Welcome to CM-SS13!

CM-SS13 is a medium-roleplay Space Station 13 server inspired by the Aliens film and built from a heavily modified Baystation 12.


CM-SS13 Development Team
Host: NGGJamie
Head Developer: Nanu308
Head Manager: TheSoldierLJJK
Community Manager: Frozentsbgg
Thanks to: Current and previous developers: https://cm-ss13.com/forums/showthread.php?9-Current-Staff
Thanks to: Baystation 12, /tg/station 13, and the original SpaceStation developers.
Thanks to: The many contributors on Git helping to create CM.

Changelogs: 2015 | 2016 | 2017 | 2018 | 2019

10 April 2022

Geeves updated:

  • MMB clicking clothes (jackets, armor, helmets) with pockets will now open the pockets. MMB clicking a uniform with a storage accessory will now open that accessory's pockets.
  • You can now transfer the tools from a surgery tray to a surgical webbing vest by clicking on the vest with the tray.
  • Added Critical state to hand-held crew monitor.
  • Hand-held crew monitors now respect fake z-levels like the Almayer.
  • Synthetics now have the HAS_UNDERWEAR flag, giving the option to wear underwear.

Nancok updated:

  • Removed map bloat and fixed some nightmare inserts I made for them to work again

Segrain updated:

  • Squad medics and several WO roles now properly have intended JTAC skills.
  • Adjusted backend defines for leadership skill. Should still work the same as before in practice.
  • Adjusted backend logic behind acting squad leaders and gaining ability to issue orders. Should still work the same in practice.
  • Actual squad leaders no longer lose ability to issue orders when replaced by acting squad leader.
  • New keybinds for humans: Issue Order (opens the menu for choosing the order to issue), Issue Move order, Issue Hold order, Issue Focus order (selfdescriptive). Not bound to anything by default - set your own keys.
  • New keybinds for xenomorphs: Emit Pheromones, Emit Frenzy pheromone, Emit Warding pheromone, Emit Recovery pheromone. As above, but activating main Emit Pheromones keybind when already emitting a pheromone simply disables it - activate again to open the menu for choosing a new pheromone.
  • Humans issuing an order no longer shout a randomly picked phrase over radio.

Stan_Albatross updated:

  • the IMP backpack has been removed from the upgrade list for bell towers
  • the JIMP backpack has been removed from the upgrade list for JIMA flags

Stan_Albatross, Carlarc, Thwomper updated:

  • Added the R4T, a lever-action rifle. Admin only for now but will come to survivors and CLF and maybe some other ERTs soon. Sprites by Thwomper, 98% of the code by Carlarc, rebasing and bringing up to date by Stan_Albatross
  • You can now check if a MD is on long range or short range by the switch on the side.
  • Using the Unload-Weapon verb on guns with internal magazines will no longer swap hands.
  • Reworks handfuls code to be less agonizing to co-exist in the same universe with.
  • Fixed squad req vendors having far, far too many sidearm pouches

Vicacrov updated:

  • Fixes the kitchen grinder to be an all-in-one grinder, instead of an industrial one.

sg2002 updated:

  • Human armor now mitigates damage transferred from other limbs. For example, when your hand is slashed, and it reaches max damage all the extra damage starts getting transferred to your arm. The armor covering your arm would now reduce that damage.

theflyingflail updated:

  • Added 10 new synth survivor roles which are randomized
  • Added new WY Gun Cabinet requiring WY access
  • Added synth specific survival pouch
  • tweaked synth survivor loadout to include station bounced radio
  • removed PMC survivor access to dropship
  • Created new access level WY_Corporate_DS with help of Day / Rebecca Sterling
  • Alamo and Normandy console to no longer work for survivors with WY_CORPORATE access
  • Tweaked secure gun locker in big red to normal lockers since PMC survivor lost access to it
  • fixed PMC survivor not having WY faction alliance, ID card, and others
  • fixed corporate supervisor not having proper access

08 April 2022

Solidfury7 updated:

  • Reduced damage from toxic water in trijent dam to larva.

Stan_Albatross updated:

  • Predators can now use the chemistry machines on the predator ship.

Vicacrov updated:

  • Fixed some stairs on Fiorina Science Annex hiding objects, such as barricades or resin traps (#273) (#371).

ihatethisengine2 updated:

  • Spitter now can evolve into Praetorian.
  • Praetorian now can choose whether to de-evolve into Spitter or into Warrior.

theflyingflail updated:

  • Added new gladiator armor item
  • Added new gladiator and hunter armor in pred ship cells
  • Gladiator loadout to include first aid pouch
  • Gladiator helmet now has increased protection
  • Gladiator now has crowbar stored in the belt
  • Gladiators now have hunter chain mail undersuit
  • hunger games code due to gladiator armor and loadout changes
  • Removed holy hand grenade from gladiator champion (nanu request)

06 April 2022

Shad0vvs updated:

  • Added choices to midis if they're to be played globally, to marines, xenos, all inview, or a single mob inview. Added the single mob inview choice to internet sounds as well.

Watermelon updated:

  • Nightvision now has 3 modes instead of 2, allowing for an intermediate mode which still gives you night vision but allows you to differentiate between light spots and dark spots. Xenos and observers default to this intermediate mode, marines NVG goggles are stuck on this intermediate mode.
  • You can no longer see into pitch black areas if you don't have night vision as a player anymore.
  • The toggle darkness preference has been removed. Observers now start, by default, with night vision enabled.

05 April 2022

Geeves updated:

  • Added an option to the Distress Beacon admin tool that lets them choose whether to spawn the ERT team at their spawnpoints, or at the admin's current location.
  • Pheromone changing is now instant, you don't have to click the button twice before the UI opens. To emit no pheros, just select the one you're currently emitting.
  • Dutch's Dozen Flamethrower now properly spawns with its M60.
  • Dutch's Dozen now have their role on their IDs.

Geeves, monkeysfist updated:

  • Added CPR dummies to the SEA equipment rack. Use in-hand to deploy, drag into hand slot to pick back up. Functions exactly as normal CPR otherwise.

Kugamo updated:

  • Added ability to attach rail flashlight to marine helmets.
  • Added sprites for when rail flashlight attached to marine helmets.

Stan_Albatross updated:

  • The walkman vendor now requires money for transactions. You didn't think you were going to get away with getting them forever for free, did you?
  • vending subtype vendors will now properly update their UIs when you buy stuff, swipe your card through them, etc.
  • added a new small shuttle for admin/event use. It docks on the top deck, by engineering. The pizza ERT will also arrive via this shuttle.
  • added a separate small ert station for the small shuttle (known as the VIP shuttle).
  • the shutters on the big shuttle will now only open on the side that they need to, and will not open to space when docking.
  • moved around some shuttle transit locations on the admin level.
  • replaced the side by side single doors on the big ERT shuttle with proper double doors
  • Added the S10 variable zoom scope - a scope that can switch between a 2x and 4x zoom level, but is otherwise identical to the S8 scope. You can move while using the 2x zoom level. It spawns attached to sniper rifles but otherwise cannot be acquired. You cannot switch zoom levels while scoped in.
  • Reduced the slowdown from being scoped in with the s4 scope, removed the inherent fire delay from it, and reduced its fire delay while scoped in a little. You can always move while zoomed in with the s4 scope.
  • Removed the slowdown when wielded and NOT aimed in with the s4 scope and other miniscopes.

Stan_Albatross, Triiodine updated:

  • Added backpack sprayer reagent tanks, ported from TG. Research gets one for their hydroponics, and some have been added to botany areas on the maps. Sprites by Triiodine
  • Added a new synthtool - the backpack combined foam sprayer and extinguisher. Works like a backpack sprayer, can act like an extinguisher or shoot targeted globs of foam, or compacted foam ball projectiles. Foam globs cover 1 tile and can only be fired adjacent to you, they cost 10 water to fire. Foam balls cover 3x3 and can be fired anywhere, they cost 100 water to fire. Extinguisher blasts are as strong as pyro spec underbarrel flamer blasts, and they cost 10 water to fire.

Vanagandr updated:

  • Added a two-pistol gunslinger belt, for Discount Ocelots. Not military issue - getting them smuggled aboard will take some black-marketeering.
  • Tweaks to gun belt code; revolver holster underlays no longer have snowflake sprite offsets. Can now have multiple guns in a belt, horizontally-worn holsters etc.
  • Updated Beretta holster underlay to match its improved sprite.
  • 1911 now has an underlay when holstered.

04 April 2022

Stan_Albatross updated:

  • The shoulder holster can now hold two pistol magazines or speedloaders, alongside a pistol or revolver.
  • removing the reinforcement from a fueltank now gives you back the plasteel you put in, instead of metal
  • gave the premade sentries an icon in the map editor (this doesn't affect in-game)
  • added two sentries to the south side of the ship in the LV CLF nightmare insert
  • Added a specialised anti-vehicle single shot RPG for use in HvH events. Its name is somewhat familiar. It can be folded up with unique-action and unfolded with Z (attack_self)
  • Added anti-tank rockets for all rocket launchers, admin spawn only
  • Added the mar-50 LMG, an LMG version of the beloved MAR platform. Coming soon to a CLF loadout near you.
  • fixed some broken icons for the knife harness

Vanagandr updated:

  • Reworked req elevator animations: the contents of the elevator are now visible in transit instead of teleporting.

ghostsheet, Stan_Albatross updated:

  • Added a metal foam grenade - the M40 MFHS. Creates a metal foam blockade with the same size as the HIDP grenade.
  • The M40 MFHS will available in REQ and also in engi, SL, and RTO vendors for 5 points.
  • Metal Foam damage is no longer RNG, it now has a fixed amount of health - 45/85 depending on the type.

theflyingflail updated:

  • Added 5 hour engineering timelock for survivor
  • Added 5 hour medical role timelock for survivor
  • raised squad role timelock on survivors to 5 hours

03 April 2022

Geeves updated:

  • Warden praes no longer have an energy bar after dying.

Jackie_Estegado updated:

  • Forensic scanners can now store multiple fingerprints.
  • Fixed area scanning with forensic scanners.

KiVts updated:

  • Adds new munition for CAS AGM-84 'Harpoon' 150 power, 9 tiles wide, 300 points cost.
  • Adds new minirocket ammo - Flares for CAS, 150 points cost, similar to mortar flare.

Kugamo updated:

  • Ghost distress beacon alert now has CLICKABLE link to join the response team.

Segrain updated:

  • Hijacked dropship once again properly explodes walls around the crash site.
  • Xenos ghosting no longer message ghosts if they are deleted or not actually freed for taking.
  • Fixed exploits allowing acid runners to explode in vents.

Shad0vvs updated:

  • Changed retro translator overhead color to white.
  • Now properly shows predator overhead text to all in the area.
  • Renamed new human mob late joins as 'NEW JOIN' in niche admin logs.
  • Adds the mentorsound to the SEA newplayer alert message.
  • Fixed the new player niche admin message to properly display late joining new players as new players.
  • Fixed the SEA newplayer alert message to properly display both readied and late joining new players.
  • Adds a verb to confirm if a mob is aghosted or not.
  • Prevents aghosted mobs from showing on the available xenomorphs list.
  • Only shows Xenomorphs that have 60 seconds left until triggered 'available' so they aren't shown to clients beforehand.
  • After 20 minutes, Starts the away_timer if your client is inactive (null clients bypass this timer), this will kick those logged in but inactive for 10 minutes(Admins are immune to this kicking), along with allowing xenomorph mobs to be taken if the client is inactive for 5 minutes (larva 1.3 minutes), this includes the Queen.

Stan_Albatross updated:

  • attacking people with chairs while on surgery mode and help intent will no longer silently stamina damage them.

forest2001 updated:

  • Fixes me being stupid in whitelist tag settings.

ihatethisengine2 updated:

  • heal_over_time effect (queen's heal, fruits) now also heals burn damage.

30 March 2022

Binbers updated:

  • Different levels of grab offer different chances for successful resisting
  • Choke grab now deals less oxygen damage per ticks
  • Only choke grab will now overlap the puller and pullee onto the same tile (because you don't fireman carry someone you're choking on your shoulders)
  • Warrior lunge grab level finally fixed from unintentionally being passive grab. GRAB_NECK level is re-added and explicit to warriors.

Firartix updated:

  • prevent map loader from deleting -ALL- multitiles when using delete option
  • Atom locations are now reset on initialization to circumvent BYOND Bug 2777527 (Multitile interactions, notably Kutjevo rocks and trucks lacking collision)

Geeves updated:

  • ChemMasters now use the proper labeler system, meaning you can only add one label per item, and it works just like the hand labeler does. Additionally, labels of 2 characters or less will now be added to the onsprite text.
  • Added a 40 transfer rate option to chem bottles.
  • Fixed mobs on the admin level being added to the manifest on roundstart. Put in another measure to prevent this by disabling create_humans and create_xenos before the round starts.
  • You can now clean footprints.
  • When Yautja start typing in their translator, a unique typing indicator will appear until they finish.
  • When Yautja speak via translator, it will display their real name instead of A strange voice, if their name is visible on hover (no mask, or displayed ID).
  • Xeno leaders can now shove over xenos like the queen can, but they cannot shove the queen. The queen can still shove leaders.
  • Praetorian wardens now get a bar next to their plasma bar that indicates how many warden energy bux they have to spend on warden abilities.
  • Ghosting as a xeno now displays a message in dchat that your old body is available.

Jackie_Estegado updated:

  • Renamed the (explosive) IFF inhibitor both in-game (to \"safe-area accident inhibitor\") and in code (to \"antigrief_protection\") to reduce confusion.
  • Baton slugs and some other items will once again no longer have inhibitors.

Nivrak updated:

  • Reduced the sound range of the bell backpack from 50 tiles to 13 tiles and reduced its volume.

Segrain updated:

  • Deadchat announcements no longer have a string of \"(JMP)\" links.

Shad0vvs updated:

  • Whitelist legacy council members now properly get their ingame rights.
  • Added a stop midi sounds verb and a stop internet sounds verb.
  • Renamed 'Play Global Sound' to 'Play Midi Sound'.
  • With Play internet sounds you can now pick if it should be played Globally, or to Marines, Xenos, or those Inview of the admin's current screen.
  • Hopefully fixes issue with the internet sounds player bugging out.
  • You can no longer place resin holes or C4 in any vehicle interiors.
  • Yautja in the admin zlevel can no longer use the teleporter item.

Stan_Albatross updated:

  • Warrior (base strain) : Reduced shield gain per slash from 40 to 25. Reduced max shield to 100.
  • Warrior : reduced health by 50

Vicacrov updated:

  • Deadchat is now notified about the last living xenomorph and human and can jump to them.
  • Deadchat can now jump to the spawn pool whenever it gets a new larva.
  • Deadchat notifications that are important (last living mob, larva surge, OB) are now uniform.

ihatethisengine2 updated:

  • It's no longer possible to stack infinite amount of folding barricades on the same tile.

27 March 2022

Geeves updated:

  • You can now set your default language via the Check Known Languages menu.
  • The Common channel has been renamed to Colony.
  • Station-bounced radios have been renamed to shortwave radios. Shortwave radios that are created groundside will now be set to the Colony frequency.
  • Dutch's Dozen's channel has been renamed to DD from Colonist, their headsets will now work regardless of whether a comms tower is set.
  • Added colony headsets to survivors (some have exceptions). These have no function, for now...

Stan_Albatross updated:

  • synths can no longer change the colour of their eyes by switching intent while they are dead.
  • added radial menus for hunter and thrall gear selection.
  • fixed the messages to the client when joining with a blacklisted byond version not showing up.
  • You can now recycle dropship parts and ammo in the dropship parts fabricator by clicking it while holding said parts or ammo in a powerloader claw. You will get back 80% of the points it cost to make. If the ammo you are recycling is not full it will return points proportional to how much is left.

Vicacrov updated:

  • Added an autonaming variant of the multi-tile Almayer airlock.
  • Fixed the names of the unnamed airlocks on Kutjevo Refinery, they are no longer called \\"Airlock\\".

ihatethisengine2 updated:

  • RTOs can be transfered to another squad as intended.

26 March 2022

Segrain updated:

  • Staff members who are also whitelist councilors no longer break viewing whitelist notes.

25 March 2022

Geeves updated:

  • Stacking sandbags on partially built / damaged sandbag cades will now repeat itself, you don't have to click for each bag.

Segrain updated:

  • Notes of different types should now actually work.
  • Evolving/deevolving as a leader no longer removes the ability to place resin marks.

Shad0vvs updated:

  • Bodies with Embryo's now properly turn into forsaken hive when left on the planet.
  • Timer for deletion and change to forsaken modified to prevent those standing in doorways to bypass the check.
  • Changes fuelling to fueling in the SHUTTLE_LOCK_TIME check error.

Stan_Albatross updated:

  • there is now a 1.5 second cooldown between times the bell can be set off so you cannot spam ring it with 2 xenos.
  • the MD bell tower now has a 7 tile range, and will play a sound to xenos it affects.
  • Added a byond build blacklisting system. This will prevent clients with older broken versions of byond that allow for exploits and the like from joining the server. Instructions provided on downloading or updating for those who try to connect using them.

TotalEpicness updated:

  • All preference confirmation text are now bold.

ihatethisengine2 updated:

  • \"Be Xenomorph if preference unavailable\" is now saved correctly.

24 March 2022

Geeves updated:

  • Added some questions when loading map templates that adds some useful QoL things for admins.

Shad0vvs updated:

  • Adds proper checks to the strip menu interactions of removing splints, toggle internals, and modify suit sensors.
  • Gives the proper stripping message to the stripper instead of the strip target.
  • Modifies disarm messages causing weapons to go off to have more clarification for admins and everyone around target.

23 March 2022

Shad0vvs updated:

  • Added Working Joe voice emotes.
  • Corrected Monkey *help emote text.

Stan_Albatross updated:

  • cas will no longer try to get weapon offsets on crew compartment weapons.

22 March 2022

Geeves updated:

  • Round-end Predator list will now have an accurate list of the players, their predator's names, and how they died/cryo'd.

21 March 2022

Chiwi updated:

  • RO, POs and DCCs can now roll their sleeves.
  • CO Service Uniform's shape now matches other service uniforms.

Frans_Feiffer updated:

  • Brigadier Generals now spawn with a mateba case in their satchel.
  • Resprited all Mateba object sprites, and belt icons.
  • Resprited the CO's Bomber Jacket.

Geeves updated:

  • Added a new admin staff tool, 'Create Xenos', which lets them spawn in xenos. This works much like 'Create Humans'.
  • Folding barricades and also a pen can now be worn in the suit slot, regardless of whether you're wearing a suit or not.
  • Converted a bunch of hardcoded lists on items and turfs into generate-on-demand lists, which clear themselves after being used. Generally, this should mean the server will have more memory for shenanigans. Bugs to look out for include, cellular automata from explosions not functioning properly, clothes appearing weird on monkeys, and equip and unequip sounds not playing for whatever reason.
  • Refactored how flora burns, it should no longer turn into a blazing hellfire.
  • Whiskey Outpost is now a gamemode vote rather than a map vote. It now shows up once every 25 rounds instead of once every 5 rounds. There is no longer a minimum player limit.
  • The Force Predator Round admin ability is now Toggle Predator Round. Same functionality, but it can disable the Hunt, now.
  • Whiteout Terminators can now fire their smartguns again.

Kugamo updated:

  • Adds new feature: Resin Marks. They can be place by xeno Leaders and Queen, they denote certain defined meanings and a location to the hive that can be either tracked and or overwatched by any hive member. Resin marks expire in 30 seconds without weeds, and can be remotely destroyed by either queen or their owner. Lastly Queen can force tracking of any mark for a single or for all hivemembers.
  • Adds sprites for the Resin Marks.

Nanu updated:

  • Predators, Synths and anyone who has the trait TRAIT_SUPER_STRONG no longer get stunned by crushing doors.

Nanu, SargeantMuffinMan, LilPenpusher updated:

  • New Emails have been added to the computers on the Almayer. These are small short stories, lore is awesome.

Shad0vvs updated:

  • Thralls can now set their own mask visors.
  • Minor grammar fix on the error message when interacting with Yajuta masks.
  • Adds a new admin verb on the player panel that allows admins to place a default or custom onscreen alert to get a players attention.
  • Changes the briefcase and rolling pin to be more in line with a bottle head hit if you have no helmet rather than a stun.
  • Changed the eggs and weeds on the Yautja ship to be forsaken instead of alpha.
  • Added 10 surgical lines and 10 Synthgrafts to the Yautja ship.
  • Added Forsaken eggs and weeds to be used when mapping, along with alpha and forsaken nests.
  • Ports fullscreen from TG plus input cleanup.
  • Buckle sound only plays if a mob is actually buckled.

Stan_Albatross updated:

  • synth gear rack now works again.
  • synth-graft no longer has an R mark in its name. This doesn't display properly in the status bar.
  • QOL: added radial menus for gun stripping.
  • the NSG can now attach the underbarrel flamer that it starts with.
  • added fire, toxin, o2, and radiation medkits to medic, synth, and HvH vendors. They are 6 points each.
  • reduced the price of the base medkit in said vendors from 6 to 5 points.
  • Added radial menus for pheromone selection. Sprites by Kugamo.

forest2001 updated:

  • Staff can now fire customised OBs with event verbs.
  • Using the same verb, staff can spawn their custom OBs as warheads without firing.
  • Incendiary OBs now have a set-able dynamic fire colour variable (overrides fire_type).
  • You can now view your own notes in the OOC tab.
  • Whitelist Councils can now update player records ingame.
  • Added flags for legacy council members. These don't have access to whitelist notes.
  • Added a whitelist file tag for SEA.

naut updated:

  • Added a few more fortunes for fortune cookies.

20 March 2022

Vanagandr updated:

  • Surgical line is now in doctor and ERT medic starting loadouts, Wey-Med Plus, synth, and antag vendors, and surgical kits. Ditto for new Synth-Graft mentioned below.
  • Surgical line/synth graft now fits in medical pouch, first-responder pouch, and medic rig belt. Think of it like a hypospray, storagewise - a touch too bulky to cram in the clown car lifesaver belt.
  • Tweaked some ERT loadouts a bit. Mostly moving defibs, health scanners, and suture line from backpacks into lifesaver and medic rigs where possible.
  • Fixovein/surgical line are now less effective when used to substitute for each other in surgery, since surgical line is no longer unobtainium. Cable coil and headbands were also pushed down a tier.
  • Standard wound suturing is no longer a surgery and works like kitting, done on any intent but Harm and not requiring surgery mode. Patient pain can cause it to fail. Suturing surgical incisions closed is still a surgery.
  • Fixovein/cable coil/headbands no longer work for suturing wounds; they can still be used for stitching amputation stumps & closing surgical incisions.
  • Suture line split into two items - current one to heal brute, new Synthgraft to heal burns.
  • Can only suture up to half of a wound's damage, the rest needs to be healed normally.
  • Suturing time now scales based on damage healed: 5 damage = half the time.
  • Kits and sutures partly stack, kit effectiveness varying to a minimum of 50% healing on a fully-sutured limb. Same final heal amount no matter the order of mixed suture and kits.
  • Can no longer bandage burns or salve IB, preventing kits being wasted on the wrong wounds. Ditto for ointment/gauze on already treated/sutured wounds: they won't do anything new, so they aren't used.
  • Tweaked bandage/ointment/kit messaging a bit for a clearer distinction between \"you can't bandage because it's already bandaged\" vs \"you can't bandage because there's nothing wrong\".

