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Thread: Unofficial Community Discussion about Development Changelog June/2019

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    Unofficial Community Discussion about Development Changelog June/2019

    As far as spoilers on June updates goes, supposedly there will be more xeno content, more bug fixes, fixed pain scaling, and a new PFC pyro backpack.

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    Make it official

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    And the first changelog of the month is here.

    Nothing particularly of note, just some QoLs such as intels not being able to be deleted by destroying their container, flare pouch&pack containing 8 flares each, and lastly a "bugfix" against xeno speed which were too fast before to compensate for serverside thing.

    Oh and sentinel speed got nerfed while drag speed got nerfed to drone tier.

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    I didn't see anything about SMES fix, which I find to be extremely annoying. Any news on if that will make it soon?

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    Acid spit still busted as fuck. Fast xeno (even Sentinel, yes) still fast as fuck. Pain still broken as fuck

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    And we have the SECOND update of the month.

    Highlights include pain slowdown being changed, in general should makes marines less slow.
    PFC Pyro kit now having an napalm fuel backpack (350u) that can store 3 spare tanks.
    Standard M3 armor has THREE slots now.
    SMG got buffed.
    And a bunch of changes to event/rare spawn guns as to make them not alien to CM by letting them have attachments and such.

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    Pain seems odd. The health doll seems to freak out a bit even not on meds, and sometimes I think I am fine but really I am close to death.

    Little hard to gauge as you don't know your exact damage as a marine alot

  8. #8
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    I made a suggestion that got accepted (I think) and was labelled with a date (10 of june) but I haven�t seen the update on the changelog, is there any way to track this update?

    The suggestion was about changing the Ethnicity thing for our old 0 (albino) - 225 (very black) skin values

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    Senior Member Madventurer's Avatar
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    OB damage got increased, but travel time got increased.

    Unless the damage increase is major and travel time increase minor, this is a straight OB nerf.
    Dodging OBs was already easy even for boilers, now it's just going to be for those who run into the area when the sound doesn't trigger because they're too far.

    At least it might kill something that isn't an injured runner now.
    Tyson 'Bunny' Sphere


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    Senior Member SirMandrake's Avatar
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    With the changes to SG, I'm wondering if the bfa is still viable. I'll try to run it today and see.

    Edit-Yup
    Last edited by SirMandrake; 06-23-2019 at 10:06 AM.
    Goosen Dagen-casual marine

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