Moderator Application
Personal Information
Byond ID? Challade
CM Character? Uriel 'Encino Man' Payan
Are you 16 or older? Yes
Timezone Mountain Standard Time (MST)
On average, how many hours are you available per week to moderate? 12-14
Qualifications
Do you have any previous experience in being staff (not just SS13)? No
Do you play any servers aside from CM-SS13? TG/Hippie
Provide links to any previous Colonial Marines applications that you've made
Provide links to any previous Colonial Marines applications that you've made:
Are you currently a staff member elsewhere (not just SS13)? If so, where? No
Have you ever been banned for more than 24 hours on Colonial Marines? Yes, 2 years ago for throwing an ID down the trash bin I think.
From Discord I've been spontaneously perma banned when I applied for CO too.
Have you ever been banned for more than 24 hours on ANY server? If so, which server, when, and what for? Yes, Hippie station for bombing the station as non antag(3 days).
Paradise for choking an ssd(was my first time playing SS13 and I was testing my controls, I got spooked by the admin and closed off). This has been appealed.
Are you familiar with the chat program Discord (its use is required)? Yes
Communication is a vital part of being a Moderator. Are you willing to actively do so with the team? yes
Common Staff Situations
A player randomly shoots someone at round start and MPs have detained him. Check notes real quick, this should fall under IC(and quite possible an accident), but if the player has a history of doing this I have to step in.
A player ahelps that a predator has violated the honor code when killing him, what should you do? I'd give the player a suggestion to report the pred on the forums and to take screenshots. If the marine is dead I'd give them the pred name if they needed it for said report since I'm not allowed to "enforce" pred rules.
You see a player walking around the ship naked and clearly lost at roundstart. Give him a whisper or message, ask him if he needs any help while slipping him the quickstart guide and telling him where his prep is.
A player is being very rude to you in adminhelps, calling you names and arguing everything you say. He is requesting to speak to an Admin+ staff member. Say no, If he wants to get a higher judgement he can staff report me if he'd like, and if he's being rude it only works against him.
A player ahelps that a marine is named 'John Doe', how do you deal with this? I'd look into it and talk with 'John Doe' and explain to them about rule 12 and how he can't have that name. I'd give them a note or higher if they have a history of doing this, then I'd offer them a voluntary name change. If they refuse I'll do it anyway but come up with a name myself.
You see a Maintenance Tech running around in armor and carrying a rifle. The security level is green and there has been no threat to the ship in the round at this point. Technically this is a rule 2 break, but it's also IC. I'd rather the MP deal with it, lest they grow bored with doing nothing.
A Marine ahelps that they were killed by a survivor. It is early round, the Marines have just landed, and the survivor claims that they were outright hostile to all Marines from the get-go and openly stated their intentions. How do you deal with this? I'd check logs to see if the survivor's story is legitimate. Then I'd tell the marine that survivors are neutral and they present themselves as hostiles or nonhostiles no inbetween. Then close it off as IC.
However, ff the survivor turncoats and changes behavior that is griefing and is not IC.
You receive an ahelp from a player stating that an MP has locked them up in permanent confinement for running into Requisitions and taking an attachment that was laying around. I'd ask the MP for their reasoning as to why they Permad a player and check if they got permission from the CMP/CO to do so. If they did I'd bring the CO/CMP into questioning as well.
I would then check the logs to see if the player really did just run in and steal items without force.
If it was just a thievery without force I'd remind both parties that nothing the player did merits a permanent confinement while giving a note to both parties, and perhaps a job ban to the MP if this power abuse is reoccurring.
The proper way to punish the player would've been maybe 30 minute brig at most with items being returned.
If the player went and committed a permabriggable offence on the way to the attachment, I'd still check to see if it was approved, then close as IC if it was.
The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other? I use queen mother to tell the xenos to regain some of their dignity with a full on attack. The queen will have to obey, and if the last queen is dead, the round ends in 5 minutes. If they don't obey, I'll deal with the queen for breaking roleplay, but first whisper the CO that his god or conscious says they should lead one more charge unto the planet.
You are playing as a medic, and another medic overdoses all your patients and prevent marines from being revived. It seems like it may be on purpose. How do you deal with this situation? Since I'm involved ingame I'd ahelp the situation. That's all. The Hippie Admin approach where I'm not allowed to get involved as a mod if I'm part of the situation.
The round ends, a Marine starts shooting a hostile CLF member and the CLF member ahelps about being killed after the round ended. IC. CLF are hostile and are not counted as EORG. I'd refer them to rule 4.
A Marine is running around disarming, punching and stealing gear at round start. You receive an ahelp from one of the victims. I'd PM the marine about Improper roleplay, roundstart shenanigans and griefing. These are two rules being broken, I'd note them on it, and then I'd tell the marine to return the stolen gear if they don't want to be punished further.
