- Mobile Alien Artillery. (The Boiler)
- A guide to bullet paths and friendly fire. [Alpha]/[Omega]
- Specalist Guide
- (Re-uploaded) The Vanguard: Manual to frontline combat.
- How to Defib
- Easy Peasy Medic Squeezy
- How to HPR Main in 2019
- Xenomorph Guide for New and Old Players
- Command Edition; The Flow of Combat
- Marine: The guide to organized chaos
- A basic overview of Defensive Structures
- A Short Guide to Flamethrowers
- A Corporate Liaison not a CLown
- A Guide on what to buy as PFC
- How to TRULY know when you can evolve as alien
- How to Become a Synthetic
- Squad Leader Guide
- Simple Guide in being a Good RO/CT
- Crusher PTSD
- This Kid Pushes Like A Fucking Idiot, Dude. - PFC Guide.
- How to [s]Friendly fire[/s] frontline like a god
- JTAC - or How to nuke somebody with a laser pointer
- Doctor 101
- Guide to being Special (AKA a Spec Guide)
- | How to be a Good Enough Corporate Liaison |
- Rigga's SL guide: Part 2 Electric Boogaloo
- How not to use the M44 magnum
- Black's Guide to Killing Xenos
- The guide to fire support
- An Intermediate's Guide on How to Beno.
- Guide to Mutinying(i.e. Giving Command a Well-Deserved Boot Up the Ass)
- Getting Treated in Medbay Before Those More Heavily Injured 101
- Corporate Liasion Form Collection
- Caryl's Guide to Formations
- Yet another (anti)Vanguard Manual to please your inner unga: The Last Ditcher.
- Queen Guide
- How To: Intelligence Officer
- Guide to Creating Shortcuts for SS13 servers
- Magnus Opus on Reasearch by Cory Paulson
- On FOB duty
- A Guide to Hive Defence - No Metarush For You
- The Art of the deal - A RO guide
- An Supplementary guide to Intelligence Officer (In-Depth)
- A simple guide to help you be a better and more effective combat medic
- How to be the hive buff master A.K.A How to be a Shaman Carrier
- Tips for Playing Runner
- Dropship Attachment Catalogue
- Guides Forum Rules
- Allakai's Guide to Not Be a Bad Medic
- R&D and You: The Guide to a Successful Operation
- Starting up in leadership
- Guide to the Staff Officer: Your Eyes in the Sky
- CAS Guide to Firemission Length: The Forgotten Feature
- Making helpful chems without a bluespace beaker
- Braindead Guide to Medic
- A Guide on What to Buy as Squad Roles Other Than PFC
- Synthetics and You - A brief primer
- Kryth's Guide for blowing up marines [OT Guide]
- Flamethrowers, for a PFC
- Guide on how to be CMP
- When should you use AP ammunition (Woolard et al.)
- Mei May's Guide to Riot Control
- How to play XO during a CO app and not get -1 During the attempt
- Ghost Reporting (Scout guide)
- Muffin’s Specialist Sniper Guide
- Reqs - The hidden aCTor
- Guide to being a T1 Xeno
- Guide to Xeno Cultists
- Guide to being a T2 Xeno
- A Look at the Laudable MOU53 Break Action Shotgun
- A guide to the M240A1 Incinerator's flame pathing
- A guide on how to drive a vehicle in Sorokyne without going crazy (Warning: C4)
- Luis's guide to cooking 101
- Guide to being a T2 Xeno (Updated Edition)
- Research Department Guide for Marines which makes Xenos Mad
- Kooarbiter's Short MP Primer
- Guide to Whiskey Outpost (By Karl)
- So you wanna blow shit up with JTAC, and it's not Marines?
- Your guide to the convoluted AA/picking where DS lands meta
- Xeno builder's guide for Hivelords and Drones
- The Super-Generalized and compact; all-in-one; player's guide
- A Guide to FOB Siege - Death to Cade Huggers
- How to fix IB as of November 2020 (it changed)
- How to greatly reduce the LAG.