Originally Posted by
Ms.Degrasse
1 - All would remove all unreallistical "field healings", from all species.
As in "you can stabilize someone, and can remove debuffs caused by injuries, but you can't refill hitpoints on field".
2 - Would give 2 "free respawns" for every player. Based on a "1000 points earn a new respawn" mechanic. Where by respawning you get a random name and character (independent of species).
You only get more respawns by doing certain actions (landing hits, building stuff, fixing stuff, healing others, etc....)
But you LOSE respawn points by continuously doing bad stuff (overdosing others, friendly fire, etc...).
3 - All fight related gameplay would be turned into a "high lethality" version.
Where acid splashed actually cause much more damage.
Bullets will cripple characters.
Etc...
Xenomorphs would be more like "close quarter's nighmare" and less like bullet sponges.
4 - Only "base healing" would be effective for refilling hitpoints.
Cryotanks would do it for marines.
Predators would have an analogue.
And xenomorphs would need a resin pool, to be dispensed and refilled by the hivelord or queen.
5 - No barricades, no resin walls, etc...
6 - Turrets would be very effective. Landmines too. But those wouldn't be "safe space denial device" by any means.