Originally Posted by
CABAL
You can't just simply go into crowd of marines without thinking and then expecting 100% success. Watch other crushers as they play.
Example: Map LV. Fog is down, marines are rushing north from Hydro. Charge from north to south is the worst idea, since at the end of the charge, there will be more marines, who can indeed stand in front of you and slow you down a bit. Smart Crusher charges from east to west and from west to east. They can't really stop you then, your charge is long enough to run trough their entire frontline and then it ends in darkness, where your Lurker, Sentinel and other benos just wait. Ask Queen for making you leader and tell her to emit frenzy.
Long over are the times of complete brainless beno gameplay. Maybe you would want mini-screech? Crusher lacks "get out of the jail free cards"? Try using strain that lets you just stop the charge and do 180 degree turn just to escape.
Just read that: "https://cm-ss13.com/wiki/Crusher"