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Thread: Mistfrag - Commanding Officer Application

  1. #1
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    Mistfrag - Commanding Officer Application

    Commanding Officer Whitelist Application
    Personal Information

    Byond ID?
    Mistfrag

    What is your discord username and handle?
    Miist#4059

    What is your timezone in UTC?
    UTC - 8

    Player Name You Use Most?
    Marcela De Silva, Talia

    Make a list of links to all of your ban appeals as well as whitelist and staff applications (both accepted and denied) submitted within the past year. For appeals, provide an additional ban reason and the appeal’s verdict next to the link.
    //showthrea...ic-Application

    Accepted synthetic application.

    Have you been banned in the last 3 months?
    No.

    Experience

    How familiar are you with command positions?
    At the time of this posting

    - 40 Hours in Synthetic [I'm including this because I've had to do OW and the sort as it, plus it's relevant with the massive flood of information]
    - 30.3 Hours of XO
    - 20 Hours SO
    - 15 Hours SL
    - 2 hours doing OW as Synthvivor on Chance's Claim
    - 10 hours as RO
    - 8 hours as CE
    - 3 as CMO
    - 12 Hours as Queen.

    While queen might not be a marine command position, it is still definitely a command role and 100% can be attributed to making myself a better CiC player by giving myself a better understanding of both side's perspective.

    I like to think I have a pretty good perspective on all things command - I've done commanding in the weird situations, such as ACO plenty of times. I've played department heads, I have some MP hours to understand ML. All that, I can operate all 4 squads OW comfortably. Coordinates OB, supply drop, etc.

    I also, more esoterically, am pretty experienced with all the ID machines and their ins-and-outs. Which is another part of command. I'm pretty confident I've handled all types of weird situations that I'd run into as CO. From ID, IFF, OW, SLing, etc and appeals.

    Approximately how many hours do you have as Executive Officer (XO) at the time of writing this application?
    30.3 hours.

    Approximately how many hours do you have as Squad Leader at the time of writing this application?
    15 hours.

    Basic Questions & Story

    Why did your character decide to become the CO of a ship?
    I haven't written Silva as having specifically enlisted or joining up with the goal of becoming an officer, or Major specifically, as I don't really think that fits her character.

    As many within our day, I wrote her as having simply enlisted out of high school due to a lack of real direction in life. Without any real guidance, she gravitated towards the USCM and happened to enlist before the Canton conflict - The war between the UA and UPP roughly 2 decades before the Almayer responds to a distress signal in the Neorid sector.

    With Silva having enlisted at the time of the Canton war, I feel like it's reasonable for the impression that's been noted to occur with many real veterans to be left on her, that there really isn't anything to return to civilian life that would ever be as meaningful as what she's done in the military. So, with a mix of that, and frustration with officers during the Canton conflict, she started to gravitate towards being an officer.

    Sometime during her career as a company captain later on in life she gets looking forward towards trying her own hand at running a vessel, after having served as an executive officer on the company and battalion level.

    How did your character attain the position of CO?
    https://docs.google.com/document/d/1...it?usp=sharing

    This has some bio stuff written in it - About 4 or 5 pages iirc. More or less though, the TLDR is they were an enlistedmen during the Canton war, a previous conflict between the UA and UPP. With De Silva spending the war as an enlistedmen before filling out an OCS packet and being accepted after the war - Mostly then working in marine intelligence due to her enlisted background and later working on peacekeeping operations between the UA and TWE / UA and UPP.

    So more or less. Having the mix of 'luck' to have enlisted during a long, major conflict, and simply raw experience with around 2 decades behind her prior to being promoted.

    https://www.google.com/search?client...UTF-8&oe=UTF-8

    Provide a short story of your Commanding Officer.
    https://docs.google.com/document/d/1...jJWAwx4Do/edit

    This was a story I wrote about De Silva teaching a class of OCS as an officer prior to being promoted.

    Scenarios

    When do you believe it’s appropriate to pardon a prisoner? Give an example.
    Pardons are something I think I'd rarely ever use as De Silva - As a fundamental core of her character, she's a well disciplined and strict officer of the USCM. It doesn't fit for her to be pardoning offenses, simply due to ideological reasons.

    For cases where I'd pardon someone - Firstly, I'd want to see they're stable. Someone rabidly stabbing someone, running away from officers, would pretty much be an instant disqualifier. This is both, again, ideological, and for the fact that after a pardon, if the pardoned individual commits another crime, it's now the CO who gets arrested as well.

    There's some other factors I'd like to review, while going through a pardon. If someone's critical to an operation but otherwise trigged, I'd want to know how long their brig timer is. In my eyes, an SL, or specialist, is not critical personnel. You can reset an SL, and I've played so many rounds where marines win despite every specialist getting perma'd at 12:30. Critical, in my eyes, would be personnel that a task or major component of the operation cannot get done without. Examples would be the XO, or other situational cases, being the only medic on low pop and getting arrested.

    With both those guiding principles firstly set in place. I'd only issue a pardon if it's a matter of the spirit of the law - As spirit of the law is a loose definition, these are situations where someone has committed a technical violation, but was acting within good faith. By extension, this would apply for situations where it is apparent an MP is acting in bad faith underneath malicious compliance with ML.

    By critical to the operation, I've already specified what I consider being critical to the operation. If a medic broke a window, but at the same time, he's the only medic we have, and no one can be revived without him, I'd issue a pardon if it was a crime that didn't bring physical harm to anyone.

