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Thread: Economicairborn - Moderator Application

  1. #1
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    Economicairborn - Moderator Application

    Moderator Application

    Personal Information

    Byond ID?
    Economicairborn

    CM Character?
    Kenneth Lance

    Are you 16 or older?
    Yes

    Timezone
    BST [UTC+1]

    On average, how many hours are you available per week to moderate?
    42~

    Qualifications

    Do you have any previous experience in being staff (not just SS13)?
    No.

    Do you play any servers aside from CM-SS13?
    I used to play on multiple servers, only on CM-SS13 now.

    Provide links to any previous Colonial Marines applications that you've made
    N/A

    Provide links to any previous Colonial Marines applications that you've made:
    N/A

    Are you currently a staff member elsewhere (not just SS13)? If so, where?
    No.

    Have you ever been banned for more than 24 hours on Colonial Marines?
    No.

    Have you ever been banned for more than 24 hours on ANY server? If so, which server, when, and what for?
    Baystation 12 - 26/01/2019 - Permanent accidental ban, it was lifted/appealed on the same day. https://forums.baystation12.net/thre...chnetium.7391/

    Are you familiar with the chat program Discord (its use is required)?
    Yes

    Communication is a vital part of being a Moderator. Are you willing to actively do so with the team?
    Yes, I am willing to communicate actively with the staff team.

    Common Staff Situations

    A player randomly shoots someone at round start and MPs have detained him.
    Begin the investigation process by checking the logs, and sending PMs to both parties involved to listen to their sides of the story (and witnesses if present), with logs at hand and checking the note history of the shooter.

    If the player had legitimate roleplay reason to discharge their firearm while following Rule 14 'Lethal Force' or if it was an accidental discharge, the investigation will be closed with no moderation action taken, and left as an 'In Character' issue.

    If the player did not have a legitimate roleplay reason to discharge their firearm and had malicious intent, I would PM them that they broke Rule 14 while giving them a link to the 'Rules' wiki page. Punishment will be applied according to the situation's severity, note history and account age (warning if 'clean', ban if repeat offender), a moderation note will always be added to the player's note history.

    A player ahelps that a predator has violated the honor code when killing him, what should you do?
    I would inform the player that whitelisted roles issues are out of moderators' jurisdictions, and that we can not handle such issues unless there is a blatant violation of the general rules, before linking them to the forums player reports page while advising them to save evidence if they want to file a player report after round-end.

    I would still conduct an investigation to gather information related to the incident to be sent to a member of the predator whitelist council if there is a clear violation of the honour code.

    You see a player walking around the ship naked and clearly lost at roundstart.
    I would check the player's account age before sending them a PM to see if they are a new player, while also explaining to them how to reply to admin PMs. If they are a new player, I would guide them through the basics (how to communicate - quick debrief of the IC chain of command - what to do after leaving cryogenics stasis - deployment preparations - squad communication), ask them if they have any questions before linking them to the 'Rules' wiki page, the 'Quickstart Guide' wiki page and the USS Almayer's map.

    A player is being very rude to you in adminhelps, calling you names and arguing everything you say. He is requesting to speak to an Admin+ staff member.
    I will attempt to cool them down while staying polite and inform them that I am not required to escalate the case to an administrator while also linking them to the forums staff reports page if they wish to file a complaint.

    If they insist, the player will receive a warning, or a mute from ahelps if they persist. A moderation note will be added to their note history depending on the severity.

    A player ahelps that a marine is named 'John Doe', how do you deal with this?
    I would check the player's account age, and note history, before sending them a PM that 'John Doe' is a reference name and is in violation of Rule 12 'Character Names'. The player will be informed that acceptable character names should not have ranks, titles, honorifics or references, before being instructed to change their character name in the character set up and ask them what they want their new name to be. I would check if their new name is a reference name before changing it. The player will receive a warning or a ban depending on their note history. A moderation note will be added to their note history.

    You see a Maintenance Tech running around in armor and carrying a rifle. The security level is green and there has been no threat to the ship in the round at this point.
    No moderation action will be taken as this is an 'In Character' issue.

    A Marine ahelps that they were killed by a survivor. It is early round, the Marines have just landed, and the survivor claims that they were outright hostile to all Marines from the get-go and openly stated their intentions. How do you deal with this?
    I would dive through the logs to confirm the story, and ask present (ghost) witnesses. If what the survivor claims is true, the marine will be sent a PM that the situation is an 'In Character' issue.

    However, I would still take into account the events leading to the murder. If the survivor was waiting for the marines to land, which means the survivor was metagaming (Rule 6), or if he wasn't outright hostile from the start, then he broke Rule 2 (survivor roleplay standards). I would check his note history before applying a warning if it's his first offence, or a ban if he's a repeat offender. A moderation note will be added to their note history.

