Moderator Application
Personal Information
Byond ID Waseemq1235
Discord Username? Axueality#9347
CM Character? Katerina 'Inspector' Rose, WHY-xxx, Al'Din Luar'Ke
Are you 16 or older? Yes
Timezone Variable between GMT+3 and GMT+1 due to frequent relocation.
On average, how many hours are you available per week to moderate? Approximately 20 hours per week. Number can extend to over 40 hours in some, vacation-related cases however.
Qualifications
Do you have any previous experience in being staff (not just SS13)? Used to be a Discord head of staff many years ago in another, completely unrelated SCP-themed roleplay game. Used to also be considered an administrator in-game.
Do you play any servers aside from CM-SS13? /tg/station, however the last time I played was a long time ago. I've played for a short time on Aurorastation too.
Provide links to any previous Colonial Marines applications that you've made:
Are you currently a staff member elsewhere (not just SS13)? If so, where? I am not currently a staff member elsewhere.
Have you ever been banned for more than 24 hours on Colonial Marines? I have never been banned in CM at all apart from a single EORG.
Have you ever been banned for more than 24 hours on ANY server? If so, which server, when, and what for? The only time I have been banned for over 24 hours was in my very early SS13 days in /tg/station. It was in early 2019.
The ban reason was due to improper arrest of a roboticist due to their lack of cooperation when asked about their combat mech.
Are you familiar with the chat program Discord (its use is required)? Yes
Communication is a vital part of being a Moderator. Are you willing to actively do so with the team? Communication is something I do before action, unless said action is urgent. Yes.
Common Staff Situations
A player randomly shoots someone at round start and MPs have detained him. Since the player is already in custody, I would avoid admin-sleeping said player, and let the MPs handle his character IC-ly.
On the OOC side, however, I would PM the offending player and ask as to why he committed such an act.
If evidence points towards complete randomness, then said player must receive a punishment, severity dependent on previous notes.
If this is his first time, he should receive a note. However, if he has recent, similarly severe incidents, he will receive a more severe punishment.
A player ahelps that a predator has violated the honor code when killing him, what should you do? I would PM them
'Whitelist-related rules are not enforced by administrators. Instead, this issue must be brought up to the Yautja council. You must file a player-report on the forums here: //forumdisp...eport-a-Player.'
You see a player walking around the ship naked and clearly lost at roundstart. I would check if there is a SEA onboard and active. In which case, I will contact the SEA and inform them of the player's name and location.
If there is no SEA, I would contact the mentors to attempt to get in touch with the player. If all fails, I would take matters into my own hands, provided that I am not busy with administrative matters at the time. In which case I would directly PM the player and help them until a SEA or mentor shows up.
A player is being very rude to you in adminhelps, calling you names and arguing everything you say. He is requesting to speak to an Admin+ staff member. Usually this would be caused as a result of a punishment being issued. In which case, I would calmly inform them that if they disagree with my decision, they are fully free to open a staff report. If they are still consistently being rude, to the point that it is excessive, I will consider adding that as part of their already-being-applied punishment, as it can be considered a rule 3 violation. For example,
"Heavily warned for shooting a medic to death due to said medic being new to the role. Player was consistently disrespectful in PMs."
A player ahelps that a marine is named 'John Doe', how do you deal with this? I would PM the John Doe player, as this is a violation of Rule 9. I would kindly ask said player to change their name in their preferences to something more reasonable. Additionally, I would change their current character name manually.
I would lastly note the incident, to ensure that said incident does not repeat.
You see a Maintenance Tech running around in armor and carrying a rifle. The security level is green and there has been no threat to the ship in the round at this point. This is an IC issue that can be handled by Military Police under an SOP violation.
No OOC action is necessary.
A Marine ahelps that they were killed by a survivor. It is early round, the Marines have just landed, and the survivor claims that they were outright hostile to all Marines from the get-go and openly stated their intentions. How do you deal with this? As of current ruling, only CLF survivors may be hostile to marines on sight.
If the survivor in question is not CLF, then they should be noted accordingly
You receive an ahelp from a player stating that an MP has locked them up in permanent confinement for running into Requisitions and taking an attachment that was laying around. I will PM the MP asking about why the player is in permanent confinement. Through the help of logs, I will investigate if they truly were locked in permanent confinement because they trespassed and stole from requisitions.
If this is true, then it is a violation of rule 11, I would issue a heavy warning to the MP in the form of a note, and duly order them to release the player from confinement.
The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other? Through Queen Mother, I can order the aliens to attack the ship. Something along the lines of 'Death is no disgrace, you must attack the Human ship' will do.
The same can apply with subtle messaging sent to the current leader of the Marines.
You are playing as a medic, and another medic overdoses all your patients and prevent marines from being revived. It seems like it may be on purpose. How do you deal with this situation? As I am playing an important role that requires my attention, I would PM other moderators and kindly ask them to deal with the situation, explaining exactly what happened.
If the above is not possible, perhaps due to a lack of online staff:
PM them and ask them as to why they are overdosing marines. Since it appears to be on purpose, I will firmly ask them not to overdose marines and keep them from getting revived. A note, in the form of a heavy warning, should be applied.
