Originally Posted by
MasterShakeEZ
Xenos used to be weak early game and take a long time to age/evolve but they got immensely powerful the longer the game went. This caused marines to have to do serious damage to xenos early/mid game or they would be overwhelmed and attritioned into defeat.
Yall then decided to half aging/evo times and reduce the power curve by making young stronger and basically making ancient do nothing. This didnt last long because of mutators, when you nerfed xenos into the ground instead of just removing mutators. You never corrected that so now young is just as worthless or more worthless than ever and ancient still does nothing.
You then thought it would be a good idea to make marines win the attrition war by giving them defcon which gives them massive reinforcements (including waves of engineers/medics/smartgunners), way more supplies, way more ammo for CAS, and gave tank back LTB. You also added ASRS which makes ammo infinite and gives all sorts of other shit like sentries and can even give entire new specs (imagine if xenos just got 8 t3 out of nowhere). Ontop of all this you made capturing harder with tackle nerfs, you removed combat hugging, and you destroyed neuro so xenos struggle more than ever to get reinforcements. This has completely swung the attrition into marines favor. Any long round will see marines whittle xenos into nothing.
You refuse to enforce any kind of meta rushing rules or put anything in maps that will prevent meta rushing. You literally put holes in the fog on LV the only map that had meta rushing prevention mechanics so that you could meta rush.
So my question is why are xenos still so weak at young if we were scaled to be stronger earlier and scaled to be weaker at ancient while making marines win the attrition war? You have literally made the game where xenos lose early and late and arent stronger middle game just not as weak as the other two phases.