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Thread: Strain Ideas/Suggestions

  1. #31
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    Quote Originally Posted by MasterShakeEZ View Post
    hell no that would just lead to people suiciding as larva and losing the game for xenos
    Not like that doesn't already happen.

    I experienced at least 2-3 cases where larva, for whatever reason, jump right into the thick of the fighting for no reason other than to die. I'm not sure if the people who play them are stupid, memeing, or just salty marines doing it out of spite (because going out of your way to screw over xenos will totally not backfire in the future, right?).

  2. #32
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    Quote Originally Posted by Renomaki View Post
    Not like that doesn't already happen.

    I experienced at least 2-3 cases where larva, for whatever reason, jump right into the thick of the fighting for no reason other than to die. I'm not sure if the people who play them are stupid, memeing, or just salty marines doing it out of spite (because going out of your way to screw over xenos will totally not backfire in the future, right?).
    If you report them they will get job banned from xeno. Its against the rules to suicide as a larva.

  3. #33
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    Ravager - Whirlwind: Replace charge with a SPIN move. It's like tail sweep, but with SWORD ARMS.

  4. #34
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    Defender BOWLING BALL

  5. #35
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    Quote Originally Posted by Madventurer View Post
    Runner strain currently has basically no drawback. When you're ancient runner, you're moving so fast moving that tiny bit slower is actually a buff. It also allows runners to deal damage much more reliably. End result is:

    Old runner:
    Great speed, low health, low damage

    New runner:
    Great(er?) speed, low health, good damage

    Out in the open, this is murder.
    What about a pounce that flings the marines weapon away from them a few spaces? and the drawback is a longer cooldown and the pounce dosnt knockdown?

  6. #36
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    Quote Originally Posted by reuben owen View Post
    Runner: "Serpent" - Slightly decreased speed. No legs, looks like a huge red larva. Runs through all mobs regardless of intent, like larva. Loses Pounce. Cannot grab.
    additional edit: Bypasses mines. New ability: Sprint. On/Off toggle-able. Consumes 10 plasma per square moved while toggled on, moves faster. Cannot regenerate health or plasma while toggled on.
    Maybe you can give it the ability to burrow, but takes longer than the burrower to be able to burrow, or can inhabit traps laid out by the burrower. Maybe if a marine walks over the burrowed Serpent they'll be devoured and the serpent will unburrow and gain a quick speed boost. Once the speed boost is gone, it'll be slower until it vomits up the marine.
    Last edited by LordBanshee; 03-12-2019 at 11:57 AM.

  7. #37
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    Ravager: "Longarm" - Slightly lower damage. Lower health. Charge removed. Melee attack range +1 square.
    Last edited by reuben owen; 03-13-2019 at 03:45 PM.

  8. #38
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    Quote Originally Posted by reuben owen View Post
    Ravager: "Longarm" - Slightly lower damage. Lower health. Melee attack range +1 square.
    ravagers used to have 2 tile range back in the old days. However, this turned out to be buggy due to how ravagers could attack people through walls.

    Also, is it just me, or are we getting repeats for strains? Maybe that is a sign of what the community would love to see?

  9. #39
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    Lurker/Runner - Lose speed, remove delay on moving after pounce

    Sentinel - Trade neuro spit for acid spit (that actually does damage)
    Last edited by MasterShakeEZ; 03-13-2019 at 04:10 AM.

  10. #40
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    Queen- Overlord

    Queen loses screech, but gains the ability Dominate, when used on an adjacient viable target, will initiate a 30 second timer, after which, the target is permanently converted to the hive, and has some distinctive sprite change to note it as such. Viable targets would have to be weak willed to be dominated, so the queen could not dominate: normal preds, synthetics, CO/XO/CMP, Other faction leaders, The hive's xenos (because they're already dominated), Queens from other hives, Admirals+, etc.

    so most humans, bad blood preds, xenos from other hives, maaaaaaybe malf synths, and anyone else I forgot to mention could be dominated. The domination would end when the target dies and if they can be revived they revert to their former alliance. The queen's psychic presence would make them unable to hear anything but the deafening noise of the hivemind, preventing them from doing translating or spying through radios. Hive status/hud would indicate that they are a member of the hive, any xeno embryos currently inside them when dominated die, and they can only be face hugged by the queen that dominated them, a drone/carrer/etc would see a message saying: The queen would be angry if you infected one of your hive mates! Bad bloods, as they lack the discipline to follow the honor code, are likely weak of will, enough to have another will forcibly imposed on them. Faction leaders have dedicated their lives to their cause, and believe in it so much that they couldn't possibly be swayed of any other cause. Most marines while being fiercly loyal to the corps, are not mindshielded (perhaps some remedy for the mind control for the MPs/Command to utilize) or disciplined enough to resist the forcible entry of the queen's will. Synths by nature don't really have a will, instead forcibly adhereing to their program, but if said program was wiped or corrupted... Other hives have hiveminds of their own, and the xenos under the queen have already subjugated, so it shouldn't be too difficult for a queen to overwrite their loyalty.

    In exchange of course the queen loses her ability to screech, as they have to allocate their concentration on maintaining control of not only her chitinous children, but her new ones as well, if this is not enough of a drawback, perhaps removing spits, or losing control of her new children upon crit instead of losing them just on death, and when the queen loses control of them, they lose their allgience to the hive, potentially angering any nearby sisters who sense that they are no longer on their side.

    The dominated target would still be them, just with an undying loyalty to the queen that now controls their mind, so they would maintain memory of their weapons, tactics, friends, etc (perhaps even becoming some sort of black chaplain who convinces their friends that the resin life is best, but as they would not be able to hear anything, it might become difficult)

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