1. Yes. It�s down to everything looking the exact same and so many open spaces.
2. Closer to comms.
3. Through finding it. Most of the players have no idea it exists, all it does is speed the round up when last xenos are delaying. It�s a nice mechanic, but it should be more readily available than being a last few minutes thing.
4. About the same. At least on Ice you can navigate by landmarks so it�s easier to get back.
5. Objectives are fine when done right, these are not. These only serve to stop rushes and don�t achieve that because main hive location doesn�t need you to cross at bad points, and aren�t lethal enough to stop anything - not that they even should be. There�s no real reason to get the water purified.
6. Like, most of the map isn�t used. Xenos queen only spawns in research so 99% of the time that�s where the hive is, east half is only used for delay, northwest including LZ1 is never visited except by IOs.
In summary, mappers took Ice and somehow made the exact same map with most of the same problems, but worse. Spaces are either ridiculously open or tiny and cramped, there�s no middle ground which ice at least pulls off. The map�s featureless and bland, everything looks the same, at least ice has decent landmarks. No lessons were learned from the things people don�t like about Ice, and though Trijent looks pretty, it doesn�t suit the state of play.