Henlo, as a usual disclaimer: this is for my personal curiosity, not a "dev team questionnaire" per se.
I'd like to ask the following, feel free to answer only one or all of them:
- After playing on Trijent for more than five times, do you still get lost? If yes, why?
- What do you think, why is LZ2 a more popular FOB spot than LZ1?
- How did you learn about filtration/sensor tower? Do you think there should be an ingame helper for engineers about these features? If yes, what?
- As a xeno, do you think it's more tedious to collect furhosts on this map than, let's say, on Ice Colony? (To compare two fairly big maps)
- Trijent is so far the only real objectives-based map. Do you think having objectives in general is fun? Or is it too restrictive? Should we have more "capture and hold" objectives or player-chosen places?
- Do you think there is a "superfluous" part of the map and if yes, which side?
I cannot promise any changes but I do want to maintain and improve the map - I love Trijent to bits but it surely has its flaws. I'm just not sure if what I consider a flaw is something that players do as well.
Thank you in advance.