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Thread: Development team Q&A topic.

  1. #61
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    With recent changes to nuero and slug, are there any plans to phase out stun mechanics?

    If HvH is added into rotation, how likely is XvX to be added to rotation?

    What's the current design philosophy behind xenos? Are they swarm based or 'elite based? Or something entirely different?

  2. #62
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    Quote Originally Posted by Jonesome View Post
    Are there plans to re-implement the researcher autopsy mechanic?
    No

    Quote Originally Posted by Jonesome View Post
    Will you ever bring back an atmos system?
    Not on BYOND

    Quote Originally Posted by Jonesome View Post
    Will zombies mode ever be in rotation?
    doubt it

    Quote Originally Posted by Jonesome View Post
    Will doctors ever get their burgundy scrubs back?
    probably

  3. #63
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    Quote Originally Posted by Chocolate_bickie View Post
    With recent changes to nuero and slug, are there any plans to phase out stun mechanics?
    Not fully

    Quote Originally Posted by Chocolate_bickie View Post
    If HvH is added into rotation, how likely is XvX to be added to rotation?
    There will always be a human side

    Quote Originally Posted by Chocolate_bickie View Post
    What's the current design philosophy behind xenos? Are they swarm based or 'elite based? Or something entirely different?
    Elite based with easily replaceable swarm part - basically what we have now to some degree

  4. #64
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    Are damage sprites in the game yet

  5. #65
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    Do you have any plans to rebalance the M41A and Shotgun?

  6. #66
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    Slugs apply abilities cooldown on hit, or at the end of the stun?

  7. #67
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    Quote Originally Posted by Akabinxstar View Post
    Are damage sprites in the game yet
    No, not planned yet

    Quote Originally Posted by huebone View Post
    Do you have any plans to rebalance the M41A and Shotgun?
    yes, after I'm done with DB stuff, I'm going to give another pass on the balance

    Quote Originally Posted by CABAL View Post
    Slugs apply abilities cooldown on hit, or at the end of the stun?
    They apply on hit, however they are made in a way that they cover the time already spend with stun.
    This is purely to reduce issues with creating timers on xeno waking up from stun

  8. #68
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    When are yall gonna nerf smartgunners? They are completely op. Anyone who is good with them dominates games especially when they roll in packs of SGs. Its been a month. Enough is enough.

  9. #69
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    Quote Originally Posted by MasterShakeEZ View Post
    When are yall gonna nerf smartgunners? They are completely op. Anyone who is good with them dominates games especially when they roll in packs of SGs. Its been a month. Enough is enough.
    That is being discussed yes.


    How to become senior dev.

  10. #70
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    What's the status on Whiskey Outpost?

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