dev man bad
1. you underestimate the stupidity of this playerbase by far. It will take forever to get to that point.
2. ya cause 3/43 isn't almost 3x 1/41. lol those diminishing returns don't make any difference. Unless you have 100% already it will always be better to create a xeno and kill it. Doesn't matter how much it diminishes. Its always better and always worth it. Whats the most xenos in 1 round ever like maybe 100? So every xeno is worth atleast 1% of the point but most likely more than that.
Last edited by MasterShakeEZ; 08-05-2019 at 08:27 AM.
I mean, how many xenos have been killed by the LTB cannon? Pretty sure it's higher then the number that has died to a monkey research nade.
Really, if benos didn't gather all monkeys before marines arrived and they still have a time to do it after first drop, they were just beating the furhost in the hive, or with Survs instead of doing their job, so they deserve monky bombs.
Without signalers in nades it isn't really powergaming anymore, it's based on pure luck at this point. Round, or two with heavier use and benos will learn to put after drop monkeys in secure nests fast, this way it prevents any fire and weakens explosions where monkey in secure nest just a resin wall away will be safe.
Putting objects in human/monkey chests is still in the game? This way a handy reseacher could implant nades and let the monkey go without any equipment.
By the way, if it is still in the game, we need researchers implanting flashlights ASAP.
Xenos can't really do much against suicide bombing. They can't defuse bombs or even know they are there on some marine.
Also xenos are not fighting isis, suicide bombing is something most sane people won't do unless desperate.