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Thread: How would YOU balance the game?

  1. #31
    Primordial Member
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    what could also be fun is if marines retreat with way too many people admemes just make a roleplay announcement to the effect of "The men are becoming restless and blaming command for the retreat - if you do not redploy within 5 minutes then marines will beable to mutiny"

    That way command gets punished ofr being pussies and marines get to have fun shooting the command. Xenos have less marines when they do come up. Win/Win for everyone (except command but screw them)

  2. #32
    Senior Member Madventurer's Avatar
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    The primary problem is that when FOB is undefendable, then it's undefendable. This is exactly why I would make individual sentry guns weaker but gives marine a lot more of them, to give FOBs a solid degree of defense. If they're too flimsy to use on front but plentiful enough to guard FOB fairly well against harassers, then marines both get less people twiddling thumbs in FOB, risking their lives to get a single runner who's playing in obnoxiously uncatchable manner, while not making FOBs impossible to assault.
    Tyson 'Bunny' Sphere


  3. #33
    Moderator & Synthetic Senator liltiptop's Avatar
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    1: Make guns fire faster, but have lower damage.

    2: Queen screech requires a charge up to screech, and her screech will knock down/shellshock marines near by in a 4 tile radius, but other marines outside the area will only suffer movement speed penalties, they can also fire their gun.

    3: Facehugger leap range is reduced, however they remain the same when thrown by a carrier.

    4: Defcon builds up slowly over time.

    5: Xeno sprites now show how damaged they are, no more spamming shift click to see if it's damaged.

    6: Sentry 360 mode is re-added.

    7: Queen and Ravager have fire resistance, but not immunity.

    8: Instead of constant marines vs xenos, some rounds have marines vs CLF or UPP, or if voted in, an infection round.

    9: Medvac is now usable in transport, so transport pilots can have something fun to do. There's also a fast rope attatchment for CAS pilots, so they can drop marines off at flares.

  4. #34
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    Make xenos stronger by leaning towards there being more xenos than what we currently have at round start. Marines are stronger, but they also only get 1 life, while xenos can respawn the way we have now.

    Take away Neurospamming, make it a significantly higher CD.

    Facehugging works only on Crit or stunned marines, any attempt to put it on a person and they can knife it off while it's on their face, this is a thematic choice since it's what the media and other games portray.

    Make humans take more damage from xeno blood and acid.

    Add an adrenaline feature for humans, making their physical combat do more damage, fight and last longer during pain crit, but once it's out you're out, even if you get healed up you still have to regain your adrenaline and you get fatigue.

    Fire does less damage to xenos, but it lowers their armor and for a while after they put themselves out they take more damage since their chitin rapidly expanded and detracted.

    Make males do more damage in CQC, but females have more chances to disarm or weaken opponents since a woman in the military would have to compensate with combat skill to make up for the strength difference between genders.

    Add chest hair options.

    Make infections more common since that's a big thing in combat.

    Add different types of knives, one of which would be a swiss army knife which works as both a knife AND a screwdriver.

    Give us accessories for our armors.

    Make a stock for the Combat pistol, making it into an SMG gun and an extended mag type for this gun. ETC.

    Lower the damage or penetration on Buckshot for Xeno sake. One shots are not fun, neither are permastuns from neuro.

    Revamp the gym to give a bonus endurance, upper body strength, etc, but it taxes your metabolism and the buff is temporary. Trying to stack it will increase fatigue and make you less durable in the battlefield.
    Last edited by Challade; 07-15-2019 at 11:50 PM.

  5. #35
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    I would add ability to xenos to slash filling cabinets.

  6. #36
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    I would add more Opfor or neutral factions, third parties that can impact the round. Sometimes there are preds or occasional survivors, but mostly it is just two sides duking it out with predictable outcomes. Maybe spawning in a bunker of CLF, or a ship of UPP, mercenaries, iron bears, Dutch�s Dozen, or trade merchants would create more emergent gameplay along with the Xenos.

    Emergent gameplay is defined as : �game design term that refers to video game mechanics that change according to the player's actions. Emergent gameplay includes a number of relatively simple decisions that a player must make, the sum of which lead to more complex outcomes. Emergent gameplay can also be created by adding multiple players to the same game environment and having individual actions impacted overall narrative�

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