16 March 2022

Geeves, Triiodine updated:

  • PMCs, UPP, and CLF now have Squad HUDs that appear over their special units, just like the USCM. Factions cannot see eachother's Squad HUDs, only their own.
  • Mutineers now have a mutiny flag set on them, rather than changing faction. This will avoid oddities with IFF, and also allow mutineers of other factions to exist.
  • Smartguns now tell you why they can't fire if you don't have the correct harness or backpack on.
  • Added a CLF CO role, the Cell Commander. They get some goodies.
  • PMC Medics, UPP Doctors, and UPP Medics now get surgical line.
  • In an attempt to reduce lag, Faction Clash will disable blood trails by default. This flag can be toggled by admins.
  • Faction Clash will now prevent POs and DCCs from printing offensive CAS equipment. This can be toggled by admins.
  • Faction Clash will now prevent the LZs from being mortared. This can be toggled by admins.

Nancok updated:

  • space areas can now alter your body temperature

Segrain updated:

  • Knife webbing once again has proper sprite and no unintended contents.
  • Flaregun belts once again use proper icon overlay for inserted flaregun.

14 March 2022

Geeves updated:

  • Yautja can now take only one clan shield, it doesn't block damage while on the back. When not raised, it only blocks 15% of the incoming attacks (down from 30%), and 30% when raised (down from 50%).
  • The Create Humans staff tool can now place spawned mobs at pinpoint accuracy if you set the range to spawn to 0.
  • Exiting out of the Set Custom Event Info input will no longer delete the existing info.
  • Added some monkeys to the preset loadouts, so I can more easily spawn monkeys into the thunderdome. I have sprinkled some additional monkey features in for my thunderdome volunteers to discover.
  • Fixed some sprite issues with monkeys, their standard marine uniform, their standard marine armor, and their standard monkey combat boots.

Kaga updated:

  • The U7 Underbarrel Shotgun's projectiles now properly function together as intended for breaching purposes.

Kugamo updated:

  • Fixes unintended change to prep, and brig doors' access. As well as other doors' coloration.

Shad0vvs updated:

  • Modifies Yautja 'no bracer found' text for more clarification and added species of the target you are blowing up in the confirmation alert.
  • Prevents SensormateHUD from seeing Yautja health.
  • Boilers movement in long sight now properly deletes(resets counter) when unzooming/resisting/resting.
  • Boilers movement in long sight now set to 7 as intended.

Stan_Albatross updated:

  • the bell backpack now has the correct range (intended to be 3 tiles away from the user)
  • halved the length of time the bell backpack slows for

TheFlyingFlail updated:

  • Tweaked survivor spawn rate from 1/20 to 1/11

forest2001 updated:

  • Provost Marshals have their sechud icons back. Sechud code is baaaaaaaaad.
  • Generals too

ihatethisengine2 updated:

  • Flare gun now spawns with the correct (empty) icon.

10 March 2022

Geeves updated:

  • Xenomorphs that are marked for hunt by Yautja will no longer be thanos snapped when the dropship takes off. Both these xenos and the snapped xenos will now refund their larva to the hive.
  • A banished xenomorph that changes hives will no longer be banished.
  • The embryos inside hugged hosts turn into the Forsaken hive rather than insta-killing the host upon hijack.

Kugamo updated:

  • Adds new sprites for various doors that didnt have varients before.
  • Replaces doubled single doors with single double doors on Almayer.

Segrain updated:

  • Using E to quickly store an item in container no longer breaks if the container has special interaction when clicked by the item (e.g. welding tools and fuel backpacks).
  • Riot control shotguns now properly accept riot control beanbags (and no other shells).
  • Personal lockers no longer have unintended interactions with undroppable items.
  • First aid and painstop injectors no longer break their names and icons when dropped/thrown in expended state.

ghostsheet updated:

  • You can place flare packs inside drop-pouch.

09 March 2022

Nivrak updated:

  • Optimized hearing / talking performance a bit.

monkeysfist updated:

  • Added six new cargo container liveries.
  • Changed random SATMover containers to new containers.

07 March 2022

Geeves updated:

  • QM will no longer spam ping xenos if someone not on the ship dies, or if the round has already ended.
  • The blastdoors in the thunderdome can no longer be busted down.

Kaga updated:

