User Tag List

Results 1 to 10 of 10

Thread: Current Feature Discussion - Smartgun reload mode

  1. #1
    Senior Dev
    Join Date
    Dec 2018
    Posts
    214
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Current Feature Discussion - Smartgun reload mode

    Current Feature Discussion
    Main Topic of Discussion
    Smartgun reload mode
    Feature(s) in Question
    Traditional reload.
    New reload mode.
    Opinion of this feature
    I do not mind either mode.
    (Optional) Ways to improve this feature
    -

  2. #2
    Member LynuahSororitas's Avatar
    Join Date
    Jul 2019
    Posts
    80
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Both modes are good, I am basically a main SG (When not as SL) and I use the drums in the frontline as they have more ammo and tend to be faster, the powerpack I use as a last resort, if I am outside of bullets and far from a supply line, its the last option to get raw ammo and continue the fighting. I liked the new design as it makes SG more dinamic and powerful as well making it have a real impact in the game if well positioned/played. I suggest keeping both the powerpack and drums, it gives the SG player different ways to play with its own preferences.
    Audrey ''Spyke'' Morrison: Douchebag aussie medic.

    Elzbieta ''Mist'' Brygida: The only polish woman in the Platoon.

  3. #3
    Junior Member
    Join Date
    Apr 2019
    Posts
    5
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The new reload mechanic using drums is absolutely necessary for SGs. SGs are intended to be a supporting weapon of the squad, it seems strange then that this powerful tool, that there is only four of, only has 50 rounds before needing to reload. This is even stranger when considering the 95 round ammo count of the MK1 and the 300 round ammo count of the HPR. It really seems like the SG has been left in the past for the most part and I'm glad that the new reloading mechanic is improving it so much. The one issue with the new loading mechanic is that there is no easy way of carrying around several drums at a time.

  4. #4
    Admin Hunk1's Avatar
    Join Date
    Jan 2019
    Posts
    708
    Mentioned
    3 Post(s)
    Tagged
    1 Thread(s)
    Buggy as hell as Integrated Smartgun belt can overlay the drum and causes to be deleted from the game world.

    Edit: Despite the bugs, it would be nice to be able to carry the drums on the armor or webbing.
    Last edited by Hunk1; 07-27-2019 at 11:40 PM.


    Former Moderator Trainer. If you have any questions regarding Moderation Duties, feel free to DM me: Hunk1#9842

    Appeals: Your appeal should be resolved within 7 days of assignment. Permanent bans may take longer to resolve. It may be up to 24 hours before your ban is lifted.

    A bigger truth has never been spoken.

    Props to nanu for the picture.

    My Medals:
    Spoiler Spoiler:

  5. #5
    Senior Moderator Big Cheeks's Avatar
    Join Date
    Dec 2018
    Posts
    177
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    SG drums have made the SG actually fun as hell to play because ya don't have stop to reload after shooting 50 rounds like with the PP only real problem like Hunk stated is we can't carry drums on us so once ya drum runs dry if ya not near FOB or whatever ya have to fallback on using the PP reload mode which means standing still waiting for ya SG to reload making ya a nice juicy target for a beno.
    SG Main Evie 'Stevie' Wynter/Crusher Main "EV-I3"

  6. #6
    Senior Member
    Join Date
    Dec 2018
    Posts
    114
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    New reload is great and makes SG actually approaching fun to play. It was fun when you could carry drums in webbing, but now that that's been "fixed" you now have to tote around a smartgun rig in your hands and just drop it when you fight, which sucks a lot. Old reload mode is bad, I wouldn't mind leaving it in as a fallback for when you're outta drums except that it's also spectacularly buggy right now.

  7. #7
    Senior Member DefinitelyAlone0309's Avatar
    Join Date
    Dec 2018
    Posts
    359
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Old reload mode is bad, new reload mode is good. The changes that make webbing no longer be able to hold drums are bad. The belt is bad too, since you're forced to dump the belt and put a drum on the slot to reload. This is basically the ol' "Leave a spare powerpack at the FOB" but with extra steps.
    Hybrid main FTW
    _ Bex Jackson for marine
    _ BE-X for xeno

    Art by Manezhino :

  8. #8
    Senior Dev
    Join Date
    Dec 2018
    Posts
    214
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Ill clarify a bit.

    The original idea was to use drum reload that does not go to the belt slot.
    Concerns were raised about the old reload mode being removed.
    Hence a swap was added.

    To make both modes have a trade off you either go for belt reloads and carry less ammo in total.
    Where the powerpack has less ammo in a mag but you can carry more in total.
    And it can also be used as emergency mode when you run out of ammo in mode 1.
    So the fact that you could carry less was intended as a tradeoff.

    Now during a dev meeting removal of the old mode was suggested. This would also mean removal of the mag going to the belt slot.


    How to become senior dev.

  9. #9
    Predator Council Member Sora9567's Avatar
    Join Date
    Dec 2018
    Posts
    193
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Ok, I see what you mean now. I suppose if I had to pick one, I'd say remove the old method, have SG drums be the sole source of ammo, but keep the power drain mechanics of the SG modes since they're pretty interesting. As of right now, the only gripe I have with them is involving the belt storage rig and the weird inventory management in order to actually load the thing, but I understand that you guys are working on it.
    Usually playing as Darwin 'D.J.' Jefferson, PFC (Private: Flare Carrier), or Smartgunner almost always out of ammo. Occasionally an RO who yearns for death, dealing with rampant jackassery of his coworkers.
    Against my better judgement I decided to start making Youtube videos involving Colonial Marines. Channel

    Yautja Council member as of March 17th - Now

  10. #10
    Senior Member Madventurer's Avatar
    Join Date
    Dec 2018
    Posts
    283
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I would say, make the attachment of a drum somewhat lengthy process, but in such a way that it does not need the belt slot.

    That way you can still carry the belt, the reload itself just takes a bit longer. Reasonable, if it's somewhat longer than using PP reload.
    Tyson 'Bunny' Sphere


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •