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Thread: (Re-uploaded) The Vanguard: Manual to frontline combat.

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    Member Heckenshutze's Avatar
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    (Re-uploaded) The Vanguard: Manual to frontline combat.

    Disclaimer: This is a little manual, wrote based on my experiences as a permanent Squad Marine player, it doesn't ENSURE success or survival, but contains tips and tricks that may help you the next time a xeno tries to make you it's scratching post, however, these must be put into practice in order to master them and even so, no training can prepare you for the Xeno scum.








    VANGUARD

    The vanguard (also called the advance guard) is the leading part of an advancing military formation. It has a number of functions, including seeking out the enemy and securing ground in advance of the main force.

    The vanguard derives from the traditional division of a medieval army into three battles or wards; the Van, the Main (or Middle), and Rear. The term Vanguard originates with the medieval French avant-garde, i.e. "the advance guard". The vanguard would lead the line of march and would deploy first on the field of battle, either in front of the other wards or to the right if they stood in line.






    VANGUARDISM IN CM

    The most accurated Vanguardism in our Marine Corps is the fact we're all EXPENDABLE but what does it mean to be expendable? Simple, means you're as good as the man next to you, a cog in the killing machine the USCM is. When a cog expires or fails, another one replaces it and everything keeps going; The machine doesn't stop for a worn out cog and no cog should stop it's purpose because a fellow cog failed to do so; If killing yourself in some way ensures the Machine to succeed, then you MUST take the sacrifice with honor and pride, because a cog that worn out doing it's duty it's better than a durable cog that does shit to help the Machine to succeed in crushing it's enemies. The Machine (The USCM) builds it's path rolling over the cogs it lost in the way, remember that, embrace it, and feel proud of being part of that. Otherwise, you'll never be Vanguard.

    Vanguardism doesn't limit itself to PFC's but if we're going to put a simple grunt and a Squad Leader in a balance, the SL is going to win, they're more valuable and needed than the regular boot, with this I want you to understand, the 'Vanguard' should limit itself to PFC's, smartgunners and specialists. Medics, engineers and SL must preserve themselves for the bigger picture.

    Being part of the 'Vanguard' doesn't mean to rambo all your way up to your death but knowing when to charge and when to fall back, WITHOUT leaving the Frontlines. You're expected to die, yes, but that doesn't mean you should go and gift our enemy with an easy kill.



    THE 5 KEYS TO BE A GOOD VANGUARD

    1. a Vanguard is made by a group of men, it's not an one man army. Ensure you're assisted before charging.

    2. Understand that, you are not special, you may and will die eventually. Only the luckiest of men survive a whole operation as Vanguard.

    3. Even if your squad is grounded to stay in the back, you must remain with it. Be loyal to your squad because that's all you got

    4. The best defense is a good offense.

    5. Once you charge, there's no turning back unless you're moving back to charge again with bigger force.

    EXAMPLES OF VANGUARD MARINES (Role models, if you need an idea of how to behave in combat, look for these)

    1. Lisa "Hotshot" Taylor

    2. John "Spartan" Murry

    3. Dolthgar "Fire" Folk

    4. Vanechka 'Sleepy' Penkina

    5. Madison Delaney

    6. Jackson Dee

    7. Mark Kesserline

    8. Uriel Turner

    9. Cassius Klaus


    These have been Vanguarding way before you and you can still see them around, so your best bet as an apprentice is to imitate whay they do.



    YOUR TOOLS YOU'LL STICK TO THESE AND THESE ONLY, OTHERWISE YOU'RE NOT USEFUL IN THE FRONTLINES


    1. PULSE RIFLE as MAIN weapon


    Your best bet out there, this baby is the Fist of the USCM, packed with 40 rounds of caseless ammunition, it has good range and good damage. Single fire to hit targets that are between allies or really far away and burst fire to spray targets that are dumb enough to charge at you, regarding attachments, this weapon alone is good enough but if you want to spice your Baby there's a suggestion list below. NEVER ATTACH THINGS THAT DECREASES YOUR FIRING SPEED MACROS: toggle-burst-fire / toggle-weapon-attachment

    2. PUMP SHOTGUN as SUPPORT weapon


    A.K.A the Xeno Cucker, this little fella in the right hands creates fear among the most powerful xenos around, a single buckshot shot can put a full-health xeno into critical with ease and heavily cripple any xeno caste and a well placed slug will stun it long enough to be bursted to gibs or stunlocked to it's death, however, the range of the buckshot isn't long enough to be used as a main weapon unless you use slugs, Attachments for this one? Here are some suggestions:

    Suggestion A: Angled Grip + Rail Flashlight + Bayonet (Good Ol' "Eat This!")
    Suggestion B: Angled Grip + magnetic harness + Bayonet (A slug-shotgun loadout, good accuracy, good wield/shoot speed, good melee)
    Suggestion C: Angled Grip + Rail Flashlight + Barrel Charger (An one-shot-kill intended loadout, however you got to aim very well since the seconds you get from delay to shoot again may cost you high)
    MACROS: unique-action

    2.A Loadout suggestions
    Spoiler Spoiler:


    3.Equipment: Stuff you must wear before dropping otherwise you're good as dead.


