User Tag List

Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: Cakey - Commander Application

  1. #1
    Senior Member
    Join Date
    Dec 2018
    Posts
    162
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Cakey - Commander Application

    Commander Whitelist Application
    Byond ID?
    Cakey

    Player Name You Use Most?
    Ryan Sauderdale (PFC), Tessa Hudson (XO)

    Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link
    Previous Commander application - //showthrea...er-Application
    Developer application - https://cm-ss13.com/old/viewtopic.php?f=69&t=19260

    Have you received any ban within the last month? How long was it and what for?
    No

    Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
    Yes

    How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why?
    The battlefield execution should only be used as a last resort, in situations where the MPs cannot handle them, or in situations where the troublesome person in question is proving to be an immediate threat to myself and my subordinates. While I understand the importance of being in charge, I want to also ensure that people understand the authority that my subordinates also have.

    How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff
    As the highest ranking member of the ship, I intent do play the role with a focus on ensuring the players around me are as involved as possible. With the CIC, I want to delegate as much as I can to my subordinates in order to give them things to do, while also interacting with the XO and Liaison (and other on-ship crew) with the time I have between situations.

    If and when possible, I would like to see my second in command run my operations in order to give them the opportunity to practice being in command, but will step in when necessary.

    Personally I believe that while the captain is officially the person in charge on board the ship, the CO and XO should act as essentially two halves of the same person, and if the XO player at the time is capable of doing so, I will treat them as my equal when playing in the round.

    Planetside, I'd like to break up the standard a little by proposing potentially odd set-ups where possible, with the intention of making the round fun and different from the usual strategies.

    What do you think is the job of a Commander?
    While being a figurehead to the marines, the CO has the opportunity to be a fairly OOC focused role, with the intent on leading rounds into fun situations that can be enjoyed by the rest of the marines. With the goal of including everyone, there are plenty of opportunities to shake up the game by trying new things out. While many people may believe we are a competitive game, I do not play to win, and instead play to enjoy the round, and want to see others enjoy them too.

    As a player what do you think could be added for Commanding Officer to benefit the role?
    I want to give the CO further opportunities for setting up the playing field in different ways, and as a developer I have been working on removing the reliance on having a forced LZ1 (or LZ2 on Trijent) deployment due to telecomms or other tactical resources (See: implementing constructible telecomms towers, adding multi-LZ landing and deployable LZ beacons). I find this important as it allows the CO to make more unique decisions during the set-up of the round.

    What do you think you could contribute by being whitelisted?
    I'd like to shake up the standard situations as explained above, by setting up the early-game in different ways, such as unique FOB spots and potentially risky maneuvers. Of course I'm aware that the marines may not always listen to this, so I don't plan on forcing people if they can't bring the majority to do so.

    Your story (potential topics listed below)
    TIENTSIN CAMPAIGN, AUGUST 3RD, 2165, USS INHERITOR HIGH-ALTITUDE ORBIT ABOVE UC-723.

    Sirens are blaring, the sensors console glows red as the CIC emergency lights bounce around the room. I wipe the sweat off my brow, my eyes trained on the blips scattered accross the 3D rendering of the battlefied.

    "Bring us around for a broadside sweep, the Typhoon wants us to move in for a combined pincer."

    We're outnumbered, but with some luck, we might be able to pull this off. Captain Harris is hunched over the tactical map, seemingly keeping his cool. But you can see the sweat on his forehead.

    "Lieutenant Hudson-"

    I look up.

    "I want your eyes trained over our sister vessel. Understood?"
    I nod, "Sir."

    At this point the groundside team has been informed of the contacts, but calling them back would be a guaranteed death sentence at the hands of the UPP ships' flak cannons.

    "Typhoon's moving in now, sir, we're in formation."

    Between the intermittent red alert alarm rings, there's seemingly a moment of complete silence within the CIC. I try to focus on it, but it's all gone just as soon as it had arrived.

    I look back down at the sensors, "Thirty seconds until contact.. They're coming at us in Vee, sir-"

    The CIC shudders, I lurch forward in my seat, slamming against the console. Sparks are flying out of the surrounding consoles. Something's overloaded the ship systems.

    "We're hit! Rear thrusters are disabled-" Lieutenant Miller starts yelling. He's sitting accross from me by the structural warning lights.
    "-Fires in aft sections twelve and thirteen, sir!"

    Back down to the console. There's new blips.

    "Hostile contacts two clicks starboard-side, bearing one-fourty! They weren't there ten seconds ago-"

    I turn around to look at Miller, who's looking at the captain.

