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Thread: The State of the Game

  1. #1
    Senior Member Madventurer's Avatar
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    The State of the Game

    As you may have noticed, the current round duration has quite drastically changed in the recent months, up to the point where there is a 12:50/13:30 rule.
    Either the marines win by 12:50 by taking out the hive, or the xenos win by 13:30 at Almayer.

    This is far shorter than the usual, considering anything going far past the 13:30 mark is exceptional.
    Having such short rounds is both not very fun and presents some major problems to the enjoyability of roles such as doctors, who are unlikely to get to do much beyond the initial prep rush, after which medbay sees minimal use until the final evac. We're already having Req where there isn't all that much to do after the rush, and now I find doctors facing similar problems.

    Personally, the combination of decisive short battles near the start of the round, after which it's all over for one side (usually marines), and that it's impossible to really play the roles in the darkest hour makes the game very unenjoyable.

    And, as everybody probably knows, mutators are the likely culprit for this decrease in fun. No longer will you fight for your life in a final stand, holding back the xenos until you eventually die. You just get killed immediately and the marine force around you is routed with no chance of body recovery.

    This is extremely frustrating and boring.

  2. #2
    Head Ukraine
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    This is temporary as with any big change that was released without a change for the other side.

  3. #3
    Dev Team
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    This has been a 6 month or so trend.

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    I play mostly on low-medium pop, but one thing ive really noticed lately is that marines are retreating for no reason and then going back to the ship to force ship battles with 4 to 1 odds. With the new weapon update 2 tile hallways are a death trap for xenos so the almayer fight is a free win for marines.

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    Quote Originally Posted by spookydonut View Post
    This has been a 6 month or so trend.
    Ya I don't know how they say this is temporary and not a trend when they have literally sped up the round by increasing evolution times, adding faster evolution mutators, lowering the time the fog lasts on lv, not enforcing meta rushing rules, and countless other things that speed up the round.

  6. #6
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    Key staff leaving, weaker moderation, lower RP standard, entrenched deathball meta to the point 90% of people in briefing alt tab because it is always the same. I think a lot of the player base will switch to corp mercs when that comes out though so who knows, maybe it'll be a chance to improve.

  7. #7
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    Quote Originally Posted by MasterShakeEZ View Post
    I play mostly on low-medium pop, but one thing ive really noticed lately is that marines are retreating for no reason and then going back to the ship to force ship battles with 4 to 1 odds. With the new weapon update 2 tile hallways are a death trap for xenos so the almayer fight is a free win for marines.
    Marines retreat 'early' because Xenos rush them hard and force it.

    If marines aren't pushing, they just die. It's impossible to hold defensive positions against a queen or boiler, let alone kill while under that pressure. Cades block too much outgoing marine firepower, and don't last long - Even with buffs 8 marines on a cade line shooting at a drone running around shitting weeds on the field will be unable to kill said drone 99/100 times just because of how fast it can move. So we're ending up with all four squads getting rolling up across the map in a couple minutes if they lose momentum and can't corral xenos - thanks in part to large power creep - then marines try to hold a FOB which falls in a minute or two thanks to large power creep, then xeno mains whine that they've sent 50 marines to the almayer early instead of all the marines staying on the ground dying in impossible to win one-sided fights.

    Your complaints are honestly ridiculous. When marines can't even hope to win a fight on the ground on the defensive - especially with xenos pushing and forcing an evac - it's not some meta play to evac early. I've seen the alamo loaded with 80%+ casualties and medbay fill up for the following 15-20 minutes with marines getting healed up and some xeno player has whined about marines making an early evac - fuck do you expect these people to do, just sit there and die for your sake because you took the FOB? And then xeno players are sitting around on the alamo for 15 minutes to get their last overpower mutator and age buffs but surprise surprise those 40 wounded marines didn't sit around doing nothing, they all get medical treatment and can fight now because you took so long to attack.

    If you force an early evac as xeno, you either keep up the pressure and immediately use the dropship or you give marines time to fix all their wounded and get new weapons/ammo.

    You need to stop blaming the other side for the problems xeno players are creating for themselves.
    Last edited by Boersgard; 01-06-2019 at 05:49 PM.

  8. #8
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    No yeah. Round times are really short and what makes CM great isn't our 1 hour games... but our 1:30 to 3 hour games... Why? Because so much more can happen. Honestly, when I was playing just about any role what I noticed was it took at least an hour and a half to get to anywhere that seemed cool.

    A round that's shorter then 1 hour is usually a rush, meta or not. Anything longer is cool. Sure, we've always had people who hated 2-3 hour long rounds but fuck those guys. Rounds are so much more fun and interesting at those times. Usually because the situation gets more interesting both planetside and shipside.

  9. #9
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    Mutations and the weapon changes messed up the game a bit.

    Mutations make it so xenos are just way more lethal than before, and they're also way tankier. Marines then got buffed rifle damage, which then counteracted xenos getting armour and health mutations. It has kinda just lead to both sides becoming easier to kill, which is not really fun in any way. The game was the most balanced it had ever been before the mutation update. Although we're getting used to what we have now, it's still just not as fun as before the mutations were added. Kinda sad imo.

    Who also thought it would make sense for a vanilla rifle burst to do as much/more damage than buckshot PB. Pfft.

  10. #10
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    Balance degraded quickly after the tackle changes a long time ago.

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