Commander Whitelist Application
Byond ID? NapoleonicNapoleon
Player Name You Use Most? Jozef 'Jo' Krska
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link N/A
Have you received any ban within the last month? How long was it and what for? N/A
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines? Yes
How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why? I view Battlefield Execution as a way to communicate to the marines and officers that insubordinate, disloyal, immature, reckless, AND treacherous behavior will never be permitted and will punished on the spot. Alone, these acts would be dealt with through Marine Law via the MPs and punishment given accordingly. However, if these behaviors are noticeable and constantly seen acted upon by other marines and officers, it will influence those marines and officers and they will deem it acceptable and reasonable, creating a hazard to the other marines, officers, and civilians lives aboard the ship or on the planet, as well as jeopardize the operation. Battlefield Execution is different from regular execution for one reason, Battlefield Execution is instant and public for all to see. Regular Executions have to be set up, and followed through inside the safety of the brig where only the MPs , Witnesses/Victims, and command staff get to see. These executions don't get seen by marines or officers often and so fly over their heads. Battlefield executions happen in an instant, without preparation or procedure, and any marine or officer can see it (Civilians too). When that type of suspect who has all these behaviors listen above, is killed in-front for all to see, this sends a cold, stark, and unforgettable reminder that what that person did was unacceptable to the point he had to be made an example of, and so the marines and officers fall back into order.
How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff My Commanding Officer would allow the department heads (Engineering, Medical, Requisition, Military Police/Marine Law) to run their departments freely (as that is their job) while focusing more on the military side of things, mostly handling tactics and micromanaging Marines and Officers if need be. He will constantly respect High Command even if he doesn't receive that respect back and follow through with any orders given to him, while keeping them updated on the situation if need be and asking for advice when needed. His XO will be his go-to adviser and have them offer any input on tactics and assist the SO's when need be. My CO will always treat the XO with respect and actively communicate with the XO and not shut him/her down and forget about them during the operation. My CO would also treat the SO's with respect, as they are his eyes and ears, and will also try to actively communicate with them and offer help and/or advice while giving them clear general orders to follow. My CO would communicate with the department heads occasionally asking for status updates, expect for when the department heads ask for help/advice, or when my CO needs something done immediately for the Operation or the marines. When dealing with insubordinate or problematic Marines, Officers, department Heads, and even his own command staff, he will handle those situations with patience, reasonable actions, and understanding, but with a presence that he's still the one in command, and holds himself with confidence and a strong will to serve justice via Marine law when the situation is deemed pointless and taking away precious time from the operation which is valuable. He is an honorable and noble man, but he won't relent that easily.
What do you think is the job of a Commander? The Job of the Commander is to plan, initiate, and oversee a operation which leads to a successful Marine victory while maintaining order on his own ship via department heads, and follow Marine Law/High Command's Orders. He is the guiding hand for the ship/crew and is responsible for the USS Almayer, Materials/Supplies, the Operation, and every single life residing or deployed to the USS Almayer (Including the Corporate Liaison) If he/she is unable or unwilling to do that, they do not deserve to be Commanding Officers.
As a player what do you think could be added for Commanding Officer to benefit the role? The Commanding Officer should be given his own copy of Marine Law(with any extra laws or details to follow as a Commanding Officer) and perhaps Company guideline book as well in case he/she also feels it is necessary or would be generous to follow the Company rules as well. The Commanding Officer should also have an emergency button that indicates to all MPs that he/she and their command staff are in current danger and is unable to use words fast enough to do so. Should also be the same for Medical staff in case he/she or their staff is injured and to the Engineering team in case the power is about to go out in CIC.
What do you think you could contribute by being whitelisted? By being whitelisted for CO, I would be able to fill the command role for players who play late into the night when activity is low. I've played several rounds once as an SO and nether did a XO or CO show up around the times of 9-3 AM Central time and was left with a CE or an RO to take command of the situation. Being a night time CO for the low pop servers can increase the chances the crew starts off with a CO at the start of every round, increasing the likely-hood of success for them as well. Also, I have rolled in CIC for a great amount of time and would be absolutely willing to help new SO's or XO's get comfortable in their new position and become competent in it.
Your story (potential topics listed below) Captain Jozef 'Jo' Krska enlisted in the Colonial Marines 2165, during the Tientsin Campaign when USCM recruitment was at an all time high. He was commended by his Squad Leader for respect towards anyone he met, his willingness to follow orders and see them done, and his bravery to help any injured or downed marine he saw. His only major weakness, stated by his SL, was that he didn't handle extreme pressure or stress well, and become somewhat lost until he was shaken out of it or was able to get his head back into the game. These were rare problems for Jozef however, and seemed like normal coping for stress humans go through. Jozef Krska would then be promoted up the ranks and leading his own Squad by 2171. He would continue to impress the higher up and would be promoted to Ensign and assigned as an Intelligence Officer due to his good knowledge on puzzle solving and computer skills. In 2179, Jozef Krska would be promoted to lieutenant, taking a role as a Staff Officer for the USS Almayer. He would server years as an SO and be promoted to XO in 2183, as he proved himself to be a reliable tactician and leader. In 2186. he would finally be promoted to Captain of the USS Almayer, for his leadership, experience, knowledge, tactician mind, respect, and loyalty towards High Command.