    "We're dead in the water, sir!"
    "Hudson, find out what the Typhoon's doing. Someone get them on the line and tell them to turn around!"

    Looking down again, I see the Typhoon heading straight for the enemy formation, alone.

    "They're still moving sir- contact in five.."

    Another shudder, we've been hit again.

    "Hit along sections eight to ten! They're trying to hit our comms array!"
    "Let's hope the point defence does its damn job."

    Captain Harris is shouting now. If the marines aren't called up now they won't be coming home. Comms are trying to pick up the Typhoon to warn them of our situation, but the sensors are showing that they're still heading for..
    I look down. The Typhoon's not on sensors.

    "Typhoon's off the radar, sir! They're gone!" I yell. That can only mean two things, they've either left us behind with an emergency jump, or they've been blown sky high. Neither option means anything good for us.
    "Thrusters aren't responding, and the fire in section twelve's spread to aft section eleven, sir- we've got reported casualties.." Miller is now panicking. A year and a half on this ship and this is the first time I've seen Miller panic.

    We're hit again. Another overload, consoles are sparking and electrical smoke is filling the room. I look at the Captain.

    "..Alright. Activate the pods! We're stuck between a rock and a hard place, and the rest of our formation's ten minutes away. This is a lost cause, ladies and gentlemen!"
    I turn to Harris for confirmation, but he's slumped over his station, unconcious. Blood's leaking out of his head.

    "Hudson."

    I look towards Captain Harris, but he's looking the other way. The sirens are ringing louder and louder..

    "Hudson!"

    I blink and look up. The ringing's stopped. I'm in an office.

    "Commander, are you with me?"
    "I- yes sir, pardon me."
    "And you agree with me, don't you? The service you've done for our fleet's been extensive over the past few years."
    Rear Admiral Vincenzi sits accross from me. His hair's greyed with age, or maybe it's stress.

    PRESENT DAY, USP LAGOON ORBITAL DRYDOCK, HIGH-ALTITUDE ORBIT AROUND EARTH.

    "Completely, admiral. I've done my best to keep the show running throughout my service-"
    "Exactly, commander, and that's why I want you as one of my captains."
    "I would be honored to, sir.."
    "That's what I wanted to hear, Captain."

    Vincenzi hands me a black case, and I open it to find my new rank boards.

    "You'll be given your own ship, among the fourth brigade-"

    My heart stops.

    "..The Falling Falcons, sir?"
    "That's right, Captain."

    The Falling Falcons. Possibly the lowest of the low in terms of career prospects. Getting assigned to the Falling Falcons could only mean one thing, Vincenzi hates my guts, and wants me out of his patchy, grey hair.
    The admiral presses on his intercomm, leaning into it.

    "Bring him in."

    The door slides open, and someone I've never met in my life steps into the office. He holds out his hand.

    "A pleasure to meet you, captain, I'm commander-"
    "I've taken the liberties of assigning you an XO in preparation for your re-assignment. We've got an assignment for your battalion coming up and there's no time to get picky with selecting your crew." the admiral smiles.

    Fucking great.

    "Captain, I'm going to-"

    I turn to Admiral Vincenzi.

    "The ship?"
    "USS Almayer. She's fairly rusty, and has yet to prove her name. I've got high hopes for you, Captain."

    Absolutely fucking brilliant.

    "Right. Commander, we'll speak on the ship. Let's go." I say, not even knowing his name.
    "..Yes ma'am."

    Fuck.
    Last edited by Cakey; 07-23-2019 at 12:08 PM. Reason: spacing and formatting

  2. #2
    Senior Member
    Join Date
    Apr 2019
    Posts
    388
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Your application certainly seems enough. I don't have any specific memories that come to mind regarding this character name, but the name itself resonates a positive general feel from the experiences I've had. To both have no negative memories and a good vibe makes you a flower in a desert on this server. Then again I could be completely jaded and not remembering right, so let's do what has yet to happen for your app and drop a hypothetical or two.

    1: You awaken to a decently populated round about 30 minutes in. You have a full CIC staff, fully set Requisitions, but no Military Police force whatsoever. The first thing you hear as you exit Cryogenics is that there was a fight in the Requisition line between the Pyro and Scout. The Scout is dead and husked, with the Pyro in surgery for IB and several fractures. Both of their squads insist that the other started it. In the chaos of trying to figure this out, the XO has barely even put together a deployment plan, much less had Briefing. What does Commander Tessa Hudson do for this?

