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Fortelian
03-08-2020, 12:44 AM
Commander Whitelist Application
Byond ID?
Fortelian

Player Name You Use Most?
Salvador Kepplinger

Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link
https://cm-ss13.com/forums/showthrea...ight=Fortelian - Planetside without authorization; Job ban (MP/CMP-Appealed)

https://cm-ss13.com/forums/showthrea...or-Application - Mentor App

https://cm-ss13.com/forums/showthread.php?4222-WITHDRAWN-Fortelian-Commander-Application - CO App

Have you received any ban within the last month? How long was it and what for?
No

Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
Yes

How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why?
I have split my answer into three answers, in regards to each question in this response, they are as follows:

How should BE be used? How do you view the tool of Battlefield Execution to be used? A BE is not a CO's answer to every problem. They end a person's round and you need to take into account what someone did to deserve that. Even then, if someone does something that is BE worthy in pen+paper, it may not be reasonable to BE them. If someone shoots you a bunch on accident, that is FF, not them trying to kill you, and while technically it is BE worthy, it doesn't make much sense. A CO who plans on performing a BE should be willing and able to defend their position, ICly and in a report.

What circumstances do you think it would be necessary to BE a member of the crew?
I think, circumstances that would warrant a BE would be if the crew member was causing serious damage to the ship, its crew, or the operation as a whole. If someone was trying to encourage others to overthrow your command, a BE would technically be permeable, however, it would be best if you let the MPs do their job and arrest them. If someone in your presence started to attempt to kill or severely injure someone, a BE would be reasonable, seeing as MPs may not be able to respond in time, because if you take too long waiting for them to arrive, the damage can be done, and it would be too late. The BE function is meant to stop events that might derail a round if immediate action were not taken. Such as a suicide bomb on CIC or req that would nearly disable the marines.

Where do you think the BE mechanic differs from regular execution and why? A BE is an execution where the CO alone is judge, jury, and executioner. It is on their authority that they carry out the BE. No long investigations by the MPs. No firing squad. As long as the CO judges a BE worthy, they may proceed with it, but should be able to defend their decision afterwards and may face repercussions due to their decision. In addition, an announcement is made after the BE, where in the case of a regular execution, the announcement is made beforehand.

How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff
How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, an insubordinate Req, Engineering, MP, or Command Staff: Salvador would run his ship like a cowboy almost. Being born in Michigan, and risen in Texas, he has a taste of the Northeast and the Southwest. He knows a lot of stuff, and is willing to teach those beneath him. If he teaches all his CIC officers how to do the very best they can, then their capability to command and manage squads and the ship as a whole will increase, and thus, it shall be done. Instead of ridiculing someone for being new to CIC or bad, it is better to teach them, to increase their robustness in command and overall increase the power of the USCM. Salvador looks for events in a battle that have happened and uses them as examples to better his men.

Insubordinate req? Well, they might just be new. I'd probably send my SEA to help 'em or another req staff. If they really were doing it knowingly and intentionally, then I'd consider a pardon if they changed their ways and started listening to me, but if they continued to be insubordinate, I'd have MPs brig 'em accordingly. I might have to have my synth act as req, or my XO if I have enough SOs.

Insubordinate engineering? Well, seeing as they are mostly important roundstart, I could probably have my XO/synth go down and set up the reactors, as well as the SEA to see if he can help them learn, in case they don't know how. First, however, I'd give them a warning unless, of course, they are committing a major crime. Such as not setting up the engine, which would incur Neglect of Duty. If I had to send my XO/synth, some MPs would be coming too, to perform the arrests.

Insubordinate MPs? Well, that's against the rules. I'd remind them of this LOOC and warn them ICly to start listening. They might just think I made a bad call, or think someone shouldn’t be arrested for something, but the law is the law, and they have to follow it. If they don't, then I'd have the other MPs arrest them accordingly.

Insubordinate command? They might be new, so I'd have my SEA help them if they were. If they weren't, well, the most common reason for a CIC staff to be insubordinate would be if they had a better idea and told my men to do that instead. If they thought they had a better idea, then I'd hear 'em out. Who knows, maybe it could help the OP. Although, I have had to pull some SOs away from their computers to get their attention, and that shouldn’t be happening. They need to pay attention, and a reminder of this wouldn’t hurt. If they were being insubordinate just to be insubordinate, then it's off to the brig. I'd consider a pardon if I didn't have a lot of CIC staff, but if one of four SOs, was being insubordinate, then yeah. Brig time.

