User Tag List

Page 10 of 12 FirstFirst ... 89101112 LastLast
Results 91 to 100 of 114

Thread: Strain Ideas/Suggestions

  1. #91
    Senior Member
    Join Date
    Dec 2018
    Posts
    125
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    can someone compile this into an organized document. Also, if you feel passionate about your proposed mutator, pose EACH mutator as a separate gitlab. Do not put them all in one gitlab, it's annoying to have to sift through each mutator when only a handful might be implemented.

  2. #92
    Junior Member
    Join Date
    Apr 2019
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Once I have some free time I'll probably make a spreadsheet with the strains

    Anyways here's my idea for a boiler strain

    boiler:

    - Resin Bomber : Lose the ability to spit any kind of acid (Gas and spray acid but still keep the strong acid to melt walls) in exchange for a short range spit that create a small explosion and launch medium resin shards in all direction which can impale marines, your bombard is replaced with a resin bomb which takes more time to fire but launch a devastating pressurised projectile that create a sizeable explosion on impact and launch a myriad of resin shards, the boiler also loses his glow and get a moderate amount of armor but become sligthly slower.


    Upgrades focus on making the resin bomb bigger and more destructive while also making the shards more dangerous, using your explosive spit on a resin hole fill it up with the pressurised resin which roughly translate to an alien fragmentation mine
    Last edited by Likeless; 04-22-2019 at 04:47 PM.

  3. #93
    Senior Member
    Join Date
    Jan 2019
    Posts
    143
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    do strain suggestions need to be put up in gitlab to have a chance of being ingame?

    Warrior: "Spry" - Lose all abilities (excluding rest + devour). Increase in all base stats. Sprite position becomes locked on 4 legs.
    Last edited by reuben owen; 04-22-2019 at 03:55 PM.

  4. #94
    Whitelisted Synthetic themaskedman2's Avatar
    Join Date
    Feb 2019
    Posts
    62
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Someone make a full document of all the strain suggestions so far and we could probably start copy-pasting them into the gitlab.

  5. #95
    Senior Member Aceluke's Avatar
    Join Date
    Dec 2018
    Posts
    129
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I might do that tonight masked...
    Characters
    Alex Rossfield - Marine Roles
    Luke Diamond - Captain
    Lukas - Synthetic
    Alex Rossfield
    CM History
    Spoiler Spoiler:

  6. #96
    Whitelisted Synthetic themaskedman2's Avatar
    Join Date
    Feb 2019
    Posts
    62
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Okay good less work for me.

    *dab

  7. #97
    Senior Member Aceluke's Avatar
    Join Date
    Dec 2018
    Posts
    129
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I put up a few of the ideas that seemed logical and feasible. Other than that I am not putting up any more gitlabs.

    Also, I only put them up on the xeno castes that lack a strain. May do more later
    Characters
    Alex Rossfield - Marine Roles
    Luke Diamond - Captain
    Lukas - Synthetic
    Alex Rossfield
    CM History
    Spoiler Spoiler:

  8. #98
    Member
    Join Date
    Dec 2018
    Posts
    99
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So what is the goal here? Have 2 strains for each caste?

  9. #99
    Senior Member Aceluke's Avatar
    Join Date
    Dec 2018
    Posts
    129
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    No real goal. Just more strains. I just didn't like them all personally as a nondev so I didn�t post all of the ideas.

    I do agree, how many strains are wanted for each caste?
    Characters
    Alex Rossfield - Marine Roles
    Luke Diamond - Captain
    Lukas - Synthetic
    Alex Rossfield
    CM History
    Spoiler Spoiler:

  10. #100
    Senior Member
    Join Date
    Jan 2019
    Posts
    143
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    in my opinion its just the more the merrier, as long as none of them are OP
    since its just meant to make xenos more flexible/varied/fun

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •