If you get hit by blue flames you'll get hit by an RPG, M92 grenades, or a scout burst anyway and those other weapons don't have the downside of you know. Leaving a blazing trail that blocks people from chasing the toast xeno.
If you get hit by blue flames you'll get hit by an RPG, M92 grenades, or a scout burst anyway and those other weapons don't have the downside of you know. Leaving a blazing trail that blocks people from chasing the toast xeno.
Except if you get hit by a RPG pointblank it blows up the spec too, grenades only get you if you stay near them, and you don't die instantly to 1 scout burst usually. You also don't have to chase anyone that got hit by blue flame because it will kill them without any more shooting because its op as fuck.
I do think husking should return though, probably not as easy as it used to be but it would definitely help Xenos the long run wear down the attrition of Marine defibs and reinforcements.
Bringing back husking is okay if boiler bomb stacks are significantly reduced, removing perma kills in one hit if your unlucky. Makes flamers a double edged sword if you don't put yourself out fast.
Thats the main reason husking is shit, boilers.
Fire is fine where It is
Husking shouldn't have been removed, its pretty hard to secure perma kills as it is right now.
IMO no xeno should be COMPLETELY immune to fire. Flamers should have SOME effect, if not be a deterrent to the most reckless ravagers. Fire should not do much damage, just enough to make it count for something on prolonged exposure.
Tyson 'Bunny' Sphere
I personally like how fire is now, Playing as Xeno recently it felt like something to be feared but also counter able with things like Prae/Boiler Acid spits.
Kennard Davis
-Captain
-Medic
-Trap
-Spec
-Retired from the Game, just a Forum Lurker now