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Thread: (Re-uploaded) The Vanguard: Manual to frontline combat.

  1. #1
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    THE VANGUARD: Manual to frontline combat.

    Disclaimer: This is a little manual, wrote based on my experiences as a permanent Squad Marine player, it doesn't ENSURE success or survival, but contains tips and tricks that may help you the next time a xeno tries to make you it's scratching post, however, these must be put into practice in order to master them and even so, no training can prepare you for the Xeno scum.








    VANGUARD

    The vanguard (also called the advance guard) is the leading part of an advancing military formation. It has a number of functions, including seeking out the enemy and securing ground in advance of the main force.

    The vanguard derives from the traditional division of a medieval army into three battles or wards; the Van, the Main (or Middle), and Rear. The term Vanguard originates with the medieval French avant-garde, i.e. "the advance guard". The vanguard would lead the line of march and would deploy first on the field of battle, either in front of the other wards or to the right if they stood in line.






    VANGUARDISM IN CM

    The most accurated Vanguardism in our Marine Corps is the fact we're all EXPENDABLE but what does it mean to be expendable? Simple, means you're as good as the man next to you, a cog in the killing machine the USCM is. When a cog expires or fails, another one replaces it and everything keeps going; The machine doesn't stop for a worn out cog and no cog should stop it's purpose because a fellow cog failed to do so; If killing yourself in some way ensures the Machine to succeed, then you MUST take the sacrifice with honor and pride, because a cog that worn out doing it's duty it's better than a durable cog that does shit to help the Machine to succeed in crushing it's enemies. The Machine (The USCM) builds it's path rolling over the cogs it lost in the way, remember that, embrace it, and feel proud of being part of that. Otherwise, you'll never be Vanguard.

    Vanguardism doesn't limit itself to PFC's but if we're going to put a simple grunt and a Squad Leader in a balance, the SL is going to win, they're more valuable and needed than the regular boot, with this I want you to understand, the 'Vanguard' should limit itself to PFC's, smartgunners and specialists. Medics, engineers and SL must preserve themselves for the bigger picture.

    Being part of the 'Vanguard' doesn't mean to rambo all your way up to your death but knowing when to charge and when to fall back, WITHOUT leaving the Frontlines. You're expected to die, yes, but that doesn't mean you should go and gift our enemy with an easy kill.



    THE 5 KEYS TO BE A GOOD VANGUARD

    1. Study and memorize the map.

    2. Stop worrying about your health, modern medicine is a bliss (aka defibs).

    3. Guns tend to go dry, get lost or get taken. Always carry two.

    4. The best defense is a good offense.

    5. Know your maths: dead marine with kills > alive marine with zero kills.

    EXAMPLES OF VANGUARD MARINES (Role models, if you need an idea of how to behave in combat, look for these)

    Code:
    *. Lisa 'Hotshot' Taylor
    
    *. John 'Spartan" Murry
    
    *. Dolthgar 'Fire' Folk
    
    *. Vanechka 'Sleepy' Penkina
    
    *. Madison Delaney
    
    *. Jackson 'Shamrock' Dee
    
    *. Mark 'Echo' Kesserline
    
    *. Uriel 'Whitey' Turner
    
    *. Cassius 'Santa' Klaus 
    
    *. Caryl 'Hail' Bernaben
    
    *. Joseph Murta
    
    *. Ed Trevor
    
    *. Phillip 'Avalanche' Murray
    
    *. Athena Blackburn
    
    * Kai 'Ducky' Duckworth
    
    * Samantha 'Riggs' Rigga
    
    * Dominic Powers
    
    * Nathan 'EPIC' Harold
    
    * Jessica Weiss

    These have been Vanguarding way before you and you can still see them around, so your best bet as an apprentice is to imitate whay they do.



    YOUR TOOLS YOU'LL STICK TO THESE AND THESE ONLY, OTHERWISE YOU'RE NOT USEFUL IN THE FRONTLINES


    1. PULSE RIFLE as MAIN weapon


    Your best bet out there, this baby is the Fist of the USCM, packed with 40 rounds of caseless ammunition, it has good range and good damage. Single fire to hit targets that are between allies or really far away and burst fire to spray targets that are dumb enough to charge at you, regarding attachments, this weapon alone is good enough but if you want to spice your Baby there's a suggestion list below. MACROS: toggle-burst-fire / toggle-weapon-attachment

    PULSE RIFLE LOADOUT SUGGESTIONS
    Spoiler Spoiler:



    1.A HEAVY PULSE RIFLE as AN ALTERNATIVE CHOICE


    Not available for everyone, but easy to get from the squad reqs or default reqs. Great suppresing fire and good damage, can shred xenos even before they realize they're getting sent to the shadow realm.

