I am talking about the fact that ERTs often side with marines or encounter xenos before marines which is just ask good as siding with marines.
2 wide corridors aren't as good for fighting marines as you think and more often than not marines don't even fight in those areas rendering that whole point mute. Marines often bunker up in areas where the drop ship can't hit such as pods or SD.
I am talking about SD and autism forts and how the 20 minute timer means that xenos have to end the round even if they are outnumbered and outgunned.
Let me put it like this. Every round xenos are forced up and suffer a defeat, that is a round that might have been different if admins hadn't intervened. If xenos have been given time to reach ancient or had time to replenish loses via burrowed larva.
What kind of buffs am I talking about? How about launching the drop ship kicking all xenos up an evo level, young to mature, mature to elder etc. Or causing all burrowed larva to spawn on the dropship rather than just be deleted.
Something that game play wise makes launching the drop ship seem less like a crap shot and more like, yes, this is clearly a good idea.