Originally Posted by
CABAL
It was, or it will be changed to 3 spits untill stun, second will apply Shell Shock (Which means marine can't shoot and arm nades for a while). Neuro was "balanced", not nerfed, nor buffed. Now you can't one shot KO marine and easly snatch him away under fire of whole squad, now you have to hit three time, so it gives marines around more time to react and be better where they should be: Around other marines. This can't be really deconstructed as whole beno mains point about neuro was that if marine have friends, he won't be dragged, or slashed hard. This didn't applied in many scenarios. Now it does.
Thrid-Fourth spit now puts marine into a half minute sleep, so if it's fairly easy to capture lone marine and lone marine has a bit of a chance to do something when he is attacked (of course if area is full of light, otherwise he will lose).
Again and in short: Now Neuro is balanced, benos can't miss it, but it isn't sudden KO.