    2: Dialing back from that worst case scenario wake-up, let's talk mass murder. About 90 minutes into the operation, the ship rocks with the firing of an OB with an incendiary payload. You barely hear one Squad Leader say that the shot killed several aliens, including a 'gas spitter' and 'rhino', before hearing a Specialist screaming that most of his squad, including his SL, got husked in the flames. Looking into the matter shows that the Squad Leader that reported the confirmed kills gave the coordinates, but it's unclear if they'd confirmed for the shot to be fired. Who, if anyone, do you reprimand in this situation, and how do you handle it otherwise?

    And lastly, what would you do to make you standout from the other COs? If you could elaborate a little on that.

  3. #3
    Senior Member
    Join Date
    Dec 2018
    Posts
    162
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Enyonggg View Post
    1: You awaken to a decently populated round about 30 minutes in. You have a full CIC staff, fully set Requisitions, but no Military Police force whatsoever. The first thing you hear as you exit Cryogenics is that there was a fight in the Requisition line between the Pyro and Scout. The Scout is dead and husked, with the Pyro in surgery for IB and several fractures. Both of their squads insist that the other started it. In the chaos of trying to figure this out, the XO has barely even put together a deployment plan, much less had Briefing. What does Commander Tessa Hudson do for this?
    Well this sounds like grief to me, so I get the feeling that it would be handled by staff either way, however if somehow it ended up being determined as an IC issue I would have the synth fill in as an MP and have the pyro arrested for murder. Regardless of who started it both parties would have been at fault for improper escalation and the pyro still murdered the scout.

    Quote Originally Posted by Enyonggg View Post
    2: Dialing back from that worst case scenario wake-up, let's talk mass murder. About 90 minutes into the operation, the ship rocks with the firing of an OB with an incendiary payload. You barely hear one Squad Leader say that the shot killed several aliens, including a 'gas spitter' and 'rhino', before hearing a Specialist screaming that most of his squad, including his SL, got husked in the flames. Looking into the matter shows that the Squad Leader that reported the confirmed kills gave the coordinates, but it's unclear if they'd confirmed for the shot to be fired. Who, if anyone, do you reprimand in this situation, and how do you handle it otherwise?
    I'd preface this by saying that I would always warn incoming OBs with an announcement (as I have always done as XO). If there's no clear evidence of who's to blame I would mark it as an accident, as shit happens, however if there were any indications to not fire, and an SO had fired it anyways, then I would deal with the SO by ordering their arrest.

    Quote Originally Posted by Enyonggg View Post
    And lastly, what would you do to make you standout from the other COs? If you could elaborate a little on that.
    I stated that I'd like to run occasional operations with mixed up strategic points, even if it ultimately ends in a loss, in order to bring some different plays into the round rotations. This would mean stuff like picking different FOB locations (LZ2, medbay, robotics, etc) and experimenting with different pushes. Obviously this is all dependant on how obedient the marines are feeling, and I don't want to force anything people won't find fun. I intend to play Hudson as a cynical old bastard without any intention of going out of my way to ruin other people's rounds.

  4. #4
    Banned
    Join Date
    Dec 2018
    Posts
    196
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    We've had a shakey past and for that reason I can't trust myself to be unbiased against you. HOWEVER, I see actual reason for you not to get the CO whitelist and will be giving a +1, for what it's worth to you and the Council.

    Though as a side note, I definetely see you as Brad Montes more often that the 2 names you have provided as your usual characters.
    Last edited by Viperious; 07-24-2019 at 12:55 PM.

  5. #5
    Senior Member
    Join Date
    Apr 2019
    Posts
    388
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Cakey View Post
    Well this sounds like grief to me, so I get the feeling that it would be handled by staff either way, however if somehow it ended up being determined as an IC issue I would have the synth fill in as an MP and have the pyro arrested for murder. Regardless of who started it both parties would have been at fault for improper escalation and the pyro still murdered the scout.



    I'd preface this by saying that I would always warn incoming OBs with an announcement (as I have always done as XO). If there's no clear evidence of who's to blame I would mark it as an accident, as shit happens, however if there were any indications to not fire, and an SO had fired it anyways, then I would deal with the SO by ordering their arrest.


    I stated that I'd like to run occasional operations with mixed up strategic points, even if it ultimately ends in a loss, in order to bring some different plays into the round rotations. This would mean stuff like picking different FOB locations (LZ2, medbay, robotics, etc) and experimenting with different pushes. Obviously this is all dependant on how obedient the marines are feeling, and I don't want to force anything people won't find fun. I intend to play Hudson as a cynical old bastard without any intention of going out of my way to ruin other people's rounds.
    Guess I'll take your answers as a yes since you seem to have a very strong understanding of CO. I like your take on the story as well. Disregarding other factors, your understanding of the role and detail shines through.