    You receive an ahelp from a player stating that an MP has locked them up in permanent confinement for running into Requisitions and taking an attachment that was laying around.
    I would begin the investigation process and look through the logs, and checking witnesses' (also requisitions staff) accounts before sending a PM to the MP asking them why was the marine arrested. If the charges are the same, the MP will be informed that only the CMP, or the Commanding Officer can authorize permanent confinement only if the total punishment is to **exceed** 60 minutes, the total punishment time here is equal to 30 minutes (both charges have the same maximum punishment - marine law only permits one charge to be applied except for resisting arrest), the marine can not be held in permanent confinement.

    I would then check the note history of the MP player before telling them that all military police jobs cannot break marine law, and that he broke Rule 15, (illegal confinement in the law book). Depending on their note history, they will receive a warning and a link to the 'Rules' wiki page, and 'Marine Law' wiki page. If they are a repeat offender, the MP will receive a jobban from military police jobs. A moderation note will be added to their note history.

    The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?
    I would send a corporate office fax to the corporate liaison (no antagonist objectives as moderators can't give those) to pressure the acting officer in charge into mobilising the marines for a redeployment, or a high command fax to the AOIC ordering them to redeploy. (if within moderator powers - if not, then subtle message the AOIC)

    A 'Queen Mother' announcement will also be sent to pressure the aliens into mobilising their forces to launch an attack.

    You are playing as a medic, and another medic overdoses all your patients and prevent marines from being revived. It seems like it may be on purpose. How do you deal with this situation?
    As I am personally involved in this situation, it's best for me to hand it off to another moderator for unbiased handling. Exceptions if there is blatant grief committed by the medic.

    The round ends, a Marine starts shooting a hostile CLF member and the CLF member ahelps about being killed after the round ended.
    I would investigate the situation to confirm the story before sending the CLF member a PM explaining to them that EORG applies strictly to combat between friendly players (players in the same faction), and doesn't apply to combat between hostile players, (players of opposing factions). The case will be closed as an 'In Character' issue, and the CLF member will be linked to Rule 4 wiki page. No moderation action will be taken.

    A Marine is running around disarming, punching and stealing gear at round start. You receive an ahelp from one of the victims.
    I would begin the investigation process and look through the logs, checking witnesses', victim's accounts and the marine's note history. If there is no major breach of the roleplay standards and no major disruption to the flow of the round, the case will be closed as an 'In Character' issue.

    If the marine's actions are disrupting the round-start flow and considered way too LRP, a PM will be sent for them to explain their actions. They will be given a warning if their note history is 'clean', a ban would be in order if they have notes regarding this type of behaviour. A moderation note will be added to their note history.

    You receive an ahelp from a Marine saying that he was killed by another Marine. When you ask the murderer why, he said it was because the other Marine had punched him.
    Begin the investigation process by checking logs, any present witnesses and hearing the accounts from both sides to confirm the story.

    If the marine indeed shoot another marine for punching him, he would be informed that he broke Rule 14 (lethal force & combat escalation), and that a single punch should not immediately escalate into a gun fight without roleplaying the situation progression & escalation. They will be given a warning if their note history is 'clean', a ban would be in order if they have notes regarding this type of behaviour. A moderation note will be added to their note history.

    Now, if the murderer lied and he randomly killed the marine without any kind of situation escalation, the murderer will be sent a PM and asked why they lied to a moderator. Unless the murderer presents a valid excuse, a ban under Rule 4 is in order, the length depends on the note history and the severity of their actions. If the user doesn't have any moderation note related to griefing & improper escalation, a three hours ban will be applied to them. A moderation note will be added to their note history.

    The victim will be ahealed if they are in a secure marine area, and if they weren't severely injured before death.

    You find out that there is an improper mutiny occuring. The mutineers are rallying together and preparing to storm the CIC. How would you attempt to resolve this situation?
    Use LOOC to get the mutiny leader (who is in almost all cases the highest ranked marine involved in the mutiny) to send an ahelp to state his reasoning behind the mutiny, and the name of each marine directly involved.

    If the reasoning behind the mutiny isn't valid, the mutiny has less than five marines, or the mutiny leader hasn't sent an ahelp after a respectable amount of time, I would announce in the OOC and LOOC channels for all marines to stand down and that the mutiny isn't valid. Players will be put to sleep & warned if they do not comply. The mutiny leader will receive a warning, or a ban depending on the severity of his actions and if the situation got out of hand before moderators got involved, the leader will also be linked to the 'Rules' wiki page. A moderation note will be added to their note history.

