we've had it the current way where destroying the node eliminates the weeds nearby and I find myself nostalgic for when they had to be cleared one by one
how you feel about weeds right now?
yeah
no
don't know
don't care
we've had it the current way where destroying the node eliminates the weeds nearby and I find myself nostalgic for when they had to be cleared one by one
how you feel about weeds right now?
hive weeds
It takes one click to deploy a weed node so it is only fair that removing it takes from 1 to 3 clicks too. This and the fact that even the single tile of weeds heals as fast and slows as much as entire field.
cabal this is your family you've been in a coma for 3 years now we need you to wake up but in order for that to happen you must stop posting on cm forums
please we miss you so much
Playing as a Marine back with the old weeds. They were SUCH A NIGHTMARE to fully clean up without a fancy gadget like a flamethrower and tons of fuel.
The new weeds though make this much less of a headache. Weeds are always easy to grow back if you got a steadfast drone in the hive. I think the current system for weeds is in a perfect spot. If weeds were deemed too easy to remove, perhaps the speed at which they spread needs to be increased. That would be the only thing I'd want to change.
Ckey: SimMiner