User Tag List

Page 7 of 7 FirstFirst ... 567
Results 61 to 68 of 68

Thread: Ideas for new Specialist Roles?

  1. #61
    Senior Member
    Join Date
    Dec 2018
    Posts
    223
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by CABAL View Post
    You miss my point entirely. I don't complain I have to reaload my gun, it's cool. I'm saying that benos get their stuff out of the void.

    We do take liberties on wound healing, but it's easier to belive that medicine works fast (gameplay overrides realism), but it still requires medicine to accelerate healing (believability), while benos heal... How exactly? Sylicone beings with acid blood heal by just lying, they get their carapance repaired... How? Benos are Mary Sues... Hehe.

    All I'm complaining is that playing beno is so easy in comparsion and on rules that only spoiled brat could be proud of winning (atleast like 0.5-1 year back, but still strong now).

    It's not about "You want HvH gameplay?", it's about something different and something fair. HvH is only a part of it, big, nice, cool part that you basically won't find anywhere else. Capturing CLF and UPP soldiers in battle, torturing them for info, fighting with PMC's just to declare fast ceasefire because Zombies approach, struggling to survive during SCP contaiment breach, other RP and Good Gameplay rich stuff is so fucking cool. Benos are so fucking lame and boring after 1000'th time. I want zombies, I want Wendigos, I want HvH, I want Necromorphs, I want Combat Yirens, all because benos are boring and lame to fight with. From super sanic speed monsters, to pretty fast, armoured, fireproff beasts that stuns you with middle mouse button and kill you in two left mouse button clicks with no RP.

    I do play TF2, I indeed played BF, I play CS:NZ, S.T.A.L.K.E.R., C&C and such, but SS13 provides unique experience, ruined by benos existing.

    And I'm looking in the future as wind passes rumors about dedicated self-run HvH rounds to break up with monotony. Hell, I'm willing to play 1-99% winrate if rounds with benos are like 1/4 of CM experience.
    I don't disagree that xeno gameplay is more streamlined, but that's partially because xenos don't have the infrastructure that marines do, either in terms of game mechanics or numbers. Xeno game play has been made 'simple because no one wants to play xenos.

    The reason no one wants to play xenos is because they have been stripped of the 'fun' and RP marines get to have. I'm glad 'tags' can be applied now so xenos can have some kind of community, but xenos can't support infrastructure focused game play because they don't have the numbers to build and maintain them like marines do.

    In addition marine infrastructure is mostly on the Almayer, which places it out of reach of xenos until the endgame, unlike xenos who can't really rely on that.

    TL,DR: Replace xenos with Zerg :P

    EDIT: Also best spec is obviously the paratrooper spec who can deploy from a drop ship medivac module or be picked up by one (maybe via there armor having a medivac stretcher mechanism built in)
    Last edited by Chocolate_bickie; 07-19-2019 at 02:03 PM.

  2. #62
    Senior Member
    Join Date
    Mar 2019
    Posts
    214
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The radio operator sounds like a really neat idea, they would carry a planetside range radio fitted on their backpack slot, diminishing their carry capacity and thus making them a role that forces the player to stay behind and not be a rambo moron.

    The radio backpack would have no carry space but would allow squads to communicate with each other, although not with the Almayer and In a cumbersome way since the SL would have to be standing directly next to it, that way Xenos would still have a reason to disrupt Tcomms and marines would still have to give a shit about defending it while also making the radio operator an asset.

    10/10 would main

  3. #63
    Member
    Join Date
    Jul 2019
    Posts
    77
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Chef is nice idea
    FIELD COOK

    INVENTORY:

    PAN AND POT.
    KIT FOR CAMPFIRE.
    VEGETABLES AND MEAT.
    WATER.
    KNIFE.
    FORKS AND SPOONS.
    PORTABLE CHAIRS AND TABLES.
    DISHES.

    SKILLS:

    ENGINEERING(to creat campfire, yeah): Specially trained
    CHEMISTRY(to make sauce and food): Specially trained.

