Commander Whitelist Application
Byond ID? Yuliy
Player Name You Use Most? Alysha 'Nutjob' Cooper
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link
Have you received any ban within the last month? How long was it and what for? Yes, an EROG. Duration of 240 hours, but have been lifted immediately from the moderator, Sargash, as there was a recent update related with the 'Help intent safety trigger' and explained the situation about.
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines? Yes
How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why? I see the Battlefield Execution as a tool for a final resort after considering all other methods to handle; Including giving a warning, calling an MP and so-on. It is a tool to remove the 'bad-behaving' peoples in the most shortest and most effective way possible. Or possibly, when there are no MPs that may come in time, could be used as self-defense in a critical situation. Of course, obviously, I see that using this often or using it in even at the small case is very bad, as said before, I think it's need to be used after checking all possible methods.
On the circumstances that may be necessary to BE, is when someone's presence is and will actually threat not only to the commander, But also to include the entire mission and the general ship's and the crewmember's health. The example goes as immediate mutiny, where even the talk between the peoples who are annoyed and the captain cannot ease out the situation, and all methods that may handle out the issue excluding BE have been tried and failed. Or, another example of an RO completely disobeying orders and warnings, keeping their ASRS points "Just because" and not handing out the supplies to Marines and deny without reasonable excuse. Warning of course, must be given to the RO first.
Answering the part of the last question, I think as time and a chance. When normal Execution happens, the MP/CMP/Commander will provide long and reasonable time, while the executee will have a chance to appeal on their death penalty. But for the Battle Executions, there will be no much of a time and opportunity to avoid. However, when there is an emergency situation coming in, or in the emergency situation, the standard, normal Executions are impossible to be held, due to its time spent and personnel to be used, so that will be advantage and both disadvantage of both Normal Execution and Battle Execution.
How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff My character will most likely to make a detailed sketch of the mission, but she'll change the tactics to another one if situation goes south quite easily. She is also awared that even when she's the one who oversees the whole mission and able to make a final decision, the one who knows the current front-line situations very well to their bones is the ones who is on the front-line, not her, who stands behind so she'll most likely to take advice.
When she saw an insubordinate department, she will try to find the main problem and a reason why peoples do not agree and follow her words, instead of forcing them to stand on the line right away as peoples don't go mad and angry without reasons. - But. Misison itself is also important, so some parts, it needs to be just ignored and it is necessary. This isn't a hotel that anyone can get anything they want, it is a military ship after all.
General insubordinate
- Peoples don't go mad and angry without reasons as said above. However, instead of getting peoples to adapt on the issue, she'll try her best to figure out that issue or to change the methods to deal with. Easier and in shorter terms, she'll be in "Servant leadership" position rather than "Traditional leadership."
insubordinate Req
- As far as I know, most of the insubordinate Request happens due to the lack of points on ASRS, the destination of the cargo location not clarified and making them think the command is ignoring them/being incompetent, or when MP is incompetent and unable to hold their cargonia from PFCs climbing over the desks, making them feel unsafe.
insubordinate Engineering
- I see the disobedient on the Engineerings department happens due to the lack of materials, lack of skills or way too harsh orders; Such as building the FoB while the safety of the MT/CE has not been provided. Each can be figured by giving more materials from the cargo or putting one of the MP to follow them and ensuring their cover on the harsh orders.
insubordinate MP
- Contacting with the CMP to handle the MP's issue to follow the orders will be the first priority as it will be their own department issue. If it's CMP or the entire military police department's problem, Contact on the HQ to requesting help and apply charges on the CMP/MP will be made. And in worst case of scenario, I need to show that they are not above the law nor they're the law.
insubordinate Command Staff
- I see it quite often when commander firmly holds their decision or pushing the squad in danger. Or when the OB has struck into, such as FoB or in the middle of the squad. However, it'll need to be 'moved on' and find a route to fill the gap instead pointing someone's fault. After all, blaming someone won't going to fix the issue.
What do you think is the job of a Commander? Job for a Commander is to help the Captain and micromanaging the vessel with the other commanding officers, such as SO, CE, CMO, in my point of view. If the Captain draws a giant picture, it's Commander's job to do the detailed works for him and hand out advise. Whenever I was a commander, I can tell I have tried my best supporting the Captain and also step out for the Captain, while they focus onto the operation. Such as when there is a problem between the MPs, but when the CMP is not present, I show up and handle the problem for the Captain. If the cargo is not working out well, I head down and support the CT and RO. The list goes on, as to give out supporting hand not only for the department and the mission but also for the Captain.
As a player what do you think could be added for Commanding Officer to benefit the role? Actually, and personal thought. I don't think it's really needed. They have their rank to order Marines, while in few parts of Marine law and SoP also protects the Commanding Officer when the situation goes south. This is a team play, not a solo play. If there is no men to order, Commanding officer is just a man with a good suit and gear, nothing more.
What do you think you could contribute by being whitelisted? I mostly play at the low pop as the timezone is GMT +9, where even the max population reaches down to 40~50. Also, I see myself getting tired over the micromanagement and keep on getting worried if the CO shows up while I'm in charge as the aCO weather as a CE, XO, CMP even when there is seriously low pop. If I get a whitelist, I can easily cover the low-pop time as the CO and give orders, even more, better than before I could.
Your story (potential topics listed below) https://docs.google.com/document/d/1...kDgLqlnjY/edit
- The story had a lot of help. Each from
Jamine - For pointing out adjustments on the storyline
scsnv - For pointing out adjustments on the storyline
Derpislav/Lockie 'Furry' Hughes - For the general grammar adjustments
Nicksone - For the general grammar adjustments and the storyline
Plasmatik - For the general grammar adjustments and the storyline