    When do you believe it’s appropriate to use a Battlefield Execution? Give an example.
    Battlefield Executions are something that seem extremely important to be done right - As doing it wrong falsely removes a player permanently from the round. There's only a few times, where I could see myself ICly as De Silva escalating to the point of a battlefield execution.

    - Someone is posing an imminent and tangible danger onboard the Almayer that risks the physical safety of myself, or other personnel onboard.

    - Someone is attempting to incite actions that could lead tangibly to physical harm, such as a marine or CL attempting to invoke a mutiny.

    That's my provisions for when I'd use it ship side. I'd like to ideally limit shipside B.E.s as much as possible, both for I.C. reasons, and OOCly - IMO, MPs already struggle plenty with having things to do, I would rather let MPs handle it as CO and not take away from their contribution to a round.

    Grounside, it's a bit more of a different situation. In a battle, especially during an active firefight, you don't have the time to usually handle a proper arrest. The times I could see myself administrating a B.E. planet side are only for major offenses that pose a risk to life or undermine the operation

    An example, by what I mean, is running across two marines fighting. There isn't the time to arrest both, and if not handled, a situation like that can easily escalate further, plus get more marines killed who try to step in - In a situation like that, I'd step in with a B.E.

    Another scenario, would be situations where someone is blatantly undermining the operation, by going against command or myself. For example, an SL gives an order and someone blatantly disobeys it, or starts insulting them over squad radio - I'd step in there with a B.E. in order to preserve the commanding ability of my SL and back them up.

    Confirmations

    Have you read the Code of Conduct?
    Yes

    Have you read the application process page?
    Yes

    Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
    Yes

    Do you understand you cannot advertise or promote this application on any platform, including Discord?
    Yes

    Do you also understand that you may not edit this application 1 hour after it has been posted?
    Yes

    Do you understand that you represent the CO whitelist and that while playing CO as any character, you must adhere to the CO Code of Conduct, Server Rules, and Roleplay Standards?
    Yes
    Last edited by Misty; 11-18-2022 at 12:29 PM.

  2. #2
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    I trust Misty with most things pertaining to CM - and evidently, most of the good marines in Delta squad acknowledge her as another good marine. As for XO wise, I'm not complaining about anything; as far as I'm concerned, Captain De Silva keeps marines on the ground well-informed with constant tac-map updates and reporting on locations, as well as being able to utilize overwatch stations both to call effective fire and report downed marines.

    The only issue I have with Misty in command is the questionable orders and misinformation that rarely come down.

    Either way I give her my +1
    Last edited by messagecypher; 11-18-2022 at 12:32 PM.

  3. #3
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    Overall good performance in command, great communication with the squads and fire support teams, always keeps the marines updated either through comms or announcements. She has decent understanding of what the individual roles can do so the plans are also efficient. I haven't personally seen her give any complex orders so but from the ones I've been a part of or observed, they're still pretty solid.

    November The 18th be with you. +1

  4. #4
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    While not a member of the CO whitelist, I can confidently say Misty knows how both marines and xenos work. I've seen her play leadership roles on both marines and xenos and I can vouch for her getting the CO whitelist.

    I'm not going to delve into her role play because I think it's the general consensus that she's got years of experience behind her.

  5. #5
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    +1 I've known misty for a long period of time, both in and out of SS13.
    I've played rounds with misty being the XO and I've never had an issue with them
    They are a joy to talk to as well which in my opinion is a good trait for a role that puts communication as a priority.

  6. #6
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    Another community +1 here.
    To break it down, my interactions with Misty as far as roleplay has gone has always been top notch. Good player who keeps character even within difficult circumstances. Knowledgeable in the realm of technical skills as befits anyone with the synth WL.

    More specifically on command, they're an XO who provides timely information to the marines, doesn't try to overly micromanage their groundside leaders, and rarely provides bad information.

    If there's one misgiving I do have with the app is that I haven't seen De Silva in the SL role alot and I'm not sure exactly how well Misty handles that. However, I consider that minor compared to their good skill in command and roleplay.
    Neil Norwood

  7. #7
    Mentor Memesky's Avatar
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    Competent commander and roleplayer with a set of fresh ideas that could provide more variety to the CO whitelist.

    Solid +1.

  8. #8
    Mentor Cyber Spire's Avatar
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    I haven't had many interactions with Misty but the ones I HAVE had, I had absolutely no issues with them. They are a solid XO and role-player along with being whitelisted as a synthetic which speaks for itself on behalf of their knowledge of game mechanics and ML/SOP.

    And for that, here is my +1.
    Last edited by Cyber Spire; 11-19-2022 at 04:31 AM. Reason: Grammar corrections.
    John 'Justice' Jackson



    Spoiler Spoiler:

  9. #9
    Member NuggetsOnToast's Avatar
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    They haven't been with us for long but they have already proven themselves a good community member, good roleplayer and good skilled player.

    They have the synthetic WL and have held it so far without issue and I expect them to continue just the same.

    Easy +1
    If you have CM brain rot don't talk to me.

    Less than polite marine Rob Warraker
    Synthetic Units Rook and Monty
    Elite Yautja S'kra K'wii



  10. #10
    Whitelisted Captain
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    I'll echo a +1. I've not had a bad interaction with you in multiple roles. You're a good egg. You'll do well.

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