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Thread: Development team Q&A topic.

  1. #11
    Senior Member Steelpoint's Avatar
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    I think his question was.

    "Do you plan to change how ammo, weapons and supplies are given to marines?"

    On that note. I'd like to ask. "Are there any future plans/changes to how requisiton works in terms of sending supplies to the Marines on the ground?"
    This is war, survival is your responsibility
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  2. #12
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    Quote Originally Posted by Steelpoint View Post
    I think his question was.

    "Do you plan to change how ammo, weapons and supplies are given to marines?"
    Still too general
    Quote Originally Posted by Steelpoint View Post
    On that note. I'd like to ask. "Are there any future plans/changes to how requisiton works in terms of sending supplies to the Marines on the ground?"
    Gunship mode will allow you to deploy stuff via airlift along with marines

  3. #13
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    Do you plan to change so that our character can use is $ to buy supplies(special-ammo, attachments, etc)?

    Is the staff open to the creation of new roles?

    I have seen that you can be promote as an acting SL on the field with the squad system. is there more roles that can be promote on the field by other way? RO? CE? XO ? etc....

    If not do you plan to add this possibility?

  4. #14
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    Any plans to buff the Pulse Rifle? It's been useless for so long now.

  5. #15
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    Can the shuttle be rotated ?
    If not do you plan to add this possibility?

  6. #16
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    Quote Originally Posted by Julian56 View Post
    Can the shuttle be rotated ?
    If not do you plan to add this possibility?
    It can be there is just no lz that is suited for this at this time.

    Quote Originally Posted by jjia View Post
    Any plans to buff the Pulse Rifle? It's been useless for so long now.
    Marines are at a high winrate ill discuss this in the team.

    Quote Originally Posted by Julian56 View Post
    Do you plan to change so that our character can use is $ to buy supplies(special-ammo, attachments, etc)?

    Is the staff open to the creation of new roles?

    I have seen that you can be promote as an acting SL on the field with the squad system. is there more roles that can be promote on the field by other way? RO? CE? XO ? etc....

    If not do you plan to add this possibility?
    In general we would love an economy but it is a bit on the low side.
    We do add new roles but you can just gitlab them.
    Other roles do not really have field promotions except if admins do it.
    Maybe I want to add it for SO's and some other special roles.


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  7. #17
    Senior Member CABAL's Avatar
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    Xeno fire immunity. Any plans to remove, nerf, or change it?
    CABAL: CM's angel Marine main and the only non-staff that does nothing. Even though I love you all, I still hate you.

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  8. #18
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    Quote Originally Posted by CABAL View Post
    Xeno fire immunity. Any plans to remove
    No
    Quote Originally Posted by CABAL View Post
    , nerf, or change it?
    eh, maybe?

  9. #19
    Senior Member MasterShakeEZ's Avatar
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    Any plans to make xenos less RNG dependent? Pretty much every single thing about xenos is RNG. Neuro, armor, slashing, tackling, how much damage they take, how long they get stunned by grenades/slugs/whatever. It feels like playing xeno is just do whatever until RNG combines to kill you no matter how good you actually are.

  10. #20
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    Quote Originally Posted by MasterShakeEZ View Post
    Any plans to make xenos less RNG dependent?
    Some RNG has to stay or at least be replaced with cooldowns
    Quote Originally Posted by MasterShakeEZ View Post
    Pretty much every single thing about xenos is RNG.
    ok
    Quote Originally Posted by MasterShakeEZ View Post
    Neuro,
    there is a chance to hit, that's basically it. If neuro rework goes in - then it will be less random
    Quote Originally Posted by MasterShakeEZ View Post
    armor,
    current xeno armor has little to no RNG
    Quote Originally Posted by MasterShakeEZ View Post
    slashing,
    only randomness here is a range of damage (that is not big), and chance to tailstab or bite (which has cooldown of over few seconds + rng chance)
    Quote Originally Posted by MasterShakeEZ View Post
    tackling,
    Tackling without RNG will be either all tackle or no tackle or something we have to come up with. That "come up with" is still in pretty initial stage. Don't expect much change in the future
    Quote Originally Posted by MasterShakeEZ View Post
    how much damage they take,
    assuming you know their armor integrity and range of the weapon fire and skills of the shooter (attacker), the damage is RNG to about +-10%. Don't think this is much. Besides critical hits which is 5% right now, but they are here so weak weapons can be useful VS high armor _sometimes_
    Quote Originally Posted by MasterShakeEZ View Post
    how long they get stunned by grenades/slugs/whatever.
    This is not random at all. Maybe what you are experiencing is "start of a tick" issue, where if you get stunned at the start of a tick, you need to wait until tick ends. But if you are stunned at the end of a tick, you get up almost instantly

    That's an old foe of ours that is pretty hard to fix in a way that everyone will like...


    Hope this answers your concerns

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