    Spoiler Spoiler:



    PFC TACTICS
    Code:
     0.1 ALWAYS, ALWAYS, ALWAYS, A L W A Y S TURN YOUR INTENT TO HARM BEFORE JOINING THE FIGHT; ALWAYS TRY TO POINT-BLANK YOUR FOES WHEN YOU'RE WIELDING THE SHOTGUN.
    
    1. NEVER TRY TO BE A POINTMAN, INSTEAD, ADVANCE WITH YOUR UNIT AS A WHOLE. TRY TO BE IN THE SAME TILE THIS WAY YOU AVOID FF OR NEURO/ACID SPIT FROM THE SHADOWS.
    
    
    2. IF YOU'RE ALONE AND SEE A RUNNER/LURKER SWITCH TO SHOTGUN. THEY'LL THINK TWICE BEFORE POUNCING YOU, GIVING YOU A SMALL CHANCE TO RUN BACK TO YOUR MARINES. SAME THING APPLIES WHEN YOU'RE IN GROUPS, XENOS DON'T RUSH INTO A MARINE/GROUP OF MARINES WHO HAS A SHOTGUNNER NEAR OF THEM.
    
    
    3. IF THINGS GO CQC, SWITCH INTENT TO -HARM- , EVEN IF YOU'RE USING A PULSE RIFLE A POINT-BLANK SHOT STUNS THE TARGET, GIVES ADDITIONAL DAMAGE AND MOST LIKELY IT'LL FORCE HIM TO FLEE.
    
    
    4. IF YOU GET FF'D DON'T LOSE TIME COMPLAINING OR TYPING, MOVE AWAY AND KEEP FIRING OR HEAL.
    
    
    5. DON'T PANIC! IF A RUNNER POUNCES ON A MARINE DO-NOT-FIRE, WAIT FOR THE MARINE TO MOVE OR THE RUNNER TO GET IN AN OPEN SPOT. IF A HUNTER POUNCES ON A MARINE, SWITCH TO SHOTGUN, STAND NEXT TO IT AND BUCKSHOT IT CLICKING ON THE TILE --BEHIND-- IT, SO YOU HIT HIM WITH ALL THE SHELLS.
    
    
    6. MELEE DAMAGE PIERCES ARMOR, IF YOU HAVE A BAYONET AND A CRUSHER,RAVAGER GOES TOE-TO-TOE WITH YOU, YOUR BEST CHOICE IS TO STAB THE MOTHERFUCKER WHILE ESCAPING, OTHERWISE, DODGE AND RUN BACK TO YOUR MARINES.
    
    
    7. BOILERS SUCCEED ACCORDING TO THE AMOUNT OF FEAR THE GAS CLOUD CAN CREATE AMONG THE MARINES. HOW DOES THIS WORKS? SIMPLE: A MARINE PUSH TAKES PLACE, THE FIRST WAVE PUSH IN AND GETS CUT OFF BY THE GAS CLOUD, THE PEOPLE BEHIND STOP THE PUSH TO ESCAPE THE GAS, THE MARINES THAT GOT CUT OFF STOPS THEIR ATTACK AND WAIT IN ANXIETY FOR THE GAS TO CLEAR, THEY'LL LIKELY GET STOMPED. RINSE AND REPEAT. -HOW TO STOP THIS?- DON'T LET THE GAS FOOL YOU, UNLESS IT'S A DIRECT HIT THE DAMN THING WON'T KILL YOU, RUN THROUGH THE GAS TO THE OTHER SIDE AND START SHOOTING THE INCOMING XENO FORCES, THEY'LL FLEE AS SOON THEY SEE YOU DIDN'T STOPPED THE PUSH, NOW ONCE YOU ALL CROSSED THE CLOUD GO STRAIGHT FOR THE BOILER, BECAUSE YOU WON'T SURVIVE A SECOND RUN THROUGH A GAS CLOUD.
    