  • The XM42B Experimental Anti-Tank Rifle has been reworked into the XM42B Experimental Anti-Materiel Rifle. This weapon is not currently available through normal gameplay, but may be randomly playtested.
  • The XM42B no longer requires a minimum targeting distance of 8 tiles.
  • The XM42B's ammo and related references have been changed from 'anti-tank' to 'anti-materiel' in most cases to reflect the updated identity of the weapon.
  • Increased the XM42B's damage from 95 to 125. This was previously updated as part of the M42C's preliminary update.
  • Reduced the XM42B's fire delay from a whopping 5.6 seconds down to 3. This is still the highest in the family, higher than both the M42A and M42C.
  • Increased the XM42B's magazine size from 5 rounds to 8.
  • The XM42B's ammo now has the Wall-Penetrating trait, as the M42C was previously given. It can now hit multiple mobs, objects, and turfs, with each hit reducing the maximum range. At point-blank, this comes out to a maximum of eight hits.
  • The XM42B's ammo now deals increased damage to walls and pylons, similar to the U7 Underbarrel Shotgun. This allows it to break most resin walls and doors in one shot, reinforced walls in eight (a full magazine), and Pylons in three shots.
  • Increased the M42C's damage from 125 to 150. This serves to further close the gap between its damage per magazine and the M42A's Marksman magazines (750 vs 1050 to 900 vs 1050), reflect its increased muzzle velocity relative to the XM42B despite being the same caliber, and to keep it distinct from the XM42B's new identity.
  • Adjusted the Ghillie Suit's Aimed Shot ability to now work with all Sniper Rifles. By default, this deals 300% damage, but the XM42B and M42C both have special damage calculations with it.
  • The XM42B's Aimed Shot deals 300% damage against large Xenos (375), and 180% to everything else (225).
  • The M42C's Aimed Shot deals 300% damage against large Xenos (450), 150% to smaller Xenos (225), and 200% to everything else (300). As the ability currently requires the Sniper Spec's Ghillie Suit, beware of the recoil.
  • Cleaned up some outdated code in the M42A's ammo variants.

Stan_Albatross updated:

  • when deploying a claymore its IFF group will change to that of your inherent faction.
  • attempting to disarm a claymore not of your faction is likely to end badly.
  • replaced most heavy rwalls not leading to space in the LZs on Fiorina Science Annex
  • Fully reworked the freelancers ERT, generally giving them more equipment and some UPP gear.
  • Fully reworked and updated the elite mercenaries ERT (freelancers deathsquad), bringing them up to date and giving them a little below deathsquad-tier gear.

Tisx updated:

  • HIRR slug damage reduced from 45 to 15
  • HIRR slugs now daze for 1.5 seconds on small mobs, 2.3 on large mobs

Vanagandr updated:

  • Can now suture an incision closed even if it doesn't have any damage.

forest2001 updated:

  • Bioscans no longer count Synthetics or Primates as Humans.

06 March 2022

Geeves updated:

  • Powering down a sentry will now properly turn its light off.

Nivrak updated:

  • Fixed a wardrobe that had the wrong iconstate when open.

Stan_Albatross updated:

  • open janitor closets now have the correct sprite

05 March 2022

Geeves updated:

  • Vehicles now properly check for all the types of crewman that currently exist in the game.
  • Tanks now have dedicated slots for both its crew, and one passenger.
  • Echo comms now work groundside.
  • Shooting at vehicles now gives visual and audio feedback.

Stan_Albatross updated:

  • Added radial menus, ported from TG. These are visual representations of choices that can usually be made via tgui dropdown menu. Almost all tgui dropdown menus can be converted to radials.
  • Added radial menus for barricade upgrading and sentry upgrading.
  • Added a preference to prefer the use of dropdown input menus over radial menus, where possible.
  • Sentries will no longer try to shoot targets if there is something directly in front of them that would stop them from shooting, such as a wall.

ghostsheet, stan_albatross updated:

  • General pouch uses a weight system similar to a stachel or backpack.
  • General pouch can only hold 1 medium item, mags included, while not being able to hold medkits or bible.

sg2002 updated:

  • In the round-end statistics total participants screen roundstart humans are now tracked and xenos are now tracked only once.

04 March 2022

Segrain updated:

  • Xenomorphs no longer can take chairs from chair stacks.
  • Humans with xenomorph language can speak it once again.
  • Requisitions once again can order smartgun kits.
  • CO once again appears on top of the CMC list.

Shad0vvs updated:

  • Changes the Annex Cryogenic labs indestructible wall choke into destructible walls.
  • Fixed a way out in to space on SciAnnex.
  • Fixed larva surge happening before spawn pool deletion instead of after.

naut updated:

  • Resprited the B5 Breaching Hammer and added a back sprite to it as well.
  • The B5 breaching hammer can no longer be used as a weapon or as a tool by those who lack the strength for it (only Synths and Predators can use the hammer due to their increased strength). To indicate this, messages are now displayed when a human tries to pick up or use the hammer.

03 March 2022

Frans_Feiffer updated:

  • CO's can now choose between vending the M46c, or a Smartgun from their vendors. Drums have been added to the vendor as well and can be purchased for 20 points. The CO's skills have been updated so they can use the new weapon.
  • Fixed a bug where vending barrel attachments (save for the Barrel Charger) from the CO's vendor would instead give laser sights...

Geeves updated:

  • Added a CCT (combat controller) channel for HvH, it's the JTAC counterpart for the other team.
  • Added a CLF channel, instead of just using the Dutch channel.
  • Added faction-specific radio towers, you can no longer piggyback off eachother's radio towers. This affects normal gameplay as well, so let me know if bugs crop up.
  • Added faction-specific crew monitoring consoles, no longer will medbay be able to snoop on the groundside enemies. Crew monitoring consoles now look at the worn uniform's sensors, rather than arbitrarily hardcoded values. Providing a survivor with a marine uniform will now make them show up when they're groundside.
  • Added faction-specific tacmap tables, fixed them not refreshing properly, too.
  • Faction clash now makes defibs ignore armor by default, allowing you to take prisoners if you can secure the body, but admins can toggle this flag as they wish, during normal gameplay too. This does mean I can add colony comms in the future, yes.
  • Yautja can now drag dead people even if they're not in their team.
  • Tweaked the 'Adjust Job Slots' admin command to let them disable roles before roundstart, primarily intended to allow admins to prevent Vehicle Crewman from spawning in HvH if they wish.
  • During Faction Clash, flashbangs will now be converted into weaker stun grenades, and the amount that spawn will be reduced as well.
  • The UPP and Dutch minigun has had its damage nerfed (35 -> 15) and armor piercing dropped down a tier. the damage nerf only takes effect during the Faction Clash Gamemode.
  • Survivors and xenos will no longer spawn during Faction Clash.
  • Made weather just spawn its object instead of using vis_contents, this might improve performance, might not. If it doesn't, I'll just remove it.
  • Specialist snipers, such as the Sniper spec and the SVDs can now use their scopes during Faction Clash rounds.
  • The CLF leader now has a bit of leader skill to let them plant C4.
  • Added HvH PMC loadouts, they only have access to PMC, CCT, and Public Civ (Colony) channels.
  • Added three new PMC roles, Trauma Surgeon (Doctor), Corporate Technician (Comtech), Site Director (CO).
  • Added faction-specific command tablets, for the Site Director on the move.

