Semi-Unofficial Community Discussion about Development Changelog July/2019
Well, it's that time again. Post your thoughts below and you know, discuss.
- author: MattAtlas
- "Predator crystals now actually fix bones. They need to be splinted beforehand."
- "Increased heavy clan armour protection values. Drastically increased its bullet protection."
- "Increased clan armour bullet protection values."
- "Removed clan bracer upgrades. You now start with a fully upgraded bracer."
- "Removed wrist scimitars."
- "Slightly increased wrist blade damage."
- "Halved re-cloak timer."
- "Added a zoom function to the predator clan mask."
- "Predator primaries & the pred knife should no longer be able to miss."
- "Predator primary weapons now temporarily prevent queen healing, overwatch and hivemind usage. Be careful..."
- "Predators now feel less pain."
- "Wristblades now cut fences much faster."
- "Changed some HPC values. It should be a bit stronger and more accurate now."
- "Fixed the predator translator not working for xenos."
author: Monkeyfist- "You can put pens in hats and helmets."
- "Added the S in monkeySfist in the lobby art description...damn it!"
- "Added new postersinups, propaganda, and logos."
- "Codewise, posters are no longer considered contraband."
- author: Neth Iafin
- "Xeno Identification is here:"
- "Xeno players can set up prefix and postfix of their number that will be constant between the rounds. Number is still random between respawns."
- "Xeno Id is displayed in game on mouseover (there is no easy way to hide this info from marines, so beware), in hivechat, localchat, LOOC and Hive Status."
- "Xeno Prefix can be 1-2 letters long and has to use capital letters. If no prefix is set, it will become 'XX' (like species name XX-121)."
- "Xeno Postfix consist of a single letter and an optional digit at the end. You can remove the Postfix, it's entirely optional."
- "When you posses a xeno body (by staff ckeying you in, or by Joining as Xeno into an SSD xeno body) it will gain your prefix and postfix but will retain old number."
- "Xeno Queens lack any identification, their CKEY is shared at the end anyways and it doesn't fit the naming convention to give them prefixes/postfixes."
- "You are free to change Xeno Id at any time, there is no 'lock' mechanic on any xeno-id."
author: ThePiachu- "Moved Predator gear setup to gear presets."
- "Added special Elder Predator gear presets for admins to use in their events."
author: Vampmare- "Made racks climbable by dragging your sprite onto them."
- "Autodoc now repairs/heals robotic limbs."
author: Vicacrov- "Brought the roundstart CMO, doctor, and researcher equipment presets up-to-date. Now they start with lifesaver bags, but without penlights."
- "Added MOOC (marine OOC) and XOOC (xeno OOC). These OOC channels will be visible thorough the game, but only staff members will be able to post to it."
- "Xeno neurotoxic gas now has a chance to slip marines that stand in it."
- "All Xenos can now purchase strains at all age levels."
- "Reworked Praetorian."
- "Nerfed base Praetorian armor slightly."
- "Nerfed base Praetorian pheromones."
- "Added a toggle and boiler's acid line spray to Royal Guard only. This may be reverted if it proves to be too strong."
- "Royal Guard Praetorians now deal more melee damage than other Praetorian variants."
- "Added 2 strains for Praetorian."
- "Dancer - movement and combo-focused."
- "Stats changes: Heavy speed increase in exchange for heavy armor and pheromone decrease."
- "Utility ability: Dance. (increase evasion and speed temporarily). Making an attack in dance cancels the stat buffs but empowers the attack."
- "Damage ability: Tail attack. Has two variants, both of which can be used from one tile further away than a slash: impale and abduct. Impale does direct damage and abduct applies a stun."
- "Both variants of tail attack are empowered like a slash when used while Dance is active. Impale deals double damage and abduct activates much faster."
- "Oppressor - Tank and AoE-oriented."
- "Stats changes: Heavy armor increase in exchange for heavy movespeed and pheromone decrease."
- "Damage ability: Punch. This is much like warrior's punch except that it deals significantly more damage."
- "Utility ability: Gas Grenade. This launches a grenade like glob of acid that explodes into Neurotoxin. It bypasses barricades but has extremely limited range (5 tiles)."
- "All Praetorian strains/archetypes now have a unique screech ability that fits their design: Base Praetorian heals nearby Xenos; Royal Guard buffs the damage of nearby Xenos; Dancer debuffs the accuracy of nearby marines; Oppressor buffs the armor of nearby Xenos."
- "Macro list for the new abilities: https://pastebin.com/GHkQgKTX"
- "All screeches have unique colors to distinguish them for allied Xenos. Base Prae = Green; Dancer = Blue; Royal Guard = Red; Oppressor = Purple "
- "The smartgun changes are in."
- "First the smartgun now uses ammo packs instead of the ammo coming out of the powerpack."
- "Second the smartgun now has special firing modes that can be activated in the new smartgun tab."
- "The easiest modes are the anti-recoil mode, the improved accuracy mode, and the swap ammo mode."
- "The last two modes are the automatic firing mode and the built-in motion sensor mode."
- "All modes use power. The automatic firing mode uses the most."
- "The smartgun now has 2 loading systems both having their own drawbacks."
- "The classic system stayed the same. 50 round size magazine."
- "The new (default) mode can only be used with an empty belt slot."
- "It has a 500 round magazine but when added to the gun goes into your belt slot."
- "This mean you cannot use a sidearm or carry extra ammo while using this system."
- "Lastly, a special ERT was added."