Originally Posted by
Swagbag
Also, if a squad leader or command staff issues a move issue-order, this greatly reduces the chance of being hit by neurotoxin
Squad leader issue-orders (leader ship skill of 2) are still pretty sucky, but they work sometimes, but when you get to IO's and SO's issuing a move order, RIP. I had a spitter try to spit at me three times with neurotoxin and they all missed point blank range.
If you see a XO or captain, don't even bother if you know they use issue-order as there issue-orders last somewhere from 30(?) seconds and are extremely strong.