What do you think is the job of a Commander?
What is the job of a commander? ICly, the job of a commander is to draw up battle plans, give orders, as well as update orders based on new developments in a battle, and ensure those orders are followed. In addition to this, commanders need to ensure that the shipside staff are operating smoothly, so the groundside marines have a good OP and can continue to fight to the best of their ability. A commander needs to make sure that req is getting the marines supplies, medical is healing the marines and moving bodies, engineering is engineering, ensure that the OP is running smoothly in general, as well as handle any major issues that may come up, shipside.

However, if it comes to it, I myself may need to do one of these things, such as repair an engine or send down some metal. So I will do what I can to keep the OP running, and always use the tablet, so I can do these things and still communicate with the groundside marines with updates and tac map to ensure communication between the squads to keep them informed for the best possible execution of tactics.

As a player what do you think could be added for Commanding Officer to benefit the role?
What could be added to improve the CO role? To improve the CO role, I think that the smoking pipe that spawns in their office should burn for longer. I know that this is a very miniscule change but I feel it could really help immersion to increase roleplay. When you smoke, you really feel like those old movie characters which makes you act like them. It really gives you that “old” feel. Almost like Star Trek, but with Colonial Marines, and I feel like that could really improve roleplay among captains who may have declined in their roleplay standards, as well as encourage more roleplay for new captains. In addition to this, I think the ceremonial blade should get some cool ability. Maybe like it let's you order a "Charge!!!" that makes marines move faster and deal more damage, as long as you raise the sword, or something cool like that. Similar to how issuing orders has an effect.

What do you think you could contribute by being whitelisted?
If I were whitelisted I could contribute my tactical and marine law (as well as SOP) knowledge to the crew in command and help them see how best to act. I like to always hear out other forms of tactics, and battle plans, and combine these ideas and use them. With a mixed form of tactical awareness, as well as only getting better, I believe I could help the marines get more victories by using these combined tactics, because at the end of the day, it's marines vs. aliens. In addition to this, with the fact that CO has more authority than the XO, I would be able to do more and expand on roleplay, (I am not saying the XO can't roleplay, but it always seems that events happen to captains, not commanders, and captains have more flexible choices for roleplay because of their authority and IC knowledge over other departments) to overall benefit the round and jobs of people like the CL who rely on roleplay to have a fun time.

Your story (potential topics listed below)
https://docs.google.com/document/d/1s1CcYrkmTMzWhVF9Yz_wO7IEKnvlRCMLOe9u8NYWoO0/edit?usp=sharing

Do you understand that you cannot advertise your application on any public platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted?
Yes

diedsniper
03-08-2020, 01:21 AM
Seen you as XO enough to +1

Fortelian
03-08-2020, 03:07 AM
Seen you as XO enough to +1

Thanks for the response partner.

Critilius
03-08-2020, 09:49 PM
Amazing player and an amazing member of the community. I have had countless interactions with Salvador and he has an amazing personality. I have seen this man in Command roles quite often and I have full confidence they will make for a great CO.

Please consider that Salvador is a very active member of the community and is an amazing player both to interact with and to cooperate with.
This will be an easy +1 from me, I wish you the best of luck in getting whitelisted.

ScreamingIdiot
03-09-2020, 12:16 AM
You've made some great strides since your last app and it shows. I'll ask you a couple questions before giving my verdict, however.

1. You're notified that an MP has been violating SOP and arrest procedures. Eventually you manage to track them down and it is immediately obvious they are new and have not read Marine Law at all. What do you do?

2. Following briefing, the only PO that's awake refuses to fly the dropship and the marines are getting antsy. What do you do?

Fortelian
03-09-2020, 12:53 AM
Thanks for the response Cooper, and as for screaming idiot's questions...

Q.1. You're notified that an MP has been violating SOP and arrest procedures. Eventually you manage to track them down and it is immediately obvious they are new and have not read Marine Law at all. What do you do?

