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Thread: Semi-Official Community Discussion about Development Changelog May/2019

  1. #71
    Senior Member Madventurer's Avatar
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    Sentinels can now drag at medium or light armor run speeds. Without weeds to slow down marines. Why devs
    Tyson 'Bunny' Sphere


  2. #72
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    The only difference between marine armor now is the speed slowdown and how much effort does it take to kill you.


    Because 1 spit puts you in red no matter the armor and 1 slash from a mere runner puts you to orange and if it's a RNG hit, you can go red.

  3. #73
    Senior Member Madventurer's Avatar
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    And having a papercut as a marine slows you down to heavy armor.

    Devs, really? That's a lot of shitty things.
    Tyson 'Bunny' Sphere


  4. #74
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    There's still the Warrior issue too
    Last edited by Heckenshutze; 05-25-2019 at 03:45 PM.

  5. #75
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    Thank you for this information.

  6. #76
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    Got instacritted by a mouse at 75% health as Elder Empress. Something's definitely off here.

  7. #77
    Senior Member Swagbag's Avatar
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    Quote Originally Posted by Chaznoodles View Post
    Got instacritted by a mouse at 75% health as Elder Empress. Something's definitely off here.
    that was me, I put two bursts of flechette in you, so, 30 projectiles.

  8. #78
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    Quote Originally Posted by Chaznoodles View Post
    Got instacritted by a mouse at 75% health as Elder Empress. Something's definitely off here.
    The answer I received: Normally, beno armor gets short godmode when shoot at after something like 0.2 second. Because MOU shoots 15 (or 30 in case of a double MOU) "bullets" at the time, they all hit in the exact same moment shredding armor. First pellet gets full armor damage reduction, second pellet takes less and so on untill like 6, or 7 pellet that basically hits pure beno HP.

    Kind of a overlooked "feature" that is a bug.

  9. #79
    Junior Member Suriyel's Avatar
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    So that's why its so easy to die as beno.

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