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Thread: HvH Feature Questionnaire

  1. #11
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    No slugs for both. Too much stun based combat

  2. #12
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    Alright, here's my list:
    1) CAS - it makes defending (the only option when outnumbered significantly) a deathwish.
    2) OBs - same reason as above.
    3) Scopes for everyone but Specialists, otherwise marines are going to outrange UPP and destroy them.
    4) Incendiary grenades - I think this would be a warcrime
    5) SADAR WP - Also a warcrime

    I'm not entirely sure how people would react to the last two, but given there's HEFA and SADAR HE, I think it will be fine.

  3. #13
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    Darkness

    Basically everyone without NVGs are fucked if they so much as dare to turn on any light and navigating around becomes a total pain in the ass.

  4. #14
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    Quote Originally Posted by Heckenshutze View Post
    No slugs for both. Too much stun based combat
    Slugs are fine for HvH in the moment. They were indirectly nerfed hard, they won't break a bone 100% of times and you have little to no chances to hit anyone tile, or two from the edge of a screen. Besides, stun lasts for like one tick and you immediately stand up. Is that really a part of stun based combat? If slugs would make you only drop whatever you have in hand, it wouldn't be much different.

  5. #15
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    Quote Originally Posted by Justicer3792 View Post
    Alright, here's my list:

    4) Incendiary grenades - I think this would be a warcrime
    5) SADAR WP - Also a warcrime
    Assuming that the map is probably going to be around the Tychon Rift where its hella remote, I dont think either side will really care for war crimes.
    Also one thing I agree on is stun weapons like flash bangs and pepper spray, literally too good at their job in a HvH situation.
    One thing I'd like to see not be allowed is probably the allowance of the specs, but since at the same time this probably isn't meant to be the most balanced seeing that the UPP lore wise isn't very far ahead of the USCM anyways (unless I'm mixing it up with the Iron Bears) Just running it with whats already on hand would be a neat sight to unfold.

  6. #16
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    Scopes can be a total ass to deal with. Increase ability for cover to block bullets exponentially at range and scopes can be used for potshotting bitches in the open. CAS/Mrter/OB are all stupidly OP in HVH. Holding a spot decently, well better hope that 1 of 50 binoculars don't end up rangefinding you because then you are dead.

    Communications. Sure stealing comms is smart, but then you can't be surprised because you'll hear all the comms. Make people have hard language barriers. Make USCM speak english default, and the UPP can't understand it. For communication both factions can have common.

    Incendiary munitions. Incen grenades are fine, it's a small radius and not all that common. But Ares can sometimes shit out incen munitions and it gets crazy.

    A surrender verb that makes a special emote pop up in game, and makes bullets miss them for a second or two, after which they're locked in place for 30 seconds and can't move. People can decide to murder them afterwards. Also it lays them down, maybe has a white flag on their helmet so you can tell.

    Make armor skill based. AKA, USCM armor requires a skill to wear that UPP don't get, and vice versa. So we don't even have to worry about enforcing that rule except in extreme cases.

    Tank can not be in, absolutely not. Unless you make specific objects on the map, like tank traps, that require multiple C4 to break, or MT skilled persons deconstructing it. It would be near fortifications of course so they can't just do it without taking fire. The UPP and USCM would both have access to sets of these to set up additional fortifications if needed.

    Improved Autodocs, at least for the UPP. Ones that work faster, maybe even start working automatically when someone is put into it. Often time the biggest bane of HVH is the opfor have shitty doctors, and the autodocs never make up for it because they're too slow to treat multiple bone breaks, shrapnel, damage, IB, and organ damage.

  7. #17
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    Giving each side a mortar could be a lot of fun. I wouldnt like to see a tank or CAS. In addition, OBs could be useful to shake up the pace when things stall, but I think they would have to be at a hard limit of 2 with no way to buy more. They may be almost trivial to xenos, but with human movespeed/medical systems/fortifications they're devastating.

    Please do give consideration to the abundance of scopes however, or at least ensure both sides have equal access to them. There's nothing less fun in HVH than getting pegged by sniper fire at long range at the hands of a regular PFC.

    Alternatively/additionally, I would really like to see the block chance of barricades significantly increased with increasing range. They're well balanced around HvX, but for HvH they feel like they do practically nothing, even when your opponent is off screen.
    Last edited by Grubstank; 05-09-2019 at 06:38 PM.

  8. #18
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    Tone down req significantly for marines unless the UPP have req too.

  9. #19
    Senior Member Steelpoint's Avatar
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    I would not be surprised if this gamemode works akin to WO where all the Marines spawn on the op zone instead of starting on the Almayer, that would streamline things such as Req and cut off OB/CAS.
    This is war, survival is your responsibility
    Captain Alan Bentway
    Synthetic: Nicholas
    Hunter Kwei Ikthya-de

  10. #20
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    Either modify snipers or straight up remove them.

    In HvH they are cripplingly overpowered.

    Especially the scout spec

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