1. Make guns change your fov distance and moving speed when held by both hands.
This is on top of present moving speed changes, before any attachments and only when held with both hands.
M41a mk2 and mk1 - increase fov distance by 1 tile and decrease moving speed a bit
L42 - increase fov distance by 2 tiles and decrease moving speed double the amount of a m41a decrease
SMG, flamers and spec weapons - no changes on both
Pistols and shotguns - decrease fov distance by 1 tile and increase moving speed a bit
2. APC.
Make its main cannon shoot double rounds of sniper spec flak shot with same range, only with double the damage per shot. NO IFF
Make frontal cannon shoot like double SG guns(dmg per bullet same as SG but double ROF of SG), and in full auto like SG. IFF and same amount of ammo as current frontal cannon (so it will do pretty good dps but run out of ammo fast)
Add 2 new choices for module in place of flare launcher
First is same flare launcher only with green flares
Second is optics sniper module same as Artillery Module on Tank.
3. Sentry turrets
DMR sentry is very good. To the point it makes other variants like waste of points.
But dont nerf DMR, buff other variants. But kinda buff but also nerf. Here it is:
DMR - no changes to damage its already very strong. But kinda nerf it with decreasing its ammo by 50%. Currently its ammo basically unlimited
All other sentries, including drop ship sentries - increase their DPS by 50% and decrease their ammo by 50%.
4. Xeno
Make going prone and getting up instant. Xeno can move at slow speed while prone.
Double Queen screech radius and stun time while shes on OVI.
Every builder cast xeno should be able to build 1 acid pillar (similar to every marine engie has 1 sentry). Currently 1 acid pillar per hive is just a joke, it does not impact anything.