    Incase all mutiny rules were followed (except for the ahelp part), the mutiny leader will receive a warning to ahelp before putting a mutiny into action, and marines will be informed to carry on. The mutiny leader will have a moderation note added to their note history.

    There are minor racist comments going on IC. 9 of the 10 people are laughing and RPing but one player gets offended and Adminhelps about it.
    Players should be aware that racism is not allowed, minor or not. Players involved will be informed to tone it down via LOOC, and that the comments aren't allowed (Rule 3). Moderation notes will be added depending on the severity.

    If the issue persists, warnings will be issued, short bans depending on note history. Moderation notes will be added to each player's note history.

    A marine opens fire at round start in briefing killing multiple marines and instantly logs off.
    LOOC messages will be sent out to inform all dead marines to stay in their bodies while I aheal them. Investigate by starting with logs and the marine's note history while giving them a respectable amount of time to reconnect.

    If the marine does not reconnect, a seven days ban will be applied, pending for a permanent ban on the forums and account investigation if they are multikeying. A moderation note will be added to their note history.

    If the marine does reconnect, a PM will be sent asking them to explain their actions. Generally, they have no valid excuse, unless they were equipped with a high powered weapon (grenade launcher or rocket launcher if they were a specialist - these two weapons can easily kill multiple marines in a single discharge considering marines are grouped together during briefing) and accidentally discharged the weapon once.

    If the situation was accidental, and the player had no related notes, they will be told how to set on their weapon safety and have a note added to their note history.

    If the player had notes related to this type of behaviour, or did not have a valid excuse, a seven days ban will be applied, pending permanent ban on the forums. As always, a moderation note describing the ban reason and time will be added to their note history.

    You see a player playing a Xeno larva/chestburster run towards the frontlines straight from the Xeno hive the second they burst and die.
    Per procedure, a PM will be sent to the xeno player asking them to explain their actions while I investigate the situation by checking logs, present witnesses and the player's note history.

    If they are a new player, and they did not know what they were doing, I would link them to the xenomorph 'Quickstart Guide' wiki page before informing them that running straight from the hive to the frontlines is not acceptable, the case will be closed with a warning. As always, a moderation note will be added to their note history.

    If the hive was under attack, and the player took the wrong route trying to escape the conflict, the case will be closed as an 'In Character' issue, with no moderation action taken.

    If the player ran towards the frontlines from the hive (hive is not under attack this time), then this is an obvious case of larva suicide. The player will still have to explain their actions. The punishment depends on their note history, account age, and behaviour during the conversation (warning if they have no prior notes - xeno ban if repeat offender). As always, a moderation note will be added to their note history.

    You see a Xeno memeing, saying AYYLMAO, REEEEEE etc in hivemind chat, as well as insulting the Queen.
    Same investigation process, checking logs, note history and account age. The player will be PM'd to explain their actions.

    If the player is new, or does not have any related LRP note, they will be informed that xenomorphs are not exempt from the roleplay guidelines and LRP behaviour is not OK, additionally, their only purpose is to enforce the will of the Queen. The player will be warned about this incident, with a moderation note added to their note history.

    If the player is a repeat offender, and has notes related to this type of behaviour, a xenomorph ban will be applied depending on the severity of prior warnings & notes. As always, a moderation note describing the ban reason will be added to their note history.

    A Xeno player calls the shuttle a "dropship". A different Xeno player ahelps that it's low role play to call it a "dropship".
    The xeno player will be informed that the xenomorph hivemind is simply an english translation of their thoughts and that while following the xenomorph slang list is recommended, it is optional and not mandatory. The case will be closed as no rules were broken, and no moderation action taken.

    A Command staff player at briefing near round-start mentions there are aliens on the planet. You receive an ahelp from a marine regarding this.
    Same investigation process, checking logs, note history and account age. The player will be PM'd to explain their actions.

    If the player is new, and has a 'clean' note history, they will receive a PM explaining to them that the USCM does not know about the alien infestation on the planet, and that each round is a fresh start with no knowledge of the previous round carrying over. The player will be warned, and a note for breaking Rule 6 (metagaming) will be added to their note history.

    If the player is a repeat offender, and has notes related to metagaming and breaking roleplay standards, a ban will be applied depending on the severity of prior warnings & notes. As always, a moderation note describing the ban reason and time will be added to their note history.

    A LOOC message will be sent out for marines to ignore what the command player said about aliens.

    You find a Marine killing another Marine on the EVAC Pod to take the last spot and claims it was RP as he was saving himself. There are two other marines in the pod along with him.
    Begin the investigation process by checking the logs, and sending PMs to both parties involved to listen to their sides of the story (and the 2 other marines), with logs at hand and checking the note history of the shooter. Assuming that there was only one escape pod available, as the CSS mentioned 'the last spot'.

