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Thread: Development team Q&A topic.

  1. #51
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    How far a burrower can go when he burrow?
    Do you plan to change burrower so an unmanned flank can be protect with cades and sentinel?

  2. #52
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    Quote Originally Posted by Julian56 View Post
    How far a burrower can go when he burrow?
    Do you plan to change burrower so an unmanned flank can be protect with cades and sentinel?
    They can go to anything in vision.
    And you should not leave flanks unmanned. That is intended.

  3. #53
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    Do you plan to make that xeno can build on top of weed and not like now remove weed and replace it with a resin wall?
    Do you plan to change how weed behave?
    Are you open to suggestion on github to change how weed behave?
    https://gitlab.com/cmdevs/ColonialMarines/issues/7280
    Last edited by Julian56; 07-30-2019 at 05:54 PM. Reason: i have make a suggestion check it out

  4. #54
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    Quote Originally Posted by Julian56 View Post
    Do you plan to make that xeno can build on top of weed and not like now remove weed and replace it with a resin wall?
    Do you plan to change how weed behave?
    Are you open to suggestion on github to change how weed behave?
    No we don't plan to do it, although idea sounds nice
    No, and we are open to suggestions

  5. #55
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    Hello just wanted to say fantastic work. Hands down the best server I've played on with so many great features that I'm learning every round.

    I like to play as Maintenance Technician and help around but noticed that I can access areas like the high-sec storage but not squad prep, requisitions and medbay. My question is are these areas restricted from us for some OOC reason like past players abusing something? Would we ever be allowed access in the future? I only ask because multiple rounds now I've been asked to repair something in these 'restricted' areas and only about half the time someone is there to open the doors for me and more then half the time they get bored watching me repair and run off without really realizing they've trapped me in essentially.

    Thanks

  6. #56
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    How you set up GitLab CI, if you set up(need it, because migrate from Travic CI)?

  7. #57
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    Quote Originally Posted by forest2001 View Post
    MTs are expected to repair damages all around the ship. They're also given the tools needed to facilitate access to those areas without the need for someone to open doors. You're within IC rights to hack your way in or out.
    Quote Originally Posted by spookydonut View Post
    This is a good book on it written by my friend: https://www.angusrobertson.com.au/bo...SABEgLwyPD_BwE
    While I appreciate everyones good intentions on attempting to help folks. Please leave the responses to us devs.


    How to become senior dev.

  8. #58
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    Will preds get more weapons and traps to mess with marines and xenos?

    Will there be maps in which marines can use unique vehicles to travel around the map or that have more levels but smaller in size?

    Will there be a map that is mostly ocean and marines can use unique equipment to go underwater and xenos can too or get a caste for water fights?

    Will xenos remain with same models from now on?

    Will there be more attachments or a marine role that can make marines custom ammo?

    Will there be a hvh game mode in rotation except extended?

    Will there be more options in defcon assets?

    Will marines get more guns?

  9. #59
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    Quote Originally Posted by CryoPyroDrake View Post
    Will preds get more weapons and traps to mess with marines and xenos?
    Preds are not a priority, so only if we have time

    Quote Originally Posted by CryoPyroDrake View Post
    Will there be maps in which marines can use unique vehicles to travel around the map or that have more levels but smaller in size?
    Doubt it

    Quote Originally Posted by CryoPyroDrake View Post
    Will there be a map that is mostly ocean and marines can use unique equipment to go underwater and xenos can too or get a caste for water fights?
    Doubt it

    Quote Originally Posted by CryoPyroDrake View Post
    Will there be more attachments or a marine role that can make marines custom ammo?
    Yes for attachments, nothing about marine role - not being planned

    Quote Originally Posted by CryoPyroDrake View Post
    Will there be a hvh game mode in rotation except extended?
    Yeah but not this year probably

    Quote Originally Posted by CryoPyroDrake View Post
    Will there be more options in defcon assets?
    Nothing is decided yet, but we might look at that soon-ish

    Quote Originally Posted by CryoPyroDrake View Post
    Will marines get more guns?
    Besides potential new Specialsts? no. We need a niche for a weapon, L42 had a really small niche, don't see anything new

  10. #60
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    Are there plans to re-implement the researcher autopsy mechanic?

    Will you ever bring back an atmos system?

    Will zombies mode ever be in rotation?

    Will doctors ever get their burgundy scrubs back?

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