Morrow updated:

  • You can put feathers in your caps.

Segrain updated:

  • CAS sentries properly turn on once again.

SpartanBobby updated:

  • Added Landingzone two to Kutjevo
  • Certain map items have been moved to more \"appropriate\" places - Nanu

Stan_Albatross updated:

  • Changed the groundmap vote noise to the old \"start your voting\" sound.

forest2001 updated:

  • Added two lists of paygrades, one for CO ranks and one for High Command.
  • The Pardon Button now works properly.
  • Marine radio tower now has command comms too!

02 March 2022

FoxyStalin updated:

  • Increased Toolbelt storage options to allow for; Power Cells, Fire extinguishers, Light Replacers, and High-Cap Welding tools

Joseph Prat updated:

  • Squad Berets are now available in your item loadout.
  • Beanies are now properly capitalized in the loadout menu.

Kugamo updated:

  • Adds a CLICKABLE button in chat to the ready to evolve message.

Nancok updated:

  • splintbreaks.ogg
  • splints now play a sound when they \"come apart\" due to damage, includes special cases like the warrior's punch and the two bore rifle

Shad0vvs updated:

  • Hitbox for the pill bottle and autoinjector labels are now nonexistant.
  • Added the mob that caused the death in observer death messages.
  • SEA is alerted to new characters that join with less than 5 hours total.
  • Allow changing of limb aiming after starting surgery step.

Solidfury7 updated:

  • Reduced cost of egg generation for Carrier strain Egg Sac
  • Increased plasma pool of Eggsac carrier

Thwomper updated:

  • Allows the 2x Mini-scope to be attached to the MOU-53.

forest2001 updated:

  • The CE's vendor now gives them a revolver, along with their previously empty revolver holster.

28 February 2022

Nivrak, Triiodine, Geeves updated:

  • Added the rappel deployment system, A dropship module that can be used to deploy to a CAS flare or a laze.
  • Requisitions now have rappel harnesses which are required for the rappel module.
  • Added a rack with a few rappel harnesses to the POs workshop.

Thwomper, Geeves updated:

  • Added an on-back sprite for the Type71 rifle series.

27 February 2022

Segrain updated:

  • Humans with medhuds now actually properly see the flashing icon for almost expired bodies.

25 February 2022

Stan_Albatross updated:

  • Pill bottles and Autoinjectors now come with a label on their sprite (2 letters) for increased clarity and quick recognition.
  • You can remove or change this label by right-clicking on the item and selecting \"set short label\". Maximum length is 2 letters. You can do this to any pill bottle or autoinjector, including blank/empty ones from medbay/research.

24 February 2022

FloranOtten updated:

  • Fixes impossible to get food reagent requirements

FoxyStalin updated:

  • Screwdrivers can now fit in Boot Slot
  • Screwdrivers can now fit in Mask Slot

Jackie_Estegado updated:

  • OB now gives warning if targeted coords are completly off-map, not only if is in space.
  • Standalone grenade launchers can no longer fire molotovs or flashbangs, just like the underbarrel ones.
  • HIRR baton slug no longer triggers IFF (aka is usable onboard the Almayer).
  • Removed duplicate entries from RTO gear vendor.

Mercadier updated:

  • Added eggnog, both alcoholic and non-alcoholic variants. Made by mixing milk, cream, sugar, and rum.

Morrow updated:

  • Fixes non-removal of reagents from incinerator tanks when refilling mini flamethrowers

Patternseeker updated:

  • Added the M240A3 Incinerator. Deathsquad-only flamethrower that fits in waist slot and comes loaded with X fuel (blue)
  • Added the 'Dirty' smartgun rig belt. Accepts the Mateba and starts with one + a HI speedloader
  • Added a M240A3 onmob sprite. Same as the M240A1 suit slot sprite.
  • Only WO Leader and WO Smartgunner have Matebas now
  • WO Operatives and WO Medics start with a M240A3 in their waist.
  • CO and XO roles are now pentalingual. They start with all available human languages. Picking languages in character preferences does nothing when you spawn as CO/XO.
  • CE, CMP, CMO and RO now start with English and Japanese. You can optionally add a third one on top of these. Picking Japanese in character preferences for a second time does nothing.
  • Paracetamol is now made with 1:1:1 tramadol:nitrogen:water. This is done so that the reaction can not possibly occur by accident inside a body.

Segrain updated:

  • Surgery once again works.

Shad0vvs updated:

  • Prevents Hedgehog Ravager's from using Spike Shed while dead.
  • Prevented Xenomorphs from evolving/devolving when banished.
  • Wake all added to In View admin panel.
  • Renames Mob Admin Verbs - Show/Hide to Admin Verbs - Show/Hide.
  • Adds 4 verbs to be hidden from right click menu when Admin Verbs - Hide is active.
  • Added a yellow defib icon for the MedHUD for 2.5 minutes left before unrevivable.
  • Adds predator overhead text for their translator.
  • Ghosts no longer pushed out of dropship doors.
  • Targeting with bandages/ointment/kits works on the limb targeted at the start of the process rather than the end.