    As for actual game play and my own experiences, sadly I've never seen you in action playing. That's on me though. You seem to have a great understanding of the role, great effort in the application, and your story is a masterpiece.

    You�re a competent member of the community and I trust you�ll be an effective Commander. *salute

    +1, and good luck.

  6. #6
    Senior Member
    Join Date
    Dec 2018
    Posts
    392
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I know of you and sometimes have talked with you, but only really ever in your dev role.

    I'd trust you with the role and the application looks up to par but frankly, I need more input on your playtime and personal experience with the role before I'm confident in giving a +1 as I haven't seen you much/at all in the role that I can remember. I'm definitely leaning your way, just need some more input and confirmation on your playtime, character and responsibility, etcetra. Good luck in the meantime.

    For now, I'm Leaning Positive

    Awaiting more input...

  7. #7
    The Neverplayer Commodore
    Join Date
    Dec 2018
    Posts
    119
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    To be honest I don�t recall ever seing you in Command roles. Probably due to the time diference, but your answers seem good.
    For Now I will stay neutral until more people vote.

    I will stay neutral leaning towards +1

  8. #8
    Whitelisted Captain FGRSentinel's Avatar
    Join Date
    Dec 2018
    Posts
    287
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    This is honestly a tricky one for me that I've thought about for a few days. As far as I remember (and my memory's shit, so that doesn't exactly mean anything) I haven't seen you as XO, so I don't know how you'd play the role. Please correct me if I'm wrong.

    On the other hand, your answers are solid and I really do like the ideas you had regarding Tcomms and buildable LZs, which I think more than a few COs would probably love to try.

    At the moment I'm neutral but only barely, so I'll give you the same situations I've given on another whitelist application. The reasoning for your answer to each is just as important as the answer itself, so don't worry too much about if it's a right or wrong answer.

    Interdepartment Disputes

    1: An argument has broken out between the TCs, CMO, FOB Squad Lead, a SL on the front line, and the RO. The TCs are low on ammo, the CMO's reporting that they're running low on materials to either replace limbs (metal) or produce needed medicine (phoron), the FOB SL is demanding more metal/plasteel/sentries for the FOB, and the frontline SL is shouting that the medics are dangerously low on supplies and ammo's running low. The RO only has enough points to fill 1-2 requests and nobody is willing to accept that they might not get what they feel they urgently need. Who do you prioritize and why?

    2: The MPs have just informed you they've broken up a heated argument between the CAS PO and an MT. According to the MPs, the CAS PO went to reload the dropship's weapons and found one or both power loaders missing. Upon talking to a doctor in Medbay, they mentioned seeing someone take the powerloader past Medbay, but not much else. The MT claims that they didn't take the powerloader, which is now missing, even though they're the only MT awake and Req hasn't touched either hangar Powerloader. How do you resolve the issue?

    PO Trouble

    As you're prepping the squad assignments for the Op, you hear the three POs arguing over CASEVAC duty. One is a well known PO that does extremely well with CAS duties, but often ignores medevacs. The second is noted for quick responses to Medevac requests and treating wounded that come up, but rarely sits in the cockpit during flight outside selecting winch targets. The third is relatively new to the role and has no experience with transport or CAS. How do you respond and why?

    Medbay Shenanigans

    1: You hear screaming over command comms about gross medical incompetence over the last 10-25 minutes: a Marine burst in Medbay and came back as a runner, mauling a doctor to death. The remaining two doctors revive him before shoving him into the autodoc, where he sits for over ten minutes with Marines and the POs screaming at the other two to get him out of there. When released, it's revealed that he has IB. In spite of everyone screaming at them, the two healthy doctors spend the next 5-15 minutes making a seemingly deliberate effort to not treat the dying doctor, forcing medics to waste precious supplies trying to keep him alive while the other doctors continue to improperly prioritize wounded. What options do you believe you have to deal with this situation as bodies pile up?

    2: Short and simple: you hear reports of strange sounds from research. A quick check reveals that the researcher has grown a Xeno in containment without your authorization or informing you. How do you handle this and why?
    Retired CO Councilor (Winter 2019-Spring 2020, Winter 2020-Spring 2021)

    Goddard Pearsall, the Pilot that (almost) always has Souto

    Unofficial source of help for new/inexperienced POs. Message me here or on Discord if you'd like advise on anything.