A.1. I would have my SEA or CMP, take them into the brig or respective office and sit them down to talk about it, in addition to posting a marine law link, SOP link, and rules link in the LOOC and encourage them to look at those. Even if they are new, they should know the rules and marine law/SOP if they want to play that role, but SS13 is a complex game, so my SEA/CMP could talk to them about marine law and how SOP works, and how they need to enforce it. I'd probably have them observe the CMP and just follow him around to see what he does. If it was a serious infringement, such as beating down marines with a baton to arrest them, then I would have them arrested, however, I would still have my SEA/CMP talk to them so that they can understand it better.

Q.2. Following briefing, the only PO that's awake refuses to fly the dropship and the marines are getting antsy. What do you do?

A.2. I would talk to them over JTAC or command channel or in person and directly order them to fly the dropship down. If they refused to do so after a direct order I would have MPs charge them with max time for insubordination and 15 minutes for neglect of duty (25 total). Then I would remotely send down the dropship with the CIC console. If they were let out and once again refused to fly it down I would have the MPs arrest them for max time on insubordination and 25 minutes for neglect of duty (max time, without the demotion). If they refused a third time, then they are just asking to get demoted, and I would have MPs give 'em max time for insubordination, and max punishment for neglect of duty. And if it turns out they don't know how to fly the dropship, then I would just tell them. I'd hope they wouldn't refuse to fly the dropship down without a good reason.

teafortwo
03-10-2020, 02:34 AM
I've seen you as XO quite a bit. I'm leaning strongly towards a +1, but first I wanna ask something I asked another CO applicant:


Not that many CO players care so much about winning, but I think being able to win rounds--i.e. your presence being a contribution to the marine's chances in some salient sense--is an important aspect of being a CO.

Briefly describe a round in which you played XO and lost, and diagnose the causes of said loss.

Fortelian
03-10-2020, 09:25 PM
I can tell ye what 'appened. It all started like this:

I was XO with two SOs or maybe one, and it was a CORSAT round. I had given some basic orders. FOB, scout, the usual, when Delta engaged heavily Biodome Gamma, they were pushing north and starting to break in to the CORSAT academy. I re-routed forces there because it sounded like they needed help, and when I checked the OW console it confirmed it. I had the APC move there to support the attack as well as Alpha while Charlie was pushing north partially through admin and medical to start an attack from the east. In the end Delta lost and when I reviewed the casualties it was staggering. Delta, Alpha, and Charlie had managed to get mutilated even with support from Bravo. After that long engagement there was nothing to do but evacuate, the numbers were critically low. We evacuated and I had to cryo after that, but I can assume that the marines lost the shipside battle. When I got back on after some time I checked out discord and it turns out that the marines did not have a lot to begin with. The match-up was 60 marines vs 40 xenos before first engagement. I do not think victory was realistic, however I think that pulling out before casualties pile too high is the best option, to save the most lives you can.

If you want to hear another round you can either PM me at Fortelian#3308 on discord or ask here.

P.S I may have gotten some facts wrong, but I am quite certain that was the general flow of the round, let me know if I mixed something up, I may have forgotten.

Swagbag
03-11-2020, 07:18 PM
I appreciate that you talked to at least three of us for help after your last application was denied, that is a major plus in my books.

That being said I'll be reviewing your answers later and possibly waiting on more feedback from the community too before I vote.

ScreamingIdiot
03-12-2020, 08:09 PM
Good responses. I'll +1 this.

Enyonggg
03-12-2020, 11:01 PM
Your application certainly seems well enough. I don't have any specific memories that come to mind regarding this character name since I was inactive in months and thats on me though, but the name itself resonates a positive general feel from the experiences I've had. To both have no negative memories and a good vibe makes you a flower in a desert on this server. Then again I could be completely jaded and not remembering right, so let's do what has yet to happen for your app and drop a hypothetical or two.

A.) Dialing back from that worst case scenario wake-up, let's talk mass murder. About 90 minutes into the operation, the ship rocks with the firing of an OB with an incendiary payload. You barely hear one Squad Leader say that the shot killed several aliens, including a 'gas spitter' and 'rhino', before hearing a Specialist screaming that most of his squad, including his SL, got husked in the flames. Looking into the matter shows that the Squad Leader that reported the confirmed kills gave the coordinates, but it's unclear if they'd confirmed for the shot to be fired. Who, if anyone, do you reprimand in this situation, and how do you handle it otherwise?

B.) You awaken to a decently populated round about 30 minutes in. You have a full CIC staff, fully set Requisitions, but no Military Police force whatsoever. The first thing you hear as you exit Cryogenics is that there was a fight in the Requisition line between the Pyro and Scout. The Scout is dead and husked, with the Pyro in surgery for IB and several fractures. Both of their squads insist that the other started it. In the chaos of trying to figure this out, the XO has barely even put together a deployment plan, much less had Briefing. What does Commander Salvador Kepplinger do for this?

Fortelian
03-13-2020, 01:36 AM
Thanks for the response, as for yer questions:

Q.A) Dialing back from that worst case scenario wake-up, let's talk mass murder. About 90 minutes into the operation, the ship rocks with the firing of an OB with an incendiary payload. You barely hear one Squad Leader say that the shot killed several aliens, including a 'gas spitter' and 'rhino', before hearing a Specialist screaming that most of his squad, including his SL, got husked in the flames. Looking into the matter shows that the Squad Leader that reported the confirmed kills gave the coordinates, but it's unclear if they'd confirmed for the shot to be fired. Who, if anyone, do you reprimand in this situation, and how do you handle it otherwise?

A.A) You say it was unclear whether or not they confirmed the shot, so I will assume you mean I cannot check logs for it. Because of this, I would ask whoever fired the OB, whether or not the SL confirmed it. They would most likely lie and I know that, because they don't want to get arrested. However, an SO is not capable of looking at the spot where an OB is being fired. They have to trust the person calling it, which for the most part is OK. Most of the time, when someone fires an OB and people get killed, no one is really arrested or any actual punishment other than a slap on the wrist. I cannot prove which one was at fault, and thus I would tell the SO to confirm coords with the spotter before launching, and tell the SL to confirm coords with the SO in the same sentence the coords are in, to minimize confusion. I have to say I have never seen anyone punished for FF from CAS/OB/mortar, most prominent being OB, and I have seen OB FF quite a bit, and brigging someone for something I cannot fully prove doesn't seem right. People make mistakes. It happens. Lots of mistakes are made. I've made bad OB calls before (I think) but for the most part, it isn't a recurring thing for each person. Accidents happen, people get angry, and the cycle of life carries on.

Q.B) You awaken to a decently populated round about 30 minutes in. You have a full CIC staff, fully set Requisitions, but no Military Police force whatsoever. The first thing you hear as you exit Cryogenics is that there was a fight in the Requisition line between the Pyro and Scout. The Scout is dead and husked, with the Pyro in surgery for IB and several fractures. Both of their squads insist that the other started it. In the chaos of trying to figure this out, the XO has barely even put together a deployment plan, much less had Briefing. What does Commander Salvador Kepplinger do for this?

A.B) The most important thing is to get the marines deployed, if we don't do that then they are gonna get angry (well, hopefully not, but marines play the game to kill stuff). So first I'd draft up some battle plans, shan't take too long. Once I sort that out, I have the XO give briefing then have the marines deploy planetside and start on their orders. While they are doing that I head to surgery with an SO. I'd have the SO arrest the specialist for manslaughter. They'd be brigged for 15, maybe 20 minutes, then they could deploy. Most likely 15 minutes, and I would listen if they tried to appeal, because it may have been some strange case or event for them both. Marine law is finicky and I might even pardon them.

Enyonggg
03-14-2020, 05:56 AM
Thanks for the response, as for yer questions:

Q.A) Dialing back from that worst case scenario wake-up, let's talk mass murder. About 90 minutes into the operation, the ship rocks with the firing of an OB with an incendiary payload. You barely hear one Squad Leader say that the shot killed several aliens, including a 'gas spitter' and 'rhino', before hearing a Specialist screaming that most of his squad, including his SL, got husked in the flames. Looking into the matter shows that the Squad Leader that reported the confirmed kills gave the coordinates, but it's unclear if they'd confirmed for the shot to be fired. Who, if anyone, do you reprimand in this situation, and how do you handle it otherwise?

