Originally Posted by
Foolosopher
I always complain about how HvH sucks and how the same mistakes in these events keep happening, but I've never really went in detail about it. So here's my opinion on this particular event
1 - Premise
The premise was dumb. The Almayer, a patrol ship, is called to a deserted colony to have a CO council. CLF and UPP are spawned at the other side of the river without much explanation, lots of things are locked by High Command magic. It was basically a deathmatch round, which I would expect to see in a 7 pop server, not in a server where people have to write backstories to play as captain
2 - Combat
As always, event runners seem to forget that all balance is done with xenos in mind; things like sniper flak, IFF, the tank and other shit are basic combat in a XvH round, but against CLF/UPP it's ridiculous. This leads to marines easily taking over the enemy, which forces admins to wave-spawn more and more baddies.
Of course, it's not an admin fault entirely. We lack tools to make events more unique, specially to mass-modify things
3 - Map
Along with combat, this is what matters most for HvH events. As usual, the map additions focused only on the CO council which only a few players could enjoy, while Transport, the enemy base and other things were mostly untouched. Again, we do lack tools for fast map alterations.
Also, I don't get why LV keeps being used. It's literally the most XvH map: one side has the jungle and caves and the other has the colony buildings; even more, it has barely any barriers (not counting the fog). Next time use Trijent or Ice, at least those are already designed to slow things down.
4 - CLF (Combat 2.1)
The CLF are horrible antagonists. They're not designed to be a horde. They're raiders, pirates, but not an army. They die easily, they have shitty guns, etcetera. They're such a non-existant threat by their own that admins need to spawn them constantly and give marines crutches.
Try using mercs or UPP; or add a new type of CLF fighter that isn't shit.
5 - (no) Lighting
Nuff said
6 - THE PREMADE ENEMY BASE IN ADMINLAND WASN'T USED
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHH
7 - Waiting
I know it takes a while for events to be set up, but it's still boring. Perhaps spawn the bad guys early in some secluded location where they can at least do something. Plus, you get time to brief them and let them plan, which for some reason is always left for last in every fuckin' event