    
    8. IF ANOTHER MARINE HAS A BETTER SHOT THAN YOU, LET HIM SHOOT AND SAVE YOUR AMMO. SINGLE FIRE TO END DOWNED XENOS SURROUNDED BY ALLIES.
    
    
    9. PLAY WITH THE FIRE MODE, SINGLE FIRE AND BURST FIRE HAVE THEIR PROS AND CONS, KNOW YOUR SITUATION AND CHOOSE THE BEST MODE.
    
    
    10. ALWAYS MOVE IN FRONT OF THE SMARTGUNNER, HE CAN SHOOT OVER YOU AND YOU SERVE HIM MORE AS A MEATSHIELD THAN A SIDEKICK
    
    
    11. SPECS WILL HAVE ALWAYS PRIORITY OVER YOU DUE TO HIS EQUIPMENT, HE'S A VERY SPECIAL ASSET MAKE SURE HE SURVIVES, EVEN IF HE'S AN USELESS TRASH.
    SPEC TACTICS
    Code:
    1. RPG SPEC: * ALWAYS MAKE SURE YOU HAVE NOBODY BEHIND YOU AND CLOSE TO THE BLAST RADIOUS.
    * HE ROCKETS ARE YOUR MOST PRECIOUS TREASURE.
    * DO NOT TRASH YOUR ROCKET'S CASE. STORE IT AND TAKE THEM TO RO FOR A QUICK REFILL.
    * ALWAYS CARRY A RIFLE WITH YOU, TO FINISH DOWNED ENEMIES.
    
    2. SCOUT SPEC: *IT'S IMPERATIVE FOR YOU TO BE ON THE FRONTLINES AS THE BOTTLE-OPENER, DO NOT WASTE YOUR PRECIOUS AMMO ON UNWORTHY SCUM, SAVE YOURSELF FOR THE BIG TARGETS: T3'S AND ELITE/ANCIENT T2'S. YOU'RE ALSO THE WALL THAT KEEPS THE MARINES FROM THE SPITTING BASTARDS SO KEEP THEM AT BAY. YOU'RE A VERY VALUABLE ASSET MEANING THAT YOU MUST TRY TO SURVIVE AT LEAST FOR MOST OF THE OP. USE STANDARD GRUNTS AS MEATSHIELDS THEY'LL UNDERSTAND.
    
    3. SNIPER SPEC: *KEEP AT BAY BOILERS, SENTINELS, SPITTERS AND PRAETORIANS. YOU'RE THE ONLY ONE THAT CAN KEEP THEM AWAY FROM OUR GRUNTS
    * SAVE AMMO FOR THE BIG TARGETS, INCENDIARY ARMOR SPECIALLY FOR THE CRUSHER ONLY. IGNORE T1'S UNLESS THEY'RE BEING TOO MUCH OF A PROBLEM.
    * YOU'RE NOT A FRONTLINE COMBATANT, ALWAYS STAY BEHIND THE LINES USING YOUR GRUNTS AS MEATSHIELDS
    
    4. GRENADIER SPEC: *AREA OF DENIAL, YOU'RE THE MOST USEFUL LINE-BREAKER IN THE FORCE, IF THE XENOS ARE CORNERED BEHIND THEIR DEFENCES AND STRUCTURES YOU'RE THE ONLY ONE THAT CAN MAKE THEM COME OUT OR FLEE.
    * YOUR BEST SCENARIO IS A BOTTLENECK. KEEP THE XENOS FROM PUSHING OR SHAKING OFF THE MARINE MOMENTUM WITH YOUR MIGHTY GRENADES. DO NOT WORRY IF YOU DON'T DIRECT HIT ANY XENO, YOUR JOB IS TO ACTUALLY KEEP THEM AWAY.
    * DO NOT WASTE GRENADES ON T1's UNLESS THEY'RE A REALLY PAIN IN THE ASS.
    * (meta-target) HUNT THE QUEEN, SHE'S YOUR BIGGEST GAME YET.
    
    5. FLAMER SPEC: *KNOW YOUR STRENGHTS AND YOUR WEAKNESSES, SOME TYPE OF FLAME IS TO BE USED ONLY TO CLEAR WEEDS, LIGHT PATHS AND CUT OFF WAYS AND THE OTHER RESERVED ONLY TO BE APPLIED ON THE XENOS.
    