  9. #9
    Senior Member
    Join Date
    Dec 2018
    Posts
    162
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by FGRSentinel View Post
    Interdepartment Disputes

    1: An argument has broken out between the TCs, CMO, FOB Squad Lead, a SL on the front line, and the RO. The TCs are low on ammo, the CMO's reporting that they're running low on materials to either replace limbs (metal) or produce needed medicine (phoron), the FOB SL is demanding more metal/plasteel/sentries for the FOB, and the frontline SL is shouting that the medics are dangerously low on supplies and ammo's running low. The RO only has enough points to fill 1-2 requests and nobody is willing to accept that they might not get what they feel they urgently need. Who do you prioritize and why?

    2: The MPs have just informed you they've broken up a heated argument between the CAS PO and an MT. According to the MPs, the CAS PO went to reload the dropship's weapons and found one or both power loaders missing. Upon talking to a doctor in Medbay, they mentioned seeing someone take the powerloader past Medbay, but not much else. The MT claims that they didn't take the powerloader, which is now missing, even though they're the only MT awake and Req hasn't touched either hangar Powerloader. How do you resolve the issue?
    1: Based on the above I'd prioritise FOB materials in order to hold the front-line, though this would probably be a set of metal/plasteel. They can make do without sentry ammo, which would instead be spent on phoron so that the doctors may make chems in order to resupply both themselves and the frontline medics. The rest would have to wait, and would be left to the RO's discretion.

    2: This question is kind of indecisive. If there's one power loader left in the hangar still, then there isn't really any issue. If both are missing, I'd have the MT apprehended and questioned, and if they continue to play stupid, put them in for Disorderly Conduct. Then, get security to search the aft lower deck, which would definitely result in finding the loader (It really can't go anywhere else).

    Quote Originally Posted by FGRSentinel View Post
    PO Trouble

    As you're prepping the squad assignments for the Op, you hear the three POs arguing over CASEVAC duty. One is a well known PO that does extremely well with CAS duties, but often ignores medevacs. The second is noted for quick responses to Medevac requests and treating wounded that come up, but rarely sits in the cockpit during flight outside selecting winch targets. The third is relatively new to the role and has no experience with transport or CAS. How do you respond and why?
    While I don't want to have to decide which POs get what (or TCs, or anything else similar), I want the inexperienced PO to know what they're doing, and would have them put on transport duty, while having one of the other two go down with them for first drop in order to have them familiarise themselves with the controls, then I would have the other two handle CAS duty.

    Quote Originally Posted by FGRSentinel View Post
    Medbay Shenanigans

    1: You hear screaming over command comms about gross medical incompetence over the last 10-25 minutes: a Marine burst in Medbay and came back as a runner, mauling a doctor to death. The remaining two doctors revive him before shoving him into the autodoc, where he sits for over ten minutes with Marines and the POs screaming at the other two to get him out of there. When released, it's revealed that he has IB. In spite of everyone screaming at them, the two healthy doctors spend the next 5-15 minutes making a seemingly deliberate effort to not treat the dying doctor, forcing medics to waste precious supplies trying to keep him alive while the other doctors continue to improperly prioritize wounded. What options do you believe you have to deal with this situation as bodies pile up?

    2: Short and simple: you hear reports of strange sounds from research. A quick check reveals that the researcher has grown a Xeno in containment without your authorization or informing you. How do you handle this and why?
    1: Order one of the two doctors to treat the dying doctor while the present medics (and other doctor) keep treating the wounded, making it clear that I want that doctor back up and running or I'd be taking action. If they refuse, then they'd be in for insubordination. It's important to get the message accross that they can't be fucking around, even if it means that the end result may potentially be worse off (similar to issuing potentially round-losing de-evolutions).

    2: I don't really care about the researcher not asking me beforehand, as there are other priotities to focus on, but I'd make it clear that the researcher is to take extra precaution in keeping them secured. I'd also tell the MPs to arm up if they haven't already.

  10. #10
    Whitelisted Captain FGRSentinel's Avatar
    Join Date
    Dec 2018
    Posts
    287
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Right, so, I was going to respond to this two days ago, but stuff came up. The answers are all solid and respectable, so I'll give a +1 for this.
    Retired CO Councilor (Winter 2019-Spring 2020, Winter 2020-Spring 2021)

    Goddard Pearsall, the Pilot that (almost) always has Souto

    Unofficial source of help for new/inexperienced POs. Message me here or on Discord if you'd like advise on anything.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •