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Thread: Current Feature Discussion - FEEDBACK: Pain rework

  1. #1
    Senior Dev
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    Current Feature Discussion - FEEDBACK: Pain rework

    Current Feature Discussion
    Main Topic of Discussion
    FEEDBACK: Pain rework
    Feature(s) in Question
    Pain
    Opinion of this feature
    Please use this thread to discuss the pain rework that was tested on live Sunday, June 2nd.
    (Optional) Ways to improve this feature
    -

  2. #2
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    yeah its aight

  3. #3
    Admin AcuteCircle's Avatar
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    Much better, merge it already
    Part of cool Synthetic whitelist council. PM me if you need help with synth-related stuff

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  4. #4
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    It was working great! Please merge it as soon as possible!

  5. #5
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    Love the change, but I am seeing an interesting side effect.

    With the pain amount overall lowered it seems like marines are not judging their injuries as well as before.

    I keep having to stop people who think they are "fine" with and infection/internal bleeding/broken bones (or all at once), sprinting into battle at 12% health because if they were that injured before they would be incapped.

    Had a guy stand up with IB/infection with -50% hp after I gave him oxy. He thanked me (I guess assuming he was treated) ran like 10 tiles away and then literally dropped dead from O2/toxin. He was super confused.

    Not really a problem, just an interesting side effect.

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