    * (meta-target) HUNT THE CRUSHER, IT'S YOUR PRIMARY OBJECTIVE
    
    * TRY NOT TO CRUSH MOMENTUM FOR FLAMING AN AREA PREVENTING MARINES TO KEEP PUSHING
    SMARTGUNNER TACTICS
    Code:
    1. THIS IS MY RIFLE, THERE ARE MANY LIKE IT, BUT THIS ONE IS MINE: NEVER -EVER- MODIFY YOUR SMARTGUN. YOUR VANILLA VERSION OF IT IS THE ONE TO GO WHEN WE'RE GOING TO THE FRONTLINES, YOU'LL NEED THE SPEED TO ACTUALLY DO YOUR JOB: COVERING FIRE.
    
    2. ALWAYS, ALWAYS, ALWAYS STAY BEHIND THE GRUNT LINE. YOU CAN SHOOT OVER TEAM MATES AND YOUR M56 SIGHT GIVES YOU AN ADVANTAGE IN SPOTTING ENEMIES. USE ALL OF YOUR SQUAD AS YOUR MEATSHIELD.
    
    3. DO NOT DISH OUT YOUR EMPTY POWERPACK, GIVE IT BACK TO RO FOR A QUICK REFILL.
    
    4. BURST-FIRE SUNUVABITCH.
    
    5. SHOOT SHOOT SHOOT SHOOT SHOOT SHOOT SHOOOT!!!!!!!
    Congratulations! If you have followed this manual and has resulted useful to you, you're now a certified Vanguard, ultimate badass, bug stomper, equal opportunity ass-kicker!


    Good hunting, No marine victory has been achieved without sacrifices AND REMEMBER to collect your dead comrades dog tags and put them in the memorial slab
    .

    Welcome to the team:
    Last edited by Heckenshutze; 01-02-2019 at 01:04 PM.

  2. #2
    Member Simonset55's Avatar
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    Change the part about the SADAR

    Use the rockets you start with except for WP, that belongs in the trash. But only order HE from RO ever, they're way better than AT since they're both cheaper and stun every xeno around the area you're hitting. Then you whip out a BC + angled + RDS m41 rifle you have on your back and gun the stunned beans down. Since you're running around with a rifle on your back you gotta keep the rockets in a bag which you run around with in your hand. Remember that HE can only stun queens and crushers if you hit them with the rocket directly. IIRC.

    I think any competent person does this already, it's pretty basic. But since this is a noob guide you should update it to say so.
    Mudder Plantagenet
    Random click clack


    Spoiler Spoiler:

  3. #3
    Member Heckenshutze's Avatar
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    Quote Originally Posted by Simonset55 View Post
    Change the part about the SADAR

    Use the rockets you start with except for WP, that belongs in the trash. But only order HE from RO ever, they're way better than AT since they're both cheaper and stun every xeno around the area you're hitting. Then you whip out a BC + angled + RDS m41 rifle you have on your back and gun the stunned beans down. Since you're running around with a rifle on your back you gotta keep the rockets in a bag which you run around with in your hand. Remember that HE can only stun queens and crushers if you hit them with the rocket directly. IIRC.

    I think any competent person does this already, it's pretty basic. But since this is a noob guide you should update it to say so.

    I was sure there were some things that needed an update since this was made quite some time ago, if you know anything else that doesn't appear here please point it out.
    Your usual Squad Marine ☆

  4. #4
    Senior Member MasterShakeEZ's Avatar
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    You should post this in the guide section so it doesn't get lost in the tide of meme threads

  5. #5
    Moderator Pedroca2lucas's Avatar
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    As said before, I'd recommend that ask someone to move it to the proper section.
    Marine: Tony 'Blank' Anders
    Captain: Mel Kim
    Synth: Yuki
    Mentor: 12/13/2018 - 02/07/2019 -> TrialMod: 02/07/2019 - Present

  6. #6
    Whitelisted Predator Vispainius's Avatar
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    SL vanguard for the win

    I Am Legion.

    Spoiler Spoiler:
    St. Joseph of Cupertino
    - Patron saint of air travelers, aviators, astronauts, people with a mental handicaps, test takers and poor students.

    Captain Jacque Devereaux
    SSGT Cassius 'Santa' Klaus
    Predator: Pau'Tar

  7. #7
    Member Heckenshutze's Avatar
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    Quote Originally Posted by Pedroca2lucas View Post
    As said before, I'd recommend that ask someone to move it to the proper section.
    Since you're staff can you ask in your team to move it there, then? thanks
    Your usual Squad Marine ☆

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    Nice guide. However, the machete should get a mention because they clear sticky resin and we all know how bad pushing on sticky is.

  9. #9
    Senior Member Sleepy Retard's Avatar
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    still a good guide

  10. #10
    Member Dolth's Avatar
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    I wish people would follow this more often and with more care.

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