    RECOMMENDED LOADOUT
    Spoiler Spoiler:


    2. PUMP SHOTGUN as SUPPORT weapon


    A.K.A the Xeno Cucker, this little fella in the right hands creates fear among the most powerful xenos around. Even after all the [s]nerfs[/f]
    budget cuts this poor thing has suffered it's still the weapon of choice for the seasoned marine.

    RECOMMENDED LOADOUTS:
    1) Angled Grip + Rail Flashlight + Bayonet (The classic.)

    2) Angled Grip + magnetic harness + Bayonet (Used when your rifle is your main weapon, the shotgun shifts to a last resource weapon.)

    3) Angled Grip + Rail Flashlight +Wooden stock (A multi-purpose loadout, the power of the shotgun itself and the bonus of good melee damage to crush your buddy skull or smash some windows or structures.)
    MACROS: unique-action

    SHOTGUN AMMO
    Spoiler Spoiler:



    2.B KITS AND YOU:
    Spoiler Spoiler:


    3.Equipment: Stuff you must wear before dropping otherwise you're good as dead.


    Spoiler Spoiler:



    PFC TACTICS
    Spoiler Spoiler:


    SPEC TACTICS
    Spoiler Spoiler:


    SMARTGUNNER TACTICS
    Spoiler Spoiler:


    KNOW YOUR ENEMY


    UNCONVENTIONAL WARFARE
    Spoiler Spoiler:


    FORBIDDEN KNOWNLEDGE
    only the worthy will find use to this...
    Spoiler Spoiler:


    Congratulations! If you have followed this manual and has resulted useful to you, you're now a certified Vanguard, ultimate badass, bug stomper, equal opportunity ass-kicker!


    Good hunting, No marine victory has been achieved without sacrifices AND REMEMBER to collect your dead comrades dog tags and put them in the memorial slab
    .

    Welcome to the team:
    Last edited by Heckenshutze; 01-20-2020 at 02:16 PM. Reason: update

  2. #2
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    Change the part about the SADAR

    Use the rockets you start with except for WP, that belongs in the trash. But only order HE from RO ever, they're way better than AT since they're both cheaper and stun every xeno around the area you're hitting. Then you whip out a BC + angled + RDS m41 rifle you have on your back and gun the stunned beans down. Since you're running around with a rifle on your back you gotta keep the rockets in a bag which you run around with in your hand. Remember that HE can only stun queens and crushers if you hit them with the rocket directly. IIRC.

    I think any competent person does this already, it's pretty basic. But since this is a noob guide you should update it to say so.

  3. #3
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    Quote Originally Posted by Simonset55 View Post
    Change the part about the SADAR

    Use the rockets you start with except for WP, that belongs in the trash. But only order HE from RO ever, they're way better than AT since they're both cheaper and stun every xeno around the area you're hitting. Then you whip out a BC + angled + RDS m41 rifle you have on your back and gun the stunned beans down. Since you're running around with a rifle on your back you gotta keep the rockets in a bag which you run around with in your hand. Remember that HE can only stun queens and crushers if you hit them with the rocket directly. IIRC.

    I think any competent person does this already, it's pretty basic. But since this is a noob guide you should update it to say so.

    I was sure there were some things that needed an update since this was made quite some time ago, if you know anything else that doesn't appear here please point it out.

  4. #4
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    You should post this in the guide section so it doesn't get lost in the tide of meme threads

  5. #5
    Senior Member Pedroca2lucas's Avatar
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    As said before, I'd recommend that ask someone to move it to the proper section.
    Marine: Mel Kim
    Captain: Mel Kim
    Synth: Yuki
    Mentor: 12/13/2018 - 02/07/2019 -> TrialMod: 02/07/2019 - 02/22/2019-> Moderator: 02/22/2019 - 01/xx/2020

    Ex-term 3 synthetic councillor.

  6. #6
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    SL vanguard for the win

    I Am Legion.

    Spoiler Spoiler:

  7. #7
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    Quote Originally Posted by Pedroca2lucas View Post
    As said before, I'd recommend that ask someone to move it to the proper section.
    Since you're staff can you ask in your team to move it there, then? thanks

  8. #8
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    Nice guide. However, the machete should get a mention because they clear sticky resin and we all know how bad pushing on sticky is.

  9. #9
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    still a good guide

  10. #10
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    I wish people would follow this more often and with more care.

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