  4. #64
    Junior Member
    Join Date
    Jul 2019
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by zhanlong View Post

    marine chaplain (mc)
    more of an rp position than one with actual gameplay purposes, the chaplain serves as the almayer's morale support. They maintain the crew's spiritual and mental health, while also holding eulogies for the fallen. Should they join the battle, the chaplain would serve as a basic marine, but also have the ability to motivate his comrades. "motivating" in this case could be a mechanic similar to the xeno drones' pheromones, giving a small buff to their teammates, like a higher pain threshold, or keeping them conscious for longer.
    Being also a bit of a counselor for the marines, he can voice concerns on behalf of the lower ranks to their superiors.

    yes! All my yes! Deus veult!!!!

    uGewpSMkPbcP-20FUmtJJYAGrUUhfnBAnXPOFbQRlyQ.jpg

  5. #65
    Junior Member
    Join Date
    Jun 2019
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by GeniyEvgeniy View Post
    Chef is nice idea
    FIELD COOK

    INVENTORY:

    PAN AND POT.
    KIT FOR CAMPFIRE.
    VEGETABLES AND MEAT.
    WATER.
    KNIFE.
    FORKS AND SPOONS.
    PORTABLE CHAIRS AND TABLES.
    DISHES.

    SKILLS:

    ENGINEERING(to creat campfire, yeah): Specially trained
    CHEMISTRY(to make sauce and food): Specially trained.
    Would be a neat idea to supply the Marines on the ground with fresh food, since hunger is a constant issue during prolonged rounds, and Marines that suffer from blood loss could recover quicker, since (I think) proper meals get you to full nutrition faster than MRE Rations.

    Rather than a fully-fledged Specialist with basically full camping equipment (as you listed), I'd rather see it as a specialization kit Marines can get in Squad Preparation, not unlike the Mouse kit. Stuff like an Ingredients Pouch containing Meat and Vegetables, a field stove, Cooking Utensils Pouch/Backpack containing Knife (If the Marine Combat Knife isn't enough), rolling pin, water pot, cooking pot, frying pan, meat grinder, and so on.
    It could also give the Squad Engineers incentive to restore power to the Kitchen on various maps, such as Prison Station, Ice, and LV, as it would make it for the Field Cooks much faster and easier to supply them with lots of food very quickly. It could also serve as another use for Xeno Corpses, other than leaving them to rot in Research, with the Cooks making meals from the enemy.

    Overall, a fun idea.

    Quote Originally Posted by CopperheadBoi View Post
    yes! All my yes! Deus veult!!!!

    uGewpSMkPbcP-20FUmtJJYAGrUUhfnBAnXPOFbQRlyQ.jpg
    I was thinking more of a modern military Chaplain, rather than Warhammer 40k's Ecclesiarchy Priests that carry literal chainsaws into battle (And I don't mean Chainswords. Some Ministorum Priest Models, as well as the Imperial Guard Priest in Dark Crusade have weapons that actually look like the tool). Essentially a Counselor/Supporting Officer, rather than the "Batshit Crusader" archetype.

  6. #66
    Junior Member
    Join Date
    Jul 2019
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by ZhanLong View Post
    I was thinking more of a modern military Chaplain, rather than Warhammer 40k's Ecclesiarchy Priests that carry literal chainsaws into battle (And I don't mean Chainswords. Some Ministorum Priest Models, as well as the Imperial Guard Priest in Dark Crusade have weapons that actually look like the tool). Essentially a Counselor/Supporting Officer, rather than the "Batshit Crusader" archetype.
    DEUS VULT! DEUS VULT!


  7. #67
    Junior Member
    Join Date
    May 2019
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    FDO will need atleast two designated tech's and maybe some random damage to DS systems - to check integrity.
    Last edited by Artem; 07-25-2019 at 08:34 AM. Reason: Many of m's

  8. #68
    Junior Member
    Join Date
    Jul 2019
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I have a new idea: a drone operator

    He would have two types of drones, a small, weak but very fast drone used for recon and a bigger drone that is very resistant but moderately slow and has two configurations:

    both drones have a limited battery life, and to be recharged they have to be hooked up to an electrical network or have a new battery inserted. Recharging a battery drastically reduces its capacity.

    a) cant use weaponry, but can store a lot of stuff inside,(including marines, it would be imposible to hurt them while inside) and would work as a frontline ressuply point.
    b) can use a gatling gun or a flamer, but cant carry stuff other than the weapon and the ammo for the weapon. It also uses more battery.

    The big drone has to be manually assembled by the operator and/or engies. If a battery is destroyed, it explodes. If its damaged, it leaks acid. A damaged battery can be put inside a drone, but will damage it.


    This idea probably sucks ass, I made it in 1o minutes, but fuck it, it sounds interesting (at least to me).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •