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Thread: Semi-Official Community Discussion about Development Changelog May/2019

  1. #21
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    Was playing as a ravager earlier today and I found their armor is really inconsistent.

    There were times I'd be at full armor and take 5-6 non AP rounds and be down to almost zero health, but armor was still at 100 percent. Is this just RNG?

  2. #22
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    Young ravs are weak as piss, but yeah even mature or elder ones don't have that much armour. Still the fastest without pheromones for a T3 though.

  3. #23
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    4 M56D shots took out my elder rav armor so it seems M56D is given a new role in chewing through armor.

  4. #24
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    The thing is, armor didn't seem to stop anything. Like, I understand the recharging armor mechanic but sometimes I'll be at zero health and full armor and it doesn't seem to make sense to me.

  5. #25
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    Quote Originally Posted by kroack View Post
    The thing is, armor didn't seem to stop anything. Like, I understand the recharging armor mechanic but sometimes I'll be at zero health and full armor and it doesn't seem to make sense to me.
    Think about it as if your armor still stands but penetrated bullets turned you into gooey paste from the inside

  6. #26
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    Hooray, another update.

    More QoL changes, bug fixes.

    Notable changes includes faster railgun boiler shot, pseudo HEFA boiler glob, RPG spec spawning with a sniper smock equivalent, and IOs being able to fix APCs.

    Oh and slight nerf to AP damage and SG's damage, and scout spec finally being able to use shotgun once again albeit with limitations when comboed with cloak.

  7. #27
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    I suppose even non AP bullets have a chance to penetrate? It still seems odd to me RNG wise that you can be at full armor and crit health, but I suppose the dice rolls can be cruel sometimes.

  8. #28
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    I used to think blood loss after limb loss is too weak (both gameplay and cosmetic), now the blood loss is very strong you need QC for it.

  9. #29
    Senior Member Steelpoint's Avatar
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    I have never seen blood loss levels down to 15% until this update.
    This is war, survival is your responsibility
    Captain Alan Bentway
    Synthetic: Nicholas
    Hunter Kwei Ikthya-de

  10. #30
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    Not a big fan of the new medic symbols.

    Green ekg means they dont have a heartbeat but can be defibbed

    Orange ekg means they dont have a heartbeat but are also almost braindead.

    Red means dnr.

    Aside from the fact it makes me think they have a heartbeat and dont.. the green orange red transition doesnt make sense anymore. Red for dnr was fine when it would flash... but i am seeing people abandon orange dead patients to rush to red thinking red is worse.

    Maybe just put dnr.. in small letters instead of red.

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