Stan_Albatross updated:

  • nerfed standard minisentry damage, nerfed flamer minisentry fire rate
  • buffed bell range and slowdown length
  • buffed flag order strength and range
  • You can now make your flavour text as long in your preferences as you can with the verb in-game.
  • There is now a short cooldown between saving and reloading character/preferences slots
  • There is now a short cooldown between withdrawing funds from the ATM

TeDGamer updated:

  • Shrapnel + bonus projectiles should have their kills tracked again

forest2001 updated:

  • M56D can no longer be deployed on mini sentries to bypass the stack restriction.
  • M56D can no longer be used by cloaked people or Synths.
  • Made the Senior Officer vendors and Medical Crew vendors functional.
  • Removed CE, RO, Researcher and Medical Doctor lockers.
  • Added a stamp for the RO to use definitively. Changed default stamp stamp overlay.
  • RO and XO no longer spawn with sidearms.
  • Queen locking the dropship will now enable weeds around LZ if it isn't already active.
  • Hijack now deletes xenos on take-off, rather than as soon as the dropship is spooled up.
  • Building walls on the Almayer now builds Almayer Hull.
  • Brig Cell consoles are now indestructible.
  • Fixed hunter armor to provide resistance to initial spray of fire from flamers.
  • Full Plate armor now provides improved resistance to the above.
  • Missed shots (X narrowly missed Y) are now logged if a correct source can be identified.
  • Fixes the crew tracker mis-displaying specialists.
  • Replaces legacy crew tracker assignments for centcom

19 February 2022

ChainsawMullet updated:

  • Fixed another way out in to space on SciAnnex

Nanu updated:

  • CI for GitHub

Stan_Albatross updated:

  • base prae floor acid now applies 2 stacks on hit rather than 1

Vanagandr updated:

  • You can't perform surgery on someone who's being fireman carried.

optimisticdude updated:

  • Accuracy from 40 to 75, assemble delay from 1 second to 0.2 seconds, disassemble delay from 2.4 seconds to 1.6 seconds, falloff from 4 to 3, range from 14 to 15, accurate range from 7 to 10 for the M2C. Overheat limit increased from 30 to 42. Intended to improve M2's reliability at medium ranges to take advantage of its screen bonuses, while improving its existing proficiency at close range. As an important addendum to the assemble delay, the 1 second time was a product of a previous bugfix and changes to the M56D.
  • The M2C's overheat threshold has been increased from 30 to 40 shots, while the cooldown rate has been increased from 1.5 points per second to 2 points per second. This has been intended to improve its staying power as an offensive/counter-offensive weapon, which had been greatly strained due to initial balance philosophies for the design.
  • M2C can now be rotated and not fired at the same time, middle click in a direction that the active gun is not facing. Common complaint from many user experiences has been addressed with a patch; also who the hell uses middle click to switch hands in 2022?
  • If back slot is empty, the M2C will automatically be equipped upon disassembly. This serves a QOL to reduce failures to equip by a secondary weapon being blocked in the back first by muscle memory.
  • Adds colour to the rotating prompts for the M2C. Nothing remarkable to point out.

the_flying_flail updated:

  • Gave armored vest increased bio resistance
  • armored vest now has medium-low melee protection
  • Added armor equip time to armored vests
  • standardized armor vests and snow suit (survivor variant) to have bio protection
  • Added more armor vest spawns on LV-624, Solaris Ridge, and Trijent Dam

14 February 2022

Patternseeker updated:

  • Added craftable wooden crates. You can make them using 5 wooden planks. Like coffins, these crates can not be sold on the ASRS.
  • Added wooden crate sprites.

Shad0vvs updated:

  • Moving with shrapnel will no longer have a chance to remove limbs.

11 February 2022

Carlarc, Stan_Albatross updated:

  • Added the NSG-23 Assault Rifle, as a gun for PMC standards. Can also be found somewhere on LV. Thanks to XSlayer300 for the sounds, Triiodine for the gun sprite, and TemperedZ for the magazine sprites.

ChainsawMullet updated:

  • Fixed some SciAnnex windows not being hull windows, and some windows for some reason being hull windows, as well as some misaligned windows.

Nancok updated:

  • increased power per fuel for generators by about 80%
  • circuit board vendor now has 1 PACMAN board and 2 makeshift PSU (battery rack a.k.a \"gettho SMES\") boards
  • makeshift PSU's consequences for being overcharged are no longer dangerous (at most it will burn you a tad if you let it overcharge to 150% and you're adjacent to it)
  • component vendor now has capacitors
  • electronics vendors now have 7 low capacity cells (up from 6)
  • electronics pouch can now hold capacitors
  • generators and battery racks can now be slashed by xenos

Stan_Albatross updated:

  • removed \"big floppa\" from the code and sprites entirely.
  • fixed a few backend bugs that made spacemandmm angry

the_flying_flail updated:

  • Added CL Survivor To LV-624
  • Added Colonial Marshall Survivor to Kutjevo and Shiva
  • Added United America Peacekeeper to Solaris and Shiva (Reskinned security survivor)
  • Removed Trucker and Chaplain Double Barrel Shotgun
  • Adjusted CORSAT and LV-624 Security Guard outfit
  • Renamed LV-624 and CORSAT Security Guard to \"Weyland-Yutani Corporate Security Guard\"
  • Removed Colonial Marshall Survivor from LV-624 and replaced with PMC survivor
  • Fixed colonial supervisor not spawning with satchel or shoes. Whoops.
  • Soro Survivors now spawn with robust survivor winter jacket as planned.

10 February 2022

Nanu updated:

  • Removed the ability to continuously dig sandbags temporary, to 1. check for a server crashing bug and 2. Code improvements can be made.

09 February 2022

Stan_Albatross updated:

  • fixed the access of the morgue waiting room door, which was causing issues with deconstruction.

08 February 2022

ChainsawMullet updated:

  • SciAnnex's central Yard has been completely removed, with small changes to the immediate surrounding area.