Developer Application
Byond ID? TobiNerd
Age? 21
Gender? Male
How would you define yourself? (Coder, Mapper, Spriter): Mapper
If Coder, what languages? Although I'm applying as a mapper, I'm quite good at JS and PHP. Plus HTML, CSS, C# and have practiced a bit with byond code. Should learn it pretty fast.
Any previous experience developing with SS13? I've spent the past 5-6 weeks making an entire map intended to be used for CM, almost entirely on my own (forest did some of the tedious cable and door work for me, but I've done 85-90% of everything).
I also did a bit of development on TGMC, such as layout changes to medbay.
Proof of any previous or current work: As mentioned above, I made an entire map throughout the past 5-6 weeks almost entirely solo. Although it's far from finished. Up until just before writing this, the project was kept quite confidential, with only a few specifically chosen people knowing about it. By the time this was written, it was shown off for the first time for the purposes of feedback for the ongoing development. Having made so much content, I believe I have a good understanding of the object tree and working in dream maker.
All the new sprites for the walls, floors, and windows (multiple colors). Even made custom area icons for the editor.
Below I'll link to some screenshots of the station so far.
(It's still very WIP, I'd say about 40% done, some areas are still empty, piping not done yet, and many other layouts still planned to change. Also bear in mind please, that I plan to make two versions of the map, a clean version for RP and post apocalyptic version for standard play. This is the clean version.)
https://imgur.com/a/Fjrb5Et
The map is a research station, but is designed to feel a lot more open compared to Prison Station. And it being a research station, there's a lot of interesting mechanics that can be implemented. Which I already have a lot planned.
How well do you know Git? I've done a couple of PRs on TGMC and used it to track the progress for the map. I know the basics, but not an expert
Your primary job is server development, not policing the server. You may be given Moderator-level of access but you should *not* be invoking any administrative actions unless there are no moderators or Admins online. Do you understand? Yes
Anything else you'd like to add? I do understand that mappers shouldn't only focus on their own projects. I'm very open to, and very much looking forward to, working with the rest of the CM Dev team on improving and working on existing projects. Though I am more into making new concepts and original content.
But a large part of what has driven me to make this application, is the continued development of this map. So I'd like to take care of developing and maintaining this mostly.
Lastly, I'll write a bit about myself
I'm currently a university student studying Digital Media and Design, and plan to start a taking a master's degree in Game Design next year.
I'm a workaholic and perfectionist with a big passion for gaming. Specifically I like roleplaying and indie games the most, which is a large part of why SS13 has stuck with me so much. As I've played almost 1000 hours of CM within the past year, I thought I'd give a go at developing for the game I'm so addicted to. Previously I've also done modding for other games, such as Divinity Original Sin 2. Other projects I've done outside of games are mostly web design. I'm a designer, and typically does a lot of sketching and planning before doing any actual development. Although this would be the first time I'd develop within such a large team. But that just excites me!