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Thread: Opinions on how to make MPs better

  1. #11
    Ancient Member ChengChan's Avatar
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    Allow the MPs to resolve their IC conflicts without staff involvement. Take away the MPs and let the staff deal with the problems. If the staff is always stepping in to resolve conflicts between MPs and marines, what is the purpose of MP? (This is IC. But I suppose staff will intervene if a marine starts shooting MPs at random for no apparent reason. Staff members should learn to keep their distance when it comes to arrest. I am aware that people who play MPs will complain about the fact that marines are attempting to protect their friends from arrest, but who is to blame for being a BALD MP who cannot handle those individuals and will beg for assistance for it and then it will be considered breaking the rule? Stupid skill problems. Random players shouldn't be allowed to play MPs.

    But screw it, get rid of the MPs, and let the staff handle the problems because they constantly getting involved.

    Community Mentor
    11-14-2019

  2. #12
    Whitelisted Captain
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    Quote Originally Posted by ChengChan View Post
    Allow the MPs to resolve their IC conflicts without staff involvement. Take away the MPs and let the staff deal with the problems. If the staff is always stepping in to resolve conflicts between MPs and marines, what is the purpose of MP? (This is IC. But I suppose staff will intervene if a marine starts shooting MPs at random for no apparent reason. Staff members should learn to keep their distance when it comes to arrest. I am aware that people who play MPs will complain about the fact that marines are attempting to protect their friends from arrest, but who is to blame for being a BALD MP who cannot handle those individuals and will beg for assistance for it and then it will be considered breaking the rule? Stupid skill problems. Random players shouldn't be allowed to play MPs.

    But screw it, get rid of the MPs, and let the staff handle the problems because they constantly getting involved.
    That's also true. In an ideal world, or one at least where I could snap my figures and undo the stigma of the MPs over the last couple of years. I would love to see the staff protection go and our rules regarding round-start shenanigans become lax again so that the Military Police have some level of purpose and reason to exist. They've been in a failure state way too long to be salvaged, and even the more latest efforts to make them more accessible and useful lately haven't really amounted to that much. They don't have a net value to bring to the round, and they're even outdone by the potential of a fricking Maintenance Tech to be useful.

    It's time to see em' go.

  3. #13
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    No.. mps need to stay. Because if we don't have mps.. all "crime" will have to be handled by staff. And with some of the notes floating around... that's the last thing we need.

    I don't want to play a game where you get bwoinked for breaking windows or fighting someone.

    Even as shitty as they are. Mps serve a role. And that's to allow staff an excuse to not intervene because "handled icc"
    Felix the Synth: hat fanatic, nice robot, one time double agent almayer synth executed for sedition. Occasional murderous mopbot.

  4. #14
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    the MP removal test showed that MPs have no place in this game and the fact the MP discord-metacabal had to perform false-flag reqline shootings to justify their own existence further reinforces that
    it is an admin sanctioned griefer role

  5. #15
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    The biggest problem with MPs is that they do not help the marines at all other than when the dropship is boarded with an alien or similar. In my opinion, they should be able to contribute to the round in one way or another.

    In their current states MPs mostly sit around for most of the round staring at the crew manifest while waiting for something to happen. Whenever I play CMP or MP, I find myself getting bored out of player interactions, and spend most of my time in Medbay chatting away. Long story short MPs do not get a lot of anything to do, they do not help the marines or the operation in any way. I know that they are meant to resolve IC issues so the admins have less to do, but they really need a remake. If MPs had a way to actually help the round and its progress outside of arrests and sitting around, such as guarding the FOB, being able to assist in the back lines, etc, they really do not do anything.

  6. #16
    Member Miranda's Avatar
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    Remove them, so MP players is forced to play as marines and actualy contribute to a game.

  7. #17
    Junior Member burgz's Avatar
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    As a CMP main, i think that removing the jail time for petty crimes and enforcing more NJP, and letting the MPs actually solve major crimes would be great! it would make people hate us a whole lot less for brigging specs and make us look good by solving issues that EVERYONE really does hate. recently a marine busted into CIC and tried to gun down the XO, and before we could actually do anything, he was sleeped. i would have loved to actually handle that case, but it was too late.

  8. #18
    Ancient Member Tails of Akira's Avatar
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    Replaying CM I don't really see the MP as an issue as much as people seems to claim them to be. I think they're fine
    Former Mentor. now literally doesn't exist.
    Some dipshit moved my cryosleep post to general not mad or anything just confused.
    I was one of the old players on CM, and wanted to be a mod and CO once, now I can't.

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