    If the marine was being chased by hostiles, the 'kill or be killed' excuse is valid. The case will be closed as an 'In Character' issue with no moderation action taken.

    If the marine roleplayed the escalation to an acceptable standard, then the case will be closed as an 'In Character' issue with no moderation action taken.

    If there was little to no roleplay or situation escalation & progression, or the marine wordlessly murdered the other marine, then moderation action will be taken. The punishment depends on their note history, account age, and behaviour during the conversation (warning if they have no prior notes - ban if repeat offender). As always, a moderation note will be added to their note history.

    A player insults you after you warn them for a minor issue and begins ranting in LOOC or dchat about staff and mentions you specifically, referring to you as an 'idiot' and a 'retard'.
    Assuming the case for why I warned them was solved, the player will be directed to the forums staff report page if they feel that the moderation action is unjust.

    If the issue persists, |if the player is using LOOC| the player will be sent a PM explaining to them that LOOC is not to be used for ranting or venting anger purposes |if the player is using dchat| the player will be sent a PM to tone it down. If the player ignores the warnings, they'll be muted from the relevant channels. A moderation note will be added to their note history.

    A player ahelps saying he was hugged by a Xeno when he was ssd, and wants the larva be removed from him via admin powers. How do you handle the ahelp?
    The player will be informed that moderators can not do anything about the situation as there is no rule against getting facehugged while SSD. The case will be closed as no rules were broken with no moderation action taken.

    You see a fellow staff member give wrong information in an Adminhelp or incorrectly enforce a rule.
    I would kindly and politely give my personal input on the situation in msay, while gathering and collecting logs & information & details to be sent to the relevant manager.

    Two staff are arguing in msay if an ahelp is breaking a rule. Because the staff who took the ahelp thinks the player broke a rule, they ban the player based on their interpretation of the rules, with others thinking the person was fine. What would you do?
    Same as above, but without stepping in or getting myself involved, information & evidence will be sent to the relevant manager.

    Why would you like to become a moderator?
    I was interested in joining the staff team before seeing the 'join the team' message posted on the OOC channel, but as soon as I saw the message, I decided to post my moderator application. I would like to support the community and help moderate the server.

    In your opinion, what is the most important quality for a moderator?
    In my personal opinion, I believe the most important characteristics for a moderator are patience and prudence. Moderators should be able to wait calmly in the face of frustration or adversity to determine what's right and what's wrong and then act accordingly.

    Anything else you
    No.
    Last edited by Economicairborn; 07-11-2019 at 02:12 AM.

  2. #2
    Senior Member
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    Barring anything crazy in notes, these are all fairly good. A few minor exceptions stand out.

    You find out that there is an improper mutiny occurring. The mutineers are rallying together and preparing to storm the CIC. How would you attempt to resolve this situation?
    A good attempt, and fair. But not how it should be handled. LOOC and OOC should not be relied on as a number of players have it turned off, or it can be very hard to see. If people come forward and say who the leader is, you need to PM them and tell them they need to make a proper Ahelp. Doesn't matter 'who' the leader is in the end of things. Ultimately if it continues on and you've gathered the information, but no ahelp has come through, it's still an invalid mutiny. It sets a bad precedent, and we require these ahelps so these situations can be effectively logged, and show us what's happening. TLDR, an ahelp MUST be performed before a mutiny can be considered valid in any sense.
    You see a Maintenance Tech running around in armor and carrying a rifle. The security level is green and there has been no threat to the ship in the round at this point.
    Correct, though I would like for you to keep it in mind that this person may be thinking about griefing, or they may be a new player, or any number of things. It at the very least would be worth PMing them and asking if they are new, OR just observing them for awhile to see what is what.

    A player is being very rude to you in adminhelps, calling you names and arguing everything you say. He is requesting to speak to an Admin+ staff member.You find out that there is an improper mutiny occuring. The mutineers are rallying together and preparing to storm the CIC. How would you attempt to resolve this situation?
    You said this twice, and it's sort of a thing we frown on. Avoid directing or pointing players towards filing a staff report specifically. It doesn't look very good for you to make someone upset (Even if it isn't your fault at all) or have them be mad at you, and you go 'Buzz off, talk to my boss.' And often times exacerbates the situation.

    In the end this is a +1 from me. Have been playing for more than a few months, and seem to understand most of the basic principles of being a mod. They have pretty decent hours on the server as well.

  3. #3
    Manager Emeritus Grimcad's Avatar
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    Pretty decent app. Its good enough to earn you a trial without more staff members commenting on your application.

    Accepted. Check your inbox by the end of the day for more information.

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