You receive an ahelp from a Marine saying that he was killed by another Marine. When you ask the murderer why, he said it was because the other Marine had punched him. Remind the second marine about the improper escalation rule, then look at the notes, if this behavior is constant and recent then I'd hand a ban. Otherwise a warning.
You find out that there is an improper mutiny occuring. The mutineers are rallying together and preparing to storm the CIC. How would you attempt to resolve this situation? Remind the rally of how mutinies are supposed to go in LOOC. And to ahelp before doing a mutiny, if the mutiny is valid they can keep going for it, however, if the mutiny is invalid they'll be denied mutiny, and anything done to continue it will be improper escalation and griefing.
There are minor racist comments going on IC. 9 of the 10 people are laughing and RPing but one player gets offended and Adminhelps about it. I'd tell them to knock it off in LOOC, then OOC if it keeps going, at the third strike I'll start throwing out notes/bans. Racism RP and the like is fine for ic shenanigans but at some point it has to stop. And if they keep pushing the envelope when told not to, then I will too.
A marine opens fire at round start in briefing killing multiple marines and instantly logs off. Permaban on the spot, let them appeal their case, I'd start handing out aheals if needed for any extreme injuries.
You see a player playing a Xeno larva/chestburster run towards the frontlines straight from the Xeno hive the second they burst and die. First I'd look at the context, I'd ask them why and look around as to how they died, maybe they were waiting to evolve and a rambo marine happened to catch them around the corner.
If they're a constant offender I'd probably give them a job ban, otherwise, a note.
You see a Xeno memeing, saying AYYLMAO, REEEEEE etc in hivemind chat, as well as insulting the Queen. Tell the xeno to stop as the first warning for netspeak/memespeak, afterward I'd give them a note, maybe jobban if they're constant offender.
A Xeno player calls the shuttle a "dropship". A different Xeno player ahelps that it's low role play to call it a "dropship". That's fine, not everything has a fancy name in xeno talk, I'd remind the xeno that hivemind implies everyone knows what her sister knows without having to define dropship.
A Command staff player at briefing near round-start mentions there are aliens on the planet. You receive an ahelp from a marine regarding this. If there's an event going on I'd tell the player that it's alright to believe.
Otherwise, I'd confront the CO as to why they made that statement, perhaps survivors tipped him off. If there isn't a reason to know about xenos yet, I'd remind everyone that the knowledge of xenos is still unknown and to disregard the CO's statement.
You find a Marine killing another Marine on the EVAC Pod to take the last spot and claims it was RP as he was saving himself. There are two other marines in the pod along with him. If there were 3 spots with 4 marines and he killed one to make space for himself I'd rule it as IC, pressure gets to people, and in real life these decisions are made in a split second. If the other 2 marines kill him though, I can't step in either. It has to be more or less reasonable though, if the marine goes in and lobs a frag grenade or flames the whole row, then it's more of a "I want to get away with killing" issue, to which I step in.
This is also the end of the round, it's not the end of the world if you're dead for 5 minutes.
A player insults you after you warn them for a minor issue and begins ranting in LOOC or dchat about staff and mentions you specifically, referring to you as an 'idiot' and a 'retard'. They can take it up in a report if they want, I don't really argue with people pointlessly and anger is a reasonable emotion to feel, though their ranting will work against them in whatever report they make.
A player ahelps saying he was hugged by a Xeno when he was ssd, and wants the larva be removed from him via admin powers. How do you handle the ahelp? Tell him that he has bad luck and that there's nothing I can do, even an aheal can't stop a bursting, but that there's always next round to look forward to if he's been captured.
You see a fellow staff member give wrong information in an Adminhelp or incorrectly enforce a rule. Let them know what I think is the correct information and interpretation of the rule, no more, there are different interpretations after all.
Two staff are arguing in msay if an ahelp is breaking a rule. Because the staff who took the ahelp thinks the player broke a rule, they ban the player based on their interpretation of the rules, with others thinking the person was fine. What would you do? I notify an admin or head of staff.
Why would you like to become a moderator? Because I like interacting with the community members, and I want to help them if problems legitimately arise. I've been seeing a sharp increase of permabans lately, and while I think they're sometimes necessary, I want to help give people fair opportunities of rehabilitation. It makes me very sad to see active community members be exiled without a fair chance to come back.
In your opinion, what is the most important quality for a moderator? Empathy, everyone has broken a rule before, had a misunderstanding, or quite simply messed up, mods are simply the SL equivilant of a player. Understanding why someone broke a rule leads to better judgement.
Anything else you I want to sincerely thank whoever take the time to through my application.