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Thread: Best way to fight the tank?

  1. #1
    Ancient Member
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    Best way to fight the tank?

    Currently the tank is literally Xeno Satan sent by Queen Mother to spank all the bad children who don't capture.

    Currently mini-flamer is pure death and allows you too kill any who dares fight you. Current issue is the big aoe of the flamer makes it so only rav and queen can fight it reliably without dying. The queen fighting this is liable for her dying to mini, rav to just getting ran over. Sure try to hit it diagonally but that is dam hard to do constantly and not get blocked by some other xeno or mess up and die.

    Most others are based on having flamer to cook aliens, nades to stun aliens to death, or flak for that sweet unstunnable sniper.

    LTB-TOW can hurt... alot, but it an arty piece meaning it needs to be in the right spot and even then it is not guaranteed to kill a queen. It's biggest issue is if alone it can be overran and killed.

    My biggest question is how to counter mini-flamer tank?

  2. #2
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    Cooperation. You won't get tank solo if tankers aren't bald, or if you aren't Queen.

    Open space, separating it from marines, Ravs, Runners, Crushers, Defenders, Spitters, Hivelords, drones and Boilers.

    Ravs tanks mini-flamer and deals damage, Crusher with defenders tanks minigun (I think Fortified Defender can't be runned over and Ancient Defender on Fortify with full health can easly tank fuck ton of minigun bullets), Boiler shoots gas (smoke screen), or Acid HEFA/Railgun (Direct damage). Runners constantly harass tank like annoying fucking flies they are. Spitters spit acid to deal damage. Hivelords with drones build walls that tanks has to either shoot up, or ram with additional self-inflicted damage.

    If tank with mini-flamer uses anything besides minigun as main weapon, you can even solo him as Elder Rav in 1 vs 1 situation.

    The most important thing: Separate it from marines.
    Pretty much WWII strategy, tanks need infrantry support, otherwise any jackass with Panzerfaust could scrap basically any tank.
    Last edited by CABAL; 08-22-2019 at 08:18 PM.

  3. #3
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    if on lv or prison you let it go into the caves or somewhere and hope your hivelord/drones arent bald and will start walling off its retreat and then trapping it with walls. Thats about the only way to make it waste a ton of ammo and trap it long enough to kill it without it just casually driving back for repairs.

  4. #4
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    Railgun Boiler is THE best and safest manner to take down the LTAA-Flamer tank. Each hit scratches off at least 8% integrity on all modules, and a Mature Railgun Boiler can fire 2 shots per minute without receiving plasma from the Queen or any local drones. A drone or Hivelord feeding the Railgun Boiler plasma WILL take down the tank, since you have shit-tons of Plasma and a 5 second recovery time on your Railgun Bombard ability. Usually it's enough to hit 5-6 spits on the Tank to make it fall back. Plus, Railgun Boiler has a longer zoom range, rivaling the Sniper Scope and being able to see more than the Artillery Module allows.

    If you're a boiler and want to meme the tank DO NOT FUCKING TAKE THE HEFA SPIT or you'll be shamed by the entire hive; HEFA acid fragments deal 0.3% damage to the tank, even with a ballistic armor; one entire HEFA glob will deal only 4-5% armor damage and less to the other modules.

    Ravagers and non-bald Queens are other safe methods of taking out a tank, same with smart Defenders fortifying in the tank's rear, preventing retreats, but these methods have their flaws, and require the tank to be alone, without support.
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  5. #5
    Senior Member Madventurer's Avatar
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    Normal drone walls don't block tanks for long.

    Hivelord's stronger walls should be preferred whenever possible.
    Tyson 'Bunny' Sphere


  6. #6
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    I did railgun boiler against tank, but hit it way more than 6 times before it backed off and that includes a ravager taking swipes at it.

  7. #7
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    Railgunners are good at making turtle go home, to kill it is the million dollar question... currently it seems you ethier need a bad TCs, to overrun the spot TCs are repairing or it alaymer fight and you just keep harassing it and just kill it when it repairs. Good TCs wont get caught out easily, and a good gunner will mow down anyone in front of them.

    Liberal usage of walls can also help since it makes it like the alaymer situation where you can get some more hits before it can run away

  8. #8
    Whitelisted Predator ChainsawMullet's Avatar
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    Hivelord is bane of tanks. Let the tank push up and then push the marines following it back, then let your Hivelord make wall hell.

    OR bait the tank up away from marines and do the same thing.

  9. #9
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    Well you aren't really going to do anything against it as any caste, including queen if it's supported by marines. But if the tank is alone it's rather easy to 1v1 the tank as queen. The way i've seen tanks go down mostly is through it being alone with no marines around to support it. But these are like straight up gang gang moments where 10-20 xenos just swarm it and slash it like its an easy capture. And rarely ever will you see hivelords brave enough or robust enough to actually do something about the tank.

    To put it simply best way to fight the tank is to swarm it with all your xeno buddies when it's alone, or just let the queen kill it.

  10. #10
    Senior Member Madventurer's Avatar
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    Typically when I see tank being killed or kill it as xeno, it's because it's cut off from support or caught repairing.

    Surprisingly often I find myself slamming through Big Red north side to find the tank in middle of repairs

    Cut off tanks are dangerous but can be dealt with overwhelming numbers and careful slashing bit-by-bit. There are the 4 corners of the 3x3 tank that can always be slashed without risk of getting run over by the tank.
    Tyson 'Bunny' Sphere


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