A.A) You say it was unclear whether or not they confirmed the shot, so I will assume you mean I cannot check logs for it. Because of this, I would ask whoever fired the OB, whether or not the SL confirmed it. They would most likely lie and I know that, because they don't want to get arrested. However, an SO is not capable of looking at the spot where an OB is being fired. They have to trust the person calling it, which for the most part is OK. Most of the time, when someone fires an OB and people get killed, no one is really arrested or any actual punishment other than a slap on the wrist. I cannot prove which one was at fault, and thus I would tell the SO to confirm coords with the spotter before launching, and tell the SL to confirm coords with the SO in the same sentence the coords are in, to minimize confusion. I have to say I have never seen anyone punished for FF from CAS/OB/mortar, most prominent being OB, and I have seen OB FF quite a bit, and brigging someone for something I cannot fully prove doesn't seem right. People make mistakes. It happens. Lots of mistakes are made. I've made bad OB calls before (I think) but for the most part, it isn't a recurring thing for each person. Accidents happen, people get angry, and the cycle of life carries on.

Q.B) You awaken to a decently populated round about 30 minutes in. You have a full CIC staff, fully set Requisitions, but no Military Police force whatsoever. The first thing you hear as you exit Cryogenics is that there was a fight in the Requisition line between the Pyro and Scout. The Scout is dead and husked, with the Pyro in surgery for IB and several fractures. Both of their squads insist that the other started it. In the chaos of trying to figure this out, the XO has barely even put together a deployment plan, much less had Briefing. What does Commander Salvador Kepplinger do for this?

A.B) The most important thing is to get the marines deployed, if we don't do that then they are gonna get angry (well, hopefully not, but marines play the game to kill stuff). So first I'd draft up some battle plans, shan't take too long. Once I sort that out, I have the XO give briefing then have the marines deploy planetside and start on their orders. While they are doing that I head to surgery with an SO. I'd have the SO arrest the specialist for manslaughter. They'd be brigged for 15, maybe 20 minutes, then they could deploy. Most likely 15 minutes, and I would listen if they tried to appeal, because it may have been some strange case or event for them both. Marine law is finicky and I might even pardon them.

Yeah, your answers are enough to welcome you to the club, mister. Good luck!

+1

FortyPercent
03-14-2020, 07:48 AM
Good answers to the questions, solid application and I like what I’ve seen of you during play.

+1

Fortelian
03-14-2020, 12:54 PM
Thanks for the response Enyonggg and Forty. :rolleyes:

teafortwo
03-14-2020, 06:33 PM
+1

You sometimes wake up to an op where you're sure to lose. It's good you didn't try to BS that into a "learning moment". Being self-critical also involves knowing when something isn't your fault.

Doctorprobe69
03-14-2020, 09:31 PM
Your answers are up to par in my book. I'm willing to support this app, don't see much wrong here. +1

Fortelian
03-15-2020, 04:48 AM
Thanks for the responses everyone :)

smov
03-17-2020, 08:50 PM
When do you think it would be reasonable to pardon someone ?

Fortelian
03-18-2020, 12:32 AM
Q: When do you think it would be reasonable to pardon someone ?

A: I think it would be reasonable to pardon someone if they are important to the operation, or did not deserve the punishment but got it because marine law is... finicky.

If a smartgunner is arrested for stealing the briefing megaphone, and was charged with hooliganism, I would probably pardon them, because it's a smartgunner and they didn't really do anything wrong. We have a lot of megaphones. If the smartgunner was arrested for assault by beating down another marine, then I probably wouldn't pardon them because if they commit another crime then I can be held accountable, and I don't really trust someone who just got arrested for assault. If it was a crime that would cause me to think they would perform more crimes then I wouldn't pardon, if it were a crime that they did and most likely wouldn't do again, I would consider a pardon based on the crime. And even in cases in which I would not pardon them I would still handle an appeal if they wanted to me to do so. To sum it up, ya gotta be careful with pardons, because you can be held accountable should they commit another crime, but you don't want your specialist locked up for calling the CMP "stinky".

Lemme know if ya want more clarification.

smov
03-20-2020, 10:56 PM
Well you surely improved since your last attempt. Already spoke with you regarding your answers to my question so I believe that it is all settled.

You also have good community support so I am happy to Finally +1 this

Good luck !

Fortelian
03-21-2020, 02:05 AM
Well you surely improved since your last attempt. Already spoke with you regarding your the answers to my question so I believe that it is all settled.

You also have good community support so I am happy to Finally +1 this

Good luck !

