Last edited by Dorkkeli; 07-22-2019 at 04:06 PM.
Bert 'SOAB' Beach CARGONIA
Henrik & Leeroy SYNTHETIC
Rau'ta H'chak YAUTJA
Spoiler:
Spoiler:
"Honestly, how can you hire this cunt? You must be really fucked up to hire someone like him."
sexy avatar by Manezinho
Has anyone found out how many neuro spits it takes to induce this '30 second stun'? I hit a survivor with 20 neuro spits and they just kept on getting back up immediately afterwards but I think they'd taken something.
As for sent/spitter now, as marine and a xeno player I'm glad that one hit KO is gone but all ranged caste except boiler are the weakest in their tiers now. When sentinel can't even guard captures as effectively as a warrior it's no fun at all to play. The 1 second stun on 3rd neuro hit doesn't even feel like enough time for neuro glands to recharge.
I might still post a gitlab about this if I get round to it but the worst thing is the lack of feedback, you get a chat message when someone is hit with neuro and it also says how slowed they are but that can just get swallowed by other messages in a fight. It would be nice if there was some visual feedback like target mobs getting a green overlay, same as with getting shot or slashed.
In short don't go ranged unless you're aiming for boiler, sents/spitter is below even burrower. I know the changelog says you're supposed to keep people stunlocked but I'm honestly not seeing that behavior in game for some reason, and I think it's because spit recharge time isn't fast enough.
Last edited by CABAL; 07-23-2019 at 03:54 PM.
3 spits stayed as in test, fast neuro firerate stayed as in test... Hmmm...
My conclusion was that benos basically always get a buff to the same thing they got "nerfed/balanced" and that feedback doesn't matter in most cases, and doesn't matter at all when it comes to beno abilities as I don't see anybody here complaining that sentinel neuro costed too much plasma, or that it shoot to slow, but I see complains about bugs and 4 spits requirment.
What "mistake" was fixed?