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Thread: So you evolved into a crusher..

  1. #21
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    Git gud, dont be retarded and dont die.


    Quote Originally Posted by Loco52 View Post
    Three words: buff crusher's tackle
    lmao. You guys dont know what you are asking for.

    No thx

  2. #22
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    The only real complaint I have, as someone who rarely plays Xeno but always goes crusher or lurker, is making crusher be able to get stunned by grenades when they have low to no armor is the gayest fucking part of the armor update.

    Crusher should ALWAYS be immune to explosives unless its an AT rocket or a M15 nade (both of which are limited so its balanced). I, as a CRUSHER, one of the FEW COUNTERS TO EXPLOSIVES, should NOT BE GETTING STUNNED BY HEDP SPAM. Thats some real bullshit right there and im surprised more people aren't bitching about that then easily predicted body block.

    Its like playing Ravager, then suddenly dying to normal flames because your armor is low when your ENTIRE PURPOSE as RAVAGER is to counter flames while doing quick in and out damage.

  3. #23
    Ancient Member ChengChan's Avatar
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    Crushers are easy to kill...

    Community Mentor
    11-14-2019

  4. #24
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    Imagine not being able to think about your counters and how to avoid them but instead calling for buffs

  5. #25
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    Quote Originally Posted by Swagile View Post
    Its like playing Ravager, then suddenly dying to normal flames because your armor is low when your ENTIRE PURPOSE as RAVAGER is to counter flames while doing quick in and out damage.
    That would be nice, because total fire immunity is cancer. You have Boilers and Vomitors to extinguish flames, that's enough. Rav losing it's fire immunity under 50% armor or something sounds like a neat idea.

    Again, direct 100% counters are brainless, stupid and if they were human, they would be 100% beno main.

  6. #26
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    Ravs and crushers losing their respective fire/explosive immunity at 50% armour sounds like a great idea...
    A great addition to this marine major meta

  7. #27
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    never even noticed these things as a xeno main, I guess because I keep my armor up

    even if you make it so they lose their special immunity at 50% armor, you're still not really going to catch them with it once they're aware
    because yknow they'll just regen their armor so that bs doesnt happen

    marines still wont purposefully target ravs with fire and crushers with nades no matter what

    also fire immunity on 1 t3 isnt cancer lol just flame everything else

  8. #28
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    Quote Originally Posted by reuben owen View Post

    also fire immunity on 1 t3 isnt cancer lol just flame everything else
    Let's make spec and Command armor immune 100% to neuro and acid spits and spray. This isn't cancer, lol, just spit at everything else.

    What about that? Are you after, or against?

  9. #29
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    Quote Originally Posted by CABAL View Post
    Let's make spec and Command armor immune 100% to neuro and acid spits and spray. This isn't cancer, lol, just spit at everything else.

    What about that? Are you after, or against?
    you're trying to make 1 t3 caste be equivalent to every spec + CO
    that would be like every T3 and the queen being immune to fire

    but I don't mind it being tested
    specs and CO don't usually die because of neuro or spit
    since they're supposed to be in a huge group with the main attack squad and they are the first to be prioritized in being helped/looked after by others, acid castes can't really get close to them since they have such great firepower

    they usually get delimbed (by rav), crusher stomped/rammed, screeched or hit by boiler clouds (or ff'd/stunned by a random nade, followed by shredded by every xeno)

    although it would make it annoying to deal with them in a nest by a sentinel and they'd probably break out much easier
    there'd probably have to be a tradeoff in the armors defences against regular slashes however bc devs would tend to do that

  10. #30
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    Quote Originally Posted by reuben owen View Post
    you're trying to make 1 t3 caste be equivalent to every spec + CO
    that would be like every T3 and the queen being immune to fire

    but I don't mind it being tested
    specs and CO don't usually die because of neuro or spit
    since they're supposed to be in a huge group with the main attack squad and they are the first to be prioritized in being helped/looked after by others, acid castes can't really get close to them since they have such great firepower

    they usually get delimbed (by rav), crusher stomped/rammed, screeched or hit by boiler clouds (or ff'd/stunned by a random nade, followed by shredded by every xeno)

    although it would make it annoying to deal with them in a nest by a sentinel and they'd probably break out much easier
    there'd probably have to be a tradeoff in the armors defences against regular slashes however bc devs would tend to do that
    Ravs always take the biggest chunk of T3 slots. 4 Ravs in 1 to 3 ratio means something about 12 marines. 4 specs + Command is less that 12 marines.
    Besides, Queen is already immune to fire.

    If Ravs wouldn't be immune to fire, they usually wouldn't die because of it since they are supposed to be supported by boilers and vomitors and everyone priotirize helping T3's over lesser benos.
    Classic Inversion.

    Acid castes don't have to get close, that's their main gig, they don't have to be close, because they deal ranged damage.

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