Danke

Victor Kleiner
03-21-2020, 02:29 AM
I could've sworn that I have already +1 this.
You're an excellent XO, I have seen you on multiple occasions. This application is solid and you have a lot of support. This is definitely a
+1

Me_Bigsnail
03-21-2020, 11:33 PM
Just get the damn WL already

+1

Fortelian
03-22-2020, 12:39 AM
Thanks Kleiner and Snail man :cool:

Snooper44
03-22-2020, 08:19 AM
You are a solid XO, I have seen you many times in CIC and have no doubt with your abilities. My only opinion to you would be your stance on pardons and I say this hoping future CO applicants read this. Regardless of how you feel marine law to be judged, a pardon is to always be treated equal to that of a BE. If you release someone and they repeat the said crime the CO is directly held responsible for the actions. They should not be used lightly because the marine is 'important to the operation'. Nobody is above the law regardless of rank or role.

I always utilize a small test to determine if someone is worthy of a pardon. If the marine is able to state what he did wrong and why he won't do it again, then I will pardon them. If they cannot do that then they have no reason to be pardoned. Regardless of if the MPs judged to harshly or not. It all comes down to can you trust this marine to put the issue aside and move on, or will he continue to hold a grudge and incite further issues in the future. This makes that determination. I believe every CO should use this method personally but this is just my suggestion to you and other COs.

Regardless I see no problems from you. You are firm, and inspire and seek nothing but victory for the marines, regardless of some losses I know you put your all in for the marines. You have also held roles such as CMP and other important departmental positions so I am positive you are trusted with overseeing every aspect of the vessel. I look forward to you firing the mateba at the enemy.

+1

Fortelian
03-22-2020, 02:13 PM
You are a solid XO, I have seen you many times in CIC and have no doubt with your abilities. My only opinion to you would be your stance on pardons and I say this hoping future CO applicants read this. Regardless of how you feel marine law to be judged, a pardon is to always be treated equal to that of a BE. If you release someone and they repeat the said crime the CO is directly held responsible for the actions. They should not be used lightly because the marine is 'important to the operation'. Nobody is above the law regardless of rank or role.

I always utilize a small test to determine if someone is worthy of a pardon. If the marine is able to state what he did wrong and why he won't do it again, then I will pardon them. If they cannot do that then they have no reason to be pardoned. Regardless of if the MPs judged to harshly or not. It all comes down to can you trust this marine to put the issue aside and move on, or will he continue to hold a grudge and incite further issues in the future. This makes that determination. I believe every CO should use this method personally but this is just my suggestion to you and other COs.

Regardless I see no problems from you. You are firm, and inspire and seek nothing but victory for the marines, regardless of some losses I know you put your all in for the marines. You have also held roles such as CMP and other important departmental positions so I am positive you are trusted with overseeing every aspect of the vessel. I look forward to you firing the mateba at the enemy.

+1

Thanks for the response snooper, I won't let ye down.

Jamesthebond
03-25-2020, 09:03 PM
competent in all Departments ive seen as XO and SEA a really good application overall + 1

Fortelian
03-25-2020, 09:42 PM
competent in all Departments ive seen as XO and SEA a really good application overall + 1

Thanks but uh... I can't play SEA. I do know a lot of stuff though. But yeah, much obliged.

Jamesthebond
03-25-2020, 10:40 PM
im referring to when i play as a SEA or XO and see you in game i should of been more specific my bad

Fortelian
03-26-2020, 03:26 AM
Oh, that's cool. Thanks :)

Ula Cosmos
03-27-2020, 11:25 PM
Salvador i've seen you in so many roles, that allone is enough for a +1 also competent as a XO.

Fortelian
03-28-2020, 04:30 AM
Thanks Cosmos, if ya wanna know a secret (not secret anymore) I am a XO/CMP main, who sides CMO for surgery and squad marine when I feel the need to unga.

Fortelian
04-06-2020, 11:27 PM
Well, not much to say here, I just want to thank everyone for their support in me getting this and I look forward to BEing you. Just kidding. Unless...? :cool:

Swagbag
04-07-2020, 08:13 PM
Good application and community support

+1

Frans_Feiffer
04-07-2020, 08:20 PM
Just get the damn WL already

+1

You and Critilius needa learn how to say PLEASE :mad:

App is decent, you have community support, and majority +1s from the Council. I don't have anything but positive things to say about ya, therefore I think it's only fair this is accepted.

Accepted, your perms will be updated shortly.

Bancrose
04-08-2020, 05:26 AM
Your ingame and forum perms have been updated. Welcome Captain.