I will monitor their behavior for the next couple of minutes. If this keeps happening, then proper punishment escalation should apply.
The round ends, a Marine starts shooting a hostile CLF member and the CLF member ahelps about being killed after the round ended. I would inform them that this does not count as an end of round grief, as the CLF member is considered a hostile entity towards the Marines.
No action is required from me.
A Marine is running around disarming, punching and stealing gear at round start. You receive an ahelp from one of the victims. This is a violation of Rule 4, and additionally constitutes roundstart shenanigans.
After allowing the player to defend their actions by stating their intentions in PMs, I will provide them with a warning in the form of a note.
You receive an ahelp from a Marine saying that he was killed by another Marine. When you ask the murderer why, he said it was because the other Marine had punched him. I would inform the murderer that killing somebody over punches is improper escalation procedure.
Fists should be met with fists.
A heavy warning, in the form of a note, should be applied.
You find out that there is an improper mutiny occuring. The mutineers are rallying together and preparing to storm the CIC. How would you attempt to resolve this situation? I would inform the rally-leader that they must ahelp for a proper mutiny to be authorised by staff. Should there be a proper reason for a mutiny, I will grant the leader the mutineer head role. Otherwise, I will call off the mutiny using the MOOC.
Should the unauthorised mutiny be imminent, I shall use the MOOC verb to call off the mutiny.
There are minor racist comments going on IC. 9 of the 10 people are laughing and RPing but one player gets offended and Adminhelps about it. MOOC the marines to stop with the racist remarks. No other action is necessary unless the marines persist with the racist comments.
A marine opens fire at round start in briefing killing multiple marines and instantly logs off. This is outright severe large-scale roundstart grief, and may also be a ban-evasion.
Atleast a month's ban should be applied, and a permanent ban should be considered.
You see a player playing a Xeno larva/chestburster run towards the frontlines straight from the Xeno hive the second they burst and die. PM the player and allow them to explain their actions. Unless the hive is at risk, the larva should not be leaving it.
A heavy warning is to be applied to the player through a note.
You see a Xeno memeing, saying AYYLMAO, REEEEEE etc in hivemind chat, as well as insulting the Queen. I would ask them to cut down on LRP remarks, and note the incident. This is a rule 2 violation.
A Xeno player calls the shuttle a "dropship". A different Xeno player ahelps that it's low role play to call it a "dropship". It is perfectly okay to call the shuttle a dropship as a xenomorph. This is in fact, explicitly mentioned under Rule 2, under xenomorph roleplay standards.
Respond to the ahelp that this is allowed, as the xenomorph hivemind chat is considered a translation of thoughts into English.
A Command staff player at briefing near round-start mentions there are aliens on the planet. You receive an ahelp from a marine regarding this. PM the command member and inform them that Marines are not aware of a xenomorph presence on the colony. This is explicitly mentioned under Rule 2.
I would note the incident.
You find a Marine killing another Marine on the EVAC Pod to take the last spot and claims it was RP as he was saving himself. There are two other marines in the pod along with him. This is explicitly mentioned under Rule 10.
Exceptional circumstances justify his actions through roleplay, as the marine had a limited choice of murdering or being murdered.
No action is necessary from me.
A player insults you after you warn them for a minor issue and begins ranting in LOOC or dchat about staff and mentions you specifically, referring to you as an 'idiot' and a 'retard'. I would PM them and tell them to cut down on the rant, and tell him to relax, especially considering it is a minor issue that they were warned for.
If the behavior persists, I will add a note to them.
A player ahelps saying he was hugged by a Xeno when he was ssd, and wants the larva be removed from him via admin powers. How do you handle the ahelp? I would inform them that it is unfortunately not possible to provide the benefit of the doubt to SSD players, as SSD would be deliberately abused to get out of unfavorable situations.
No action is necessary from me.
You see a fellow staff member give wrong information in an Adminhelp or incorrectly enforce a rule. If this appears to be unintentional, I would personally correct them on the matter.
If the intent appears to be malicious, however, then the incident must be raised to higher-ups.
Two staff are arguing in msay if an ahelp is breaking a rule. Because the staff who took the ahelp thinks the player broke a rule, they ban the player based on their interpretation of the rules, with others thinking the person was fine. What would you do? I would involve a higher-ranking staff member to make a proper, final ruling, and to resolve the conflict between the staff members.
Why would you like to become a moderator? Honestly speaking, CM has always been a game in my heart. I've started playing it years ago and I still love every last bit of it.
My intentions in becoming a moderator is to step-up my influence and support the community that I've been a part of for so long. I believe that I have had passion for the game for long enough to fulfill my duty as a moderator.
In your opinion, what is the most important quality for a moderator? Cool-headed and unbiased. A moderator must remain completely objective and should not involve personal emotions in their judgement, even if the player that is being punished is one that they deem as a good person. They should be also open to all sorts of feedback on their performance, and improve based on said feedback. This, however, should not replace a moderator's assertiveness.
Anything else you want to add? I would like to add to every answer above: Before handing out any notes or punishments, I will always consider their previous history and escalate the note or punishment if they have a recent, recurrent theme in rule-breaking.
**All of the answers above assume that this is the player's first offense!