This is a topic to discuss the Neuro Armor Triangle.We would agree that armor, and neuro-toxin aren't very fun to play with in their present state.
We fully intend to rework both of these systems in respect to a third mechanic, tackling.
Armor will have weight, the heavier your armor the most susceptible you are to neuro-toxin, but the more resistant to pounces and lunges.
The opposite is true for light armor. While not truly a perfect balance triangle (Neuro and Pounce do not strictly interact), the name suits it well enough.
Neurotoxin works like a muscle relaxant, and slows you on each successive hit until you collapse like you presently do.
What's the progress on this project?
Presently, we are waiting on a few internal optimization projects before approaching this project.
Though the framework has been laid down. A good example of this being present armor classes for marines.