On the off chance someone doesn't check the wiki like any sane individual, I copy pasted this here.
Standard Defibbing Procedure:
- Find a corpse with the defib symbol on them. Normally, they have a black line and a yellow symbol or black one. If it's a skull, then don't bother.
- Move said corpse into a safe location where you can undress them and redress them. Preferably somewhere you won't die with your patient but also not far away enough that they'll time out.
- Scan them immediately preferably while moving.
- Whichever has more damage, take out that kit (if burns, burn kit, if brute trauma kit). Take off their armor (clickdrag their sprite onto you then click on m3 pattern marine armor) while you're treating them and don't change kits or to defib until armor is off.
- Stop everything once it's below 200 and defib them now.
- Defib them already.
- Apply inaprovaline then other medicine.
- REDRESS THEM.
- Move them to a safe location so they can get surgery or heal away from danger.
It should be noted that if there's no xenos in sight and you don't know when they died, it may be a good idea to defib them right there. Alternatively, the xeno that killed them is about to get a double kill. Your call.
Here's some things that'll prevent people from being defibbed:
- Chestbursting. There's a massive bloody wound on their chest. He's dead, Jim
- Decapping. Their icon may read revivable but the head not being there is killer.
- Zombie. They look like a dead zombie and will gnaw on you if they wake up and you're around.
The Defib actually tells you information about your patient so keep them in mind:
- Patient is DNR. They disconnected. You can check back on them but it's unlikely.
- Over 200 volts: As it says, take off their armor.
- Vital signs are weak: Damage is over 200, reduce every damage possible with adv. trauma and burn kits then keep defibbing until they're alive.
- Patient's soul has almost departed means that they're not in the body at the moment. Give it another shot or spam them with the noise by starting the defib and stopping repeatedly until they get back into the body or you get bored.
Fun things about defibbing:
- If your patient is still above 200 after applying adv. kits, you can still try to defib them because with each successful defib attempt, their damage goes down. However, if it's over 300 it's extremely unlikely you'll be able to revive them in time without another person defibbing with you. If it's over 400, save the charges.
- There's a delay after turning on your defib, keep it on in your bag and then spamclick the heck out of it in order to get best results.
- Your patients don't automatically get their things back on, for the love of [Insert deity of your choice], please put their things back on if you have time.
- Being bumped, or switching hands WILL cancel defibbing. Try not to have this happen.
- Defibbing someone and then them dying again will reset the timer. Do this on people with lung ruptures (if somehow you run out of inaprovaline, peridaxon, and dexalin) and quickclot OD if you want them to last long enough to make it back for treatment.
How you can help your Medic.
- Drag corpses aren't blatantly unrevivable like zombies, headless corpses, or that massive gaping hole in Urist McMarine's chest.
- If they say "Not defibabble" then go to step 6.
- If they start taking off the clothes, make sure the area is secure. If not, tell them to move or protect them while they defib. No, seriously, protect that medic.
- Provide CPR if you can by clicking on someone. It'll help prevent them from dying again.
- Ask the medic if they are stable and then start redressing them.
- If not revivable, take their dog tags and move on.
Quickclot OD and you or "It wasn't my fault, I swear!"
- Put the body onto a stretcher, grab their knick knacks and frantically sprint to the nearest powered sleeper whether that's Almayer or meddome on LV.
- Defib the corpse every 3-4 minutes in order to prevent them from timing out.
- Shove the body into sleeper and turn on the dialysis. Stop the dialysis after about five seconds and then defib the marine.
- Apply appropriate medicines and laugh it off.
- Wonder how many marines died because you tunnel visioned onto this one marine.
A more practical guide:
- Place down a stasis bag and a medevac stretcher underneath that.
- Revive them and then zip it up when they're alive.
- Medevac and inform medical and now they are no longer your problem.
- If medevac is not possible, replace medevac stretcher with roller bed and move them to the nearest medevaccable position or LZ.
Defib as soon as possible. If you can bring someone back right there and then, then do it. Don't wait because the timer can run out sooner than you expect it. If you can't rush to the nearest person that can while calling over the radio for a defib.
If you know more useful information, share it or yell at me in big, scary letters.