User Tag List

Page 3 of 3 FirstFirst 123
Results 21 to 30 of 30

Thread: Turtle Trouble

  1. #21
    Senior Member
    Join Date
    Jan 2019
    Posts
    143
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    even if we had what numerically looked like 50/50 balance in round results, that doesn't mean the game suddenly feels balanced

    can only balance enough so that there is a minimum of complaints
    otherwise we could never have a new map or feature or weapon/etc
    bc you throw 1 new thing into a game of asymmetrical warfare and everything gets skewed, every time

    every round some people will enjoy and some people won't
    best we can do is alter stuff in a way that more people enjoy a given round as a whole, but ppl not enjoying a round/feeling like something unfair happened can never be eliminated entirely (and the opposite is true as well)

  2. #22
    CM-SS13 Host ThesoldierLLJK's Avatar
    Join Date
    Dec 2018
    Posts
    2,771
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    I thought the game was better without the tank in all honesty, the marine game always revolves around make sure the tank has a clear pathway, make sure the tank is protected.

    Maybe it should only be enabled for the high population maps Ice/Dam

  3. #23
    Banned
    Join Date
    Dec 2018
    Posts
    358
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    delete tank

  4. #24
    Senior Member
    Join Date
    Jan 2019
    Posts
    143
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    its cool but it doesn't always fit (literally)

  5. #25
    Senior Member
    Join Date
    Apr 2019
    Posts
    137
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by CABAL View Post
    Tank is in the weird spot I don't like, it should be replaced with a) 6 Combat Loaders b) 4 Jeeps c) 2 APC's, or d) Actuall, better tank.
    Fixed that for ya

    EDIT (Alternate shitpost): replace "fixed that for ya" with "Just like in my fan-fiction..."
    Last edited by UnwaveringGrey; 08-09-2019 at 06:50 PM.

  6. #26
    Junior Member
    Join Date
    Dec 2018
    Posts
    29
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by IMMASPACENINJA View Post
    used to be a pretty cool game about smol 2d marines killing 2d spess beans and then the tank got added

    it doesn't fit in, it breaks the flow of the game

    d e l e t
    Alternative counterplay to queen screechdive when?

  7. #27
    Primordial Member
    Join Date
    Dec 2018
    Posts
    1,092
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Anoonki View Post
    Alternative counterplay to queen screechdive when?
    throw a smoke grenade, literally hard counters it. Soft counters are shooting nades behind the queen with b18, shooting WP rocket at queen with RPG. Both of those will keep her from getting reinforcements after the screech. Flames of any kind can do the same.

  8. #28
    Whitelisted Predator ChainsawMullet's Avatar
    Join Date
    Jun 2019
    Posts
    558
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by MasterShakeEZ View Post
    throw a smoke grenade, literally hard counters it. Soft counters are shooting nades behind the queen with b18, shooting WP rocket at queen with RPG. Both of those will keep her from getting reinforcements after the screech. Flames of any kind can do the same.
    So your first option is to carry an otherwise useless nade
    Your second option is to potentially FF any stunned friendlies
    Your third option is to hit the area with such high burn damage that most friendlies will be unrevivable from the amount of damage it causes

  9. #29
    Senior Member Spetr's Avatar
    Join Date
    Mar 2019
    Posts
    163
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by IMMASPACENINJA View Post
    used to be a pretty cool game about smol 2d marines killing 2d spess beans and then the tank got added

    it doesn't fit in, it breaks the flow of the game

    d e l e t
    You tell'em papa RAT

  10. #30
    Primordial Member
    Join Date
    Dec 2018
    Posts
    1,902
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by ChainsawMullet View Post
    So your first option is to carry an otherwise useless nade
    Your second option is to potentially FF any stunned friendlies
    Your third option is to hit the area with such high burn damage that most friendlies will be unrevivable from the amount of damage it causes
    Smoke nades are also usefull if you are rocking flamer as my fellow best sisters can't see flames then. Turtle can also hide in smoke for suprise roam.
    There aren't usually much tallhosts behind Queen if it is pre-screech.
    Blue flames is the only thing benos outside or Rav and Queen fear.

    I'm a benomain now.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •