Originally Posted by
NethIafins
only randomness here is a range of damage (that is not big), and chance to tailstab or bite (which has cooldown of over few seconds + rng chance)
assuming you know their armor integrity and range of the weapon fire and skills of the shooter (attacker), the damage is RNG to about +-10%. Don't think this is much. Besides critical hits which is 5% right now, but they are here so weak weapons can be useful VS high armor _sometimes_
This is not random at all. Maybe what you are experiencing is "start of a tick" issue, where if you get stunned at the start of a tick, you need to wait until tick ends. But if you are stunned at the end of a tick, you get up almost instantly
That's an old foe of ours that is pretty hard to fix in a way that everyone will like...