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Thread: Why is balance in this game always one sided?

  1. #41
    Senior Member WinterClould's Avatar
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    I never use grenades and as such I never get kills on anything that wasn't stunned by someone else's nade or just reletentsly chance$/d down by my big dick m41mk1, which only works if the beno is the big dumb. So I don't get a lot of kills ever. That's the biggest flaw of the game to me. I'm a very experienced player yet because I don't use the nades, I don't get many kills I prolly could earned if benos weren't the way they are. Like it's cool I don't play to win but still, shows benos only die if overwhelmed, nades, or they just suck
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  2. #42
    Senior Member Steelpoint's Avatar
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    There's a reason more explosive oriented Specialists tend to rack more kills generally.

    We're a SS13 game. The fact is, stuns win. Explosives cause stuns.

    I only know of one SS13 game variant that has managed to successfully move away from stun combat (lifeweb) and even then, whenever a stun weapon appears (rarely as it may be) they still dominate.

    I don't know how you move away from this issue in a CM perspective.
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  3. #43
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    Quote Originally Posted by Vicacrov View Post
    Wait



    heck
    consider yourself bamboozled. :P

  4. #44
    Senior Member Madventurer's Avatar
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    Honestly, the worst problem right now is that whenever the game goes a bit unbalanced, the devs go ahead and wildly swing the balance the other way. There is little to no small tweaking in changelogs, and it feels like there are only options for making things completely OP or completely useless. Just about the only reliable things have been that way for long.

    Shotgun as an example of proper tweaking. It's a powerful tool and weapon. Kills a lot of xenos in two hits, but it used to straight up murder runners and lurkers in one hit with appropriate loadout. That wasn't fun for those getting instakilled in their primary engagement range. Now it's still a risky business, but at least you won't get instakilled by half of the marines.
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  5. #45
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    I think it's because most of the people giving xeno balance recommendations are marine mains who don't really play xeno all that much. There's few people that exclusively play xeno AND are vocal about their opinions on gameplay and balance. There's little to no community for xeno-mains though so that's understandable -- you can't really build a rapport with other people on the server whilst also exclusively playing xeno.

    But you end up having Devs who probably don't get balanced feedback because it's all centered around rine gameplay, or the very rare xeno rounds people are forced to play (which obviously isn't indicative of balance). Another reason why I think persistent Xeno ID's could be good for balance; it would encourage more people to play xeno more often, and balance out gameplay feedback, though it would still be up to the devs to fairly balance things.

    Just my two cents.

  6. #46
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    Quote Originally Posted by Deyne View Post
    I think it's because most of the people giving xeno balance recommendations are marine mains who don't really play xeno all that much. There's few people that exclusively play xeno AND are vocal about their opinions on gameplay and balance. There's little to no community for xeno-mains though so that's understandable -- you can't really build a rapport with other people on the server whilst also exclusively playing xeno.

    But you end up having Devs who probably don't get balanced feedback because it's all centered around rine gameplay, or the very rare xeno rounds people are forced to play (which obviously isn't indicative of balance). Another reason why I think persistent Xeno ID's could be good for balance; it would encourage more people to play xeno more often, and balance out gameplay feedback, though it would still be up to the devs to fairly balance things.

    Just my two cents.
    3 years of constant 75% beno winrate sure wasn't that bad right?
    Marines are winning a bit? Why are you so unbalanced?
    People play benos, there wasn't ever a round where benos lacked players. Rounds without command are fairly common, rounds without PO's, MP's, Doctors etc are common. Yet nobody ever recorded a round where benos didn't reached their limit of numbers and had still multiple larvaes ready to burst.
    How this fact correlate with what you said?

    Asometric Gameplay and beno winrate favour are the answer. You can't give 5% damage buff to USCM weapons and Beno claws and then expect that nothing will change. This example will be heavly marine favoured, because benos don't kill by slashing alone, they kill by stuns, by pounces, by ramming, by Rav slash pounce etc. While most marines depends on raw damage.

    What to do? Give someone (dev/admeme/staff/whoever "orders" balance changes) two weeks to study CM mechanics and few replays to watch. Devs had to literally ask on forum "What makes Trijent 'incomplete'", or something like that, because they had like little to no idea what could be possibly wrong with such a big beno favoured map.

    What else? Add other gamemodes. Add HvH, Zombies and SCP that can run themselfs, make them appear at random. If I will get few fun zombie and HvH rounds then I won't complain about OP/Bullshit Mechanics/Stuns/Fire Immune benos. Nobody will, nearly everyone will be voting to run only those "events" because beno rounds are boring as fuck at this point. I can even accept 99% beno winrate, or 100% if there will be a change from time to time.
    Last edited by CABAL; 06-23-2019 at 06:17 PM.

  7. #47
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    I didn't say that people don't play xeno. I said that most people who play xeno don't play it often because there's no sense of community outside of slashing and decaps.
    If there's little incentive to play as a xeno then the feedback devs are getting won't be balanced, that was my point.

  8. #48
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    Quote Originally Posted by Deyne View Post
    I didn't say that people don't play xeno. I said that most people who play xeno don't play it often because there's no sense of community outside of slashing and decaps.
    If there's little incentive to play as a xeno then the feedback devs are getting won't be balanced, that was my point.
    You are dead on with this. Sometimes it's simply not fun to play xenos because if you've done really really well as a certain caste, you know you can only do worse. Add in the fact that you don't know if the Queen/Hive is robust, and you get xenos that actually have morale. Things can easily go into a death spiral if you take a couple T3 deaths quickly.

  9. #49
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    I still have yet to see a good reason -NOT- to let players customize xeno names. The usual excuses tossed around are "Ohh people will meta the names" or "More for staff to police" are easily picked apart.

  10. #50
    Ancient Member ChengChan's Avatar
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    I only love to play the game but I think its not balance now. Like devs are improving xenos always while marines aren't. Devs are xeno